Vampire Policy

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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Vampire Policy

Post by onleavedontatme » #351325

Just the name of this thread makes me feel like I've made a terrible mistake but here goes anyway

First of all you are not an antagonist just from being a vampire. You are a normal crewmember, with normal escalation rules. However since you have a unique mechanic that pressures you to commit crime out of necessity rather than random griefing, I thought I would clarify how vampires fit into our rules around non antag violence.

-You can drain (small) amounts of blood from unwilling targets as a non antagonist. This is obviously treated as an attack that they can use deadly force for. Sucking the blood of the clown > the clown toolboxes you > you kill the clown would be kill baiting. If you make a good faith effort to escape and the clown keeps following you murderously it isn't killbaiting to use further violence to defend yourself.

-You should use willing donors, monkeys, blood from medbay, sabumatol, etc but if all of that fails and you've made an honest attempt to get blood non harmfully you can attack and even kill others to keep yourself alive. Think of it like a space suit in a breach. You can't usually just kill someone for their space suit and you're expected to try other methods of survival first, but its down to the wire and you're on the depressurized shuttle in transit with no way out you're allowed to violently take someones suit to stay alive. Same deal with blood.

Again I feel very silly having to write policy for a silly Halloween event but several people have expressed concern about this so I thought I may as well do it before the ban appeals.

EDIT: As a note to admins I am fully aware and even looking forward to this causing mass non antag violence so please do not get too worked up at players when it happens. Resource management and departments mattering enough to warrant maintaining/repairing are not things we often get to see in game, and being able to cause part of the crew to go feral when you take out medbay sounds like a fun traitor dynamic to me, not something to be actively discouraged. Might end up tedious/obnoxious instead, but it is only for a few days.
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imblyings
Joined: Fri Apr 18, 2014 5:42 pm
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Location: >using suit sensors

Re: Vampire Policy

Post by imblyings » #351326

link this page somewhere or put it in the motd

even that hurts, we shouldn't need policy just for a special halloween role but here we are
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iamgoofball
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Joined: Fri Apr 18, 2014 5:50 pm
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Re: Vampire Policy

Post by iamgoofball » #351327

fair warning monkeys might try to murder the shit out of you
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Atlanta-Ned
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Re: Vampire Policy

Post by Atlanta-Ned » #351359

imblyings wrote:link this page somewhere or put it in the motd
We seriously need a protected wiki page (linked to from the rules page) to start tracking stuff like this
https://tgstation13.org/wiki/User:Atlan ... or_rulings
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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
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Re: Vampire Policy

Post by Qbopper » #351386

Atlanta-Ned wrote:
imblyings wrote:link this page somewhere or put it in the motd
We seriously need a protected wiki page (linked to from the rules page) to start tracking stuff like this
https://tgstation13.org/wiki/User:Atlan ... or_rulings
yeah, either a section on the rules page or a new page like you mention, because it's a little hard to keep track of these policy things even as an admin
Limey wrote:its too late.
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
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Re: Vampire Policy

Post by Grazyn » #351570

Coding feedback here, seems odd that you can't drain corpses but you can still extract their blood and consume it with syringes/iv drips
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Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
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Re: Vampire Policy

Post by Lazengann » #351572

It kind of makes sense because the heart isn't pumping the blood around
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
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Re: Vampire Policy

Post by Grazyn » #351583

But what about succ
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
Byond Username: Bgobandit

Re: Vampire Policy

Post by bandit » #351588

let's also be real we need this policy for when

a) vampires show up when they shouldn't due to a bug or
b) vampires show up when they shouldn't due to admins meming and/or players begging for TC trades until admins give in
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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imblyings
Joined: Fri Apr 18, 2014 5:42 pm
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Location: >using suit sensors

Re: Vampire Policy

Post by imblyings » #351591

Grazyn wrote:But what about succ
extremities have stale blood
The patched, dusty, trimmed, feathered mantle of evil +13.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Vampire Policy

Post by Anonmare » #351661

Grazyn wrote:But what about succ
No see, that's a myth. Dracula don't suck, he scrapes and licks
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Vampire Policy

Post by DemonFiren » #351662

again the bunny is way too fucking lewd
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: Vampire Policy

Post by bandit » #351666

bunnv vampires don't actually vampire anyway, they eat vegetables. has no one read bunnicula
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Bawhoppennn
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Re: Vampire Policy

Post by Bawhoppennn » #351738

Being able to transform into a bat and then ventcrawl into the armory and steal all the stuff then ventcrawl out again is pretty OP.
Also being able to turn into a bat to get out of stuns and ventcrawl away is too.
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Armhulen
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Re: Vampire Policy

Post by Armhulen » #351750

as long as skeletons are a roundstart race these are not that unbalanced
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Vampire Policy

Post by Anonmare » #351756

I predict a bunch of skeletons fighting over cows for milking so they can heal
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