Unenforced Rule?

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tacolizard
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Unenforced Rule?

Post by tacolizard » #301844

Lone antagonists can do whatever they want.
Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.


also:

Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
Last edited by tacolizard on Thu Jun 01, 2017 4:20 pm, edited 1 time in total.
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Nilons
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Re: Unenforced Rule?

Post by Nilons » #301845

tacolizard wrote:Lone antagonists can do whatever they want.
Short of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, and spawn-camping arrivals. Team antagonists can do whatever they want as per lone antagonists, as long as it doesn’t harm their team. Non-antagonists can do whatever they want to antagonists as per lone antagonists, but non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause. Non-antags acting like an antag can be treated as an antag.
trouble is its an entire departments job to break that rule and its been well established that if they dont they lose
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Re: Unenforced Rule?

Post by Steelpoint » #301853

If this is about security, they've always had a lot more leeway in recent times due to the nature of their job.

Considering security is one of the most unpopular roles currently, I think they should remain being allowed the benefit of the doubt.
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Re: Unenforced Rule?

Post by Armhulen » #301854

That silicon policy should be gucking removed, I reminded butt blasted changelings that they aren't team antags all the time tho
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Re: Unenforced Rule?

Post by captain sawrge » #301855

Bad thread
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Re: Unenforced Rule?

Post by Atlanta-Ned » #301857

Steelpoint wrote: Considering security is one of the most unpopular roles currently
(fifth)
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Re: Unenforced Rule?

Post by captain sawrge » #301858

If this is about cult/rev/gang/cc then the only option is to proactively search and this is apparently the type of gameplay people want or else these modes would not be so fiercely defended
Last edited by captain sawrge on Thu Jun 01, 2017 4:46 pm, edited 1 time in total.
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Re: Unenforced Rule?

Post by Steelpoint » #301859

Either way, I think policy wise sec is fine.
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Re: Unenforced Rule?

Post by imblyings » #301862

"without reasonable prior cause"

that's the key phrase here
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Re: Unenforced Rule?

Post by imblyings » #301863

to explain the rule better perhaps, I made that rule during a time when certain players roamed maint with improvised stun and cuff gear, looking for people who seemed to be on their pda or organizing the start of a cult etc. The rule was there to cut down on roundstart and proactive cucking of antags who'd barely begun their round. There's no reasonable prior cause to be searching maint at roundstart for traitors.

if this is actually a thread about sec this is a silly thread. If reports of a cult summoning an actual eldritch god into existence popped up on an isolated space station in a setting where life is cheap and people can be cloned, were we a real 'high-rp''''''' server, we'd be '''''roleplaying'''''''''''' death camps all day during cult.
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Re: Unenforced Rule?

Post by Pascal125 » #301889

This doesn't appear to be about Security, as much as it is about Validhunters.
There are people who sign up as things other then Security then walk up and ask for guns/armor. Or generally gear themselves up to hunt Antags. Sometimes they will even stunprod and search people for gear. Or just jump people they suspect could be "valid". I remember when Cargo would continuously arm themselves with Combat Shotguns shift after shift and just unload onto anyone they find so much as smashing a window.

I mean, yeah. It's an issue. But if they don't do that stuff then we might have Murderboner #44576 On our hands. Which isn't any more interesting.

Conversion Gamemodes kind of require the crew proactively search as otherwise they run the risk of being converted or killed by the converted, however. As some use it as an excuse to kill everyone rather then get new converts, And nobody likes to sit in deadchat.
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Re: Unenforced Rule?

Post by PKPenguin321 » #302109

tacolizard wrote:also:

Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
what makes you think we don't enforce this?
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Re: Unenforced Rule?

Post by tacolizard » #302171

PKPenguin321 wrote:
tacolizard wrote:also:

Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
what makes you think we don't enforce this?
Because I've seen silicons harm when purged, without reason, and then have admins say it's kosher.
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Re: Unenforced Rule?

Post by PKPenguin321 » #302176

tacolizard wrote:
PKPenguin321 wrote:
tacolizard wrote:also:

Purged silicons must not attempt to kill people without cause, but can get as violent as they feel necessary if being attacked, being besieged, or being harassed, as well as if meting out payback for events while shackled.
what makes you think we don't enforce this?
Because I've seen silicons harm when purged, without reason, and then have admins say it's kosher.
Either you weren't getting the full story (likely) or admins were wrong. In the second case it's an admin issue and not a policy one.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
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Re: Unenforced Rule?

Post by tacolizard » #303519

Atlanta-Ned wrote:
Steelpoint wrote: Considering security is one of the most unpopular roles currently
(fifth)
That site is awesome! Can you add a way to see the odds of dying perjob/percentage of that job that die?
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Re: Unenforced Rule?

Post by InsaneHyena » #303523

(fifth)
>Detective dead last
This is a fake chart
Bring back papercult.

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tacolizard
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Re: Unenforced Rule?

Post by tacolizard » #303535

Am I correct in reading that assistants make up like 85% of deaths? kek
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Re: Unenforced Rule?

Post by PKPenguin321 » #303640

tacolizard wrote:Am I correct in reading that assistants make up like 85% of deaths? kek
skewed since they're the most played job by far
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Re: Unenforced Rule?

Post by Screemonster » #306178

they still have the highest deaths-to-playtime ratio

Also bear in mind that popularity will be skewed downwards in jobs that have limited/unique slots, so even if detective fills up every shift it's still gonna be less "popular" than assistant
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Re: Unenforced Rule?

Post by RandomMarine » #306183

What would those statistics look like if suicides weren't counted?
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