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Tabletop NPC Hiring Committee

Posted: Thu Mar 09, 2023 6:17 am
by Farquaar
Hey forumites. I'm planning on running a tabletop game set in SS13 for some friends of mine. While I could just write all this on my own, I thought it would be a fun activity to invite you guys to make up some characters that would populate the station. They can be normal, quirky, or even slightly insane- if it works it works! Just keep in mind that most of these characters will be in the background- most NPCs shouldn't be crazy enough to steal the show whenever they enter the room.

You don't have to follow this format, but this is the basic sort of info I'm looking for:

Example 1: Candice Nickolson
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Example 2: Lockie Sandford
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Example 3: Michael Chugg
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tl;dr I'm running an SS13-themed RPG for my friends. Write your ideas for quirky characters to populate the station and if they're cool they'll end up in the crew manifest.

Re: Tabletop NPC Hiring Committee

Posted: Thu Mar 09, 2023 11:31 pm
by datorangebottle
I feel like one of the characters I play would be pretty entertaining as an NPC.
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Anyway, wish you luck with your tabletop efforts.

Re: Tabletop NPC Hiring Committee

Posted: Fri Mar 10, 2023 4:55 am
by Capsandi
Sure

Punk Ingram
- Appearance: Pasty, white dude with an obnoxiously neon pompadour
- Occupation: Assistant
- Impulsive, one track minded, easily manipulated by promises of cool stuff
- He says he's in a band which is about to 'make it big', but there is little evidence to back this claim
- Fear Response: Frantically comb's his pompadour while murmuring about how today is 'the day', how 'we all knew the day would come' and how 'today is upon us'

Re: Tabletop NPC Hiring Committee

Posted: Fri Mar 10, 2023 12:35 pm
by kinnebian
Sounds good!
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Re: Tabletop NPC Hiring Committee

Posted: Tue Mar 21, 2023 6:02 am
by Farquaar
All three of these guys are great. Keep 'em coming!

Re: Tabletop NPC Hiring Committee

Posted: Tue Mar 28, 2023 6:05 pm
by TheRex9001
Sounds cool! What rules are you using?

Does-his-job
- Appearance: Cyan scales, digitigrade, aquatic tail and head with frills, mid 30s
- Occupation: Quartermaster
- Usually has a ration pack of the best Tirizean delicacys
- Will attempt to earn money in any way possible, up to and including turning a blind eye to certain "activities"
- Fear Response: Attempt to bribe the cause of fear. If money fails bolting for his office usually does the trick

Re: Tabletop NPC Hiring Committee

Posted: Thu Mar 30, 2023 11:07 pm
by Farquaar
TheRex9001 wrote: Tue Mar 28, 2023 6:05 pm Sounds cool! What rules are you using?
I'll be drawing from the main rulebook as well as the space, high tech, and ultra tech splatbooks. For this particular group I'll be running it fairly rules light. I'll also probably be substituting in some "hard and fast rules" from SS13 that are more streamlined. For instance, a flash will stun people for X seconds instead of being some complex calculation based on dice rolls and their base stats.

SS13 is a nice setting since there are several ready-made stations to serve as playgrounds for the players to survive in. If the Boxstation gets blown up, they can pay to be cloned and be on Metastation the next time around. No need for plot arcs either- villains of the week are the norm.

Re: Tabletop NPC Hiring Committee

Posted: Sun Apr 02, 2023 3:33 am
by Kassori
Nettles

- Appearance: Green moth of the typical forest variety, his clothes appear chewed, his eyes shifty
- Occupation: Botanist
- Talks like a dumb, California stoner, smells like cannabis
- Attracts the ire of the chef for not actually doing their job
- Fear Response: Attempt to fight, but he's probably high, is prone to panic and a moth, so bright lights are enough to overcome him.

Re: Tabletop NPC Hiring Committee

Posted: Fri Apr 21, 2023 3:30 am
by outtogetya
Carbon XXI.

- Appearance: Purple skeleton!
- Occupation: Assistant.
- Always stealing shoes.
- Acts benevolent towards assistants and uncaring towards most non-assistants.
- Fear Response: Runs off to scavenge some mild equipment to deal with the fear and then attempts to deal with the fear. (for instance spear/stunprod/toolbox/bola to deal with a traitor, a firesuit and metal to deal with a breach, etc.)