Kor wrote:The way that I generally enforce it is if someone wrongs you then 1-6 are all generally acceptable IC responses. If you don't want to suffer disproportionate bad consequences then don't wrong people in the first place.
But if you overescalate (5-6) like a psychopath over something minor then they're allowed to go nuts back, you've forfeited your killbaiting protection. If you don't want to get "killbaited" respond non lethally or call security or something.
Our policy is so inconsistent here that the people who follow your position are flipping a coin between getting banned or murdered. Plenty of admins would ban someone at the drop of a hat if they broke into robotics, roboticist started stabbing their eyes out with a screwdriver, and then the assistant gets a lucky push and murders the roboticist instead. Alternatively if they realize that and don't want to risk a ban, they may have to accept getting murdered if they're badly wounded and can't flee.
The "robustness" disparity also makes this problematic. Whether it's greytiders who can killbait by prodding people into attacking them before easily turning the tables or robust/powergamey crew who will easily butcher you the moment you trespass into their workspace, it just creates a free for all environment where virtually any encounter can be escalated into murder and the only "loser" isn't the person making unreasonable choices, but simply the guy who didn't graduate top of his class at Spessmen Murder Academy. Right now we don't really see that since like I said, I think most admins simply wouldn't punish someone for killing a trespasser but would readily punish someone for killing someone who tried to kill them for trespassing.
My view is its just better gameplay and better administration to bwoink anyone who acts like a psychopath when they aren't antag and the circumstances don't justify it. There's no incredibly vague line about what is killbaiting v. what is valid self-defense. Its a standard almost any player can comprehend because it's modeled after the way we live our lives - we don't allow people to "roleplay as a crazy person" here so roleplaying as a "roboticist who mutilates and destroys the body of any person who breaks his window" shouldn't be tolerated either.
@Others arguing that it's ok to let people ahelp over getting greytided but also giving them the option to just murder the tiders:
It's irrational. First, because we currently let people murder other people over offenses that don't go anywhere NEAR being ahelp-worthy. Second, because it is confusing when you try to equivocate IC escalation with admin intervention - one synonym for "valid" is "IC issue" but if someone can completely resolve a conflict IC (i.e. the admin won't take action if you murdered the guy, but would have taken action if you hadn't), but you're also saying the behavior would have justified admin intervention... alternatively if you insist that "talking to the other player and getting them to fuck off" means the other player can no longer "resolve IC" then it just sounds like you took an IC issue and needlessly upgraded it to admin intervention on the round.