Bottom post of the previous page:
Some things to consider:Can this happen naturally? What would be expected of this situation and of players drawn in if this was a player driven situation? If it can not happen naturally- why can this not happen? Is their some reason that this is specifically prevented?
So recently a admin tc traded to make someone a antag beepsky. This was a very frustrating and disruptive experience for players in the round because player controlled beepsky is very powerful, arguably more powerful that any combination of 20 tc gear(the typical litmus test for about what a tc trade should be). I believe the above considerations were not properly made. Notably Beepsky can never be made player controlled without intervention, beepsky even if player controled would not be expected to act antagonistically. There is a legitimate FAIRNESS issue that goes beyond game balance into this is simply not a fun enemy to fight which is why it is specifically prevented. I interacted with it. It hid behind a cuffed person moved under then and then proceeded to stun cuff and space me along with at least 5 other victims.
Admin events are supposed to add spice while retaining the interest and interaction of players. The problem with this event is that it did the opposite, almost mathematically removing player interaction with the round in a way that actively HUNTED players down for removal. A hammy lose cannon beepsky could potentially have been a fun and funny sideshow for the round. The problem is that the context of the even was a tc trade. Murder was almost expected and thus it ate the whole round because an admin handed something very powerful to a player with almost no instruction and an objective that encouraged using that powers in a very unfun way.