Revolution odds

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Dax Dupont
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Revolution odds

Post by Dax Dupont » #308722

Coderbus told me i should put it here instead of ideas:

So revolution rounds with only one head of staff are kinda pointless and tend to end pretty rapidly, especially if the head is the cmo.
Also the round chances are 11% with 30 people for rev which seems rather silly.

Would it be possible to prevent these rounds from happening and set a minimum of 2 or three heads?
Especially considering there was a push not to have extremely short rounds which got the singularity engine replaced and all.
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Qbopper
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Re: Revolution odds

Post by Qbopper » #308832

I'm surprised it doesn't check for this, actually
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Re: Revolution odds

Post by PKPenguin321 » #308904

AdAstraPerAspera wrote:Would it be possible to prevent these rounds from happening and set a minimum of 2 or three heads?
The odds we can change, but this bit is up to coderbus.
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oranges
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Re: Revolution odds

Post by oranges » #308931

I really don't know who told you to post here but they were wrong
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Re: Revolution odds

Post by Haevacht » #308990

oranges wrote:I really don't know who told you to post here but they were wrong
yeah its supposed to go here.
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Re: Revolution odds

Post by oranges » #309012

adding a config to control a rounds triggering based on number of heads is not a bad idea Haev
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Haevacht
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Re: Revolution odds

Post by Haevacht » #309013

i know but i like linking that thread
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Re: Revolution odds

Post by Steelpoint » #309041

Rev rounds should have a minimum of two or three round start Heads of Staff, I would even suggest there should be at least either one Captain or Head of Security to offer some modicum of challenge to the revs.

I recently was in a rev round with only the RD and I was the sole Head Rev, I made no effort to just leave the Library and run down to the RD when she was in the Teleporter room and, well....
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Round was over literally in under one minute. The only person I converted was just some random guy who ran into the teleporter room after I crit the RD. These kind of rounds should not be occurring.
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Re: Revolution odds

Post by Remie Richards » #309111

This is sort of already a thing.
If you pick a head role, and nobody else picked it, you get the head role, regardless of if it's low priority (it might actually disable it at low, but the point is head roles get HIGHLY prioritised).
The issue is, if nobody has a head role set, then nobody will roll those jobs at all.

So, we're half way there, just telling the game "you can't actually do this right now" and forcing an instant mulligan makes sense.
Last edited by Remie Richards on Fri Jun 16, 2017 10:12 am, edited 1 time in total.
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Steelpoint
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Re: Revolution odds

Post by Steelpoint » #309112

That's a good way to go Remie, simply swapping the round to Traitor or Mulligan or whatever when there's not enough Heads of Staff. Would help prevent these issues of one RD or one CMO versus a revolution by themselves, wasting everyone's time.
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Dax Dupont
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Re: Revolution odds

Post by Dax Dupont » #309270

Maybe this should be moved to ideas?
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RandomMarine
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Re: Revolution odds

Post by RandomMarine » #309951

Or hold off on rev-ifying people until enough heads latejoin. Then roll some headrevs and give them an uplink code that spawns a single flash.
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