Disallow admins to make secborgs & remove them from config.

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FrozenGuy5
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Disallow admins to make secborgs & remove them from config.

Post by FrozenGuy5 » #355387

Bottom post of the previous page:

Title.

They were removed. They still should be removed. They are still overpowered. Also, who even asked for them?

btw arm enabled them

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Re: Disallow admins to make secborgs & remove them from conf

Post by Dr_bee » #355691

Saegrimr wrote:
Qbopper wrote:
Nilons wrote:sec borgs as a means for the AI to prevent harm instead of robotic security officers would be neat
good post got ignored

make secborgs less concerned with actual security matters and more making sure nobody gets hurt it makes sense thematically
Wasn't this the idea behind peacekeepers, except that turned into a big meme from day 1?
Merging the secborg kit with the PK kit would probably change the behavior of the players. though it may take some tweaking.

When you take a big red scary borg labeled "security" it makes you think one thing, but when you take a cute egg that hands out cookies and hugs along with stun batons and cablecuffs with no "security" label it makes you think another.

This, of course, would require coders actually give a fuck about silicons and silicon gameplay.
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355696

CosmicScientist wrote:
Limski wrote:My personal opinion is that we need to stop catering to fucking pussies and have them git gud instead of removing things that they don't like.
Maybe silicon players need to git gud and validhunt with AI, peacekeeper, default and engiborg. :^]
Imagine saying this with a straight face and then realize you're saying it about something with no means of a non-harmful stun while constrained by a lawset that requires no-harm used. Then realize the closest they'll get to a stun either outs them as subverted or is defeated by putting on a pair of sunglasses.

Might as well remove the chef's arms and tell him to get good too.
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Re: Disallow admins to make secborgs & remove them from conf

Post by BeeSting12 » #355698

How security borg should be played: Only arrest if someone's harming people, you're ordered to by a human, or there's a law three threat.

How it's really played: Hi HoS, just caught this guy with an emag breaking into the captains office. You can have him I'll be in the other room ;).
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Re: Disallow admins to make secborgs & remove them from conf

Post by captain sawrge » #355703

Easiest way to solve a mass player issue is through code unless you guys wanna donate enough to pay admins to be on 24/7
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Re: Disallow admins to make secborgs & remove them from conf

Post by Deitus » #355706

captain sawrge wrote:Easiest way to solve a mass player issue is through code unless you guys wanna donate enough to pay admins to be on 24/7
>Code should be changed to stop rule breaking when that's the admins job
>Literally "we do it for free" argument

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This is why ban requests needs to be reopened
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Re: Disallow admins to make secborgs & remove them from conf

Post by Qbopper » #355712

Deitus wrote:
captain sawrge wrote:Easiest way to solve a mass player issue is through code unless you guys wanna donate enough to pay admins to be on 24/7
>Code should be changed to stop rule breaking when that's the admins job
>Literally "we do it for free" argument

Vev led

This is why ban requests needs to be reopened
this post is highly intelligent

it's not at all feasible to have admins on 24/7 in order to stop the rule breaking so if something in the game is causing problems consistently why would it be kept as is

hell, telesci got nuked and it didn't cause problems as consistently (iirc)
Limey wrote:its too late.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Qbopper » #355713

Saegrimr wrote:
Qbopper wrote:
Nilons wrote:sec borgs as a means for the AI to prevent harm instead of robotic security officers would be neat
good post got ignored

make secborgs less concerned with actual security matters and more making sure nobody gets hurt it makes sense thematically
Wasn't this the idea behind peacekeepers, except that turned into a big meme from day 1?
i thought peacekeepers were just intentional bait to piss off people who wanted secborgs

some kind of inbetween of secborgs and peacekeepers plus a giant fucking bold text "YOUR JOB IS TO PREVENT HARM NOT TO ARREST PEOPLE" would be a good place to start, imo
Limey wrote:its too late.
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Re: Disallow admins to make secborgs & remove them from conf

Post by captain sawrge » #355716

DOn't reply to deitus qbopper
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355720

Qbopper wrote: hell, telesci got nuked and it didn't cause problems as consistently (iirc)
Agree, readd telesci
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Re: Disallow admins to make secborgs & remove them from conf

Post by Armhulen » #355723

Saegrimr wrote:
Qbopper wrote:
Nilons wrote:sec borgs as a means for the AI to prevent harm instead of robotic security officers would be neat
good post got ignored

make secborgs less concerned with actual security matters and more making sure nobody gets hurt it makes sense thematically
Wasn't this the idea behind peacekeepers, except that turned into a big meme from day 1?
hijacked by people who wanted to make it super shit just to spite the secborg players
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Re: Disallow admins to make secborgs & remove them from conf

Post by Qbopper » #355724

cedarbridge wrote:
Qbopper wrote: hell, telesci got nuked and it didn't cause problems as consistently (iirc)
Agree, readd telesci
just want it to be clear that i don't wanna comment on the removal of telesci being good or bad i was just bringing it up as an example
Limey wrote:its too late.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Bawhoppennn » #355730

Players can't be trusted to follow their laws as secborgs. Admins can't be trusted to enforce the rules for them well enough (or to not re-enable them from the config)

Since nobody can be trusted with them, that means we have to remove them from the codebase to solve the issue.
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355736

Bawhoppennn wrote:Players can't be trusted to follow 90% of the rules. Admins can't be trusted to enforce the rules for them well enough (or to not re-enable them from the config)

Since nobody can be trusted with them, that means we have to remove players from the codebase to solve the issue.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Saegrimr » #355738

I tried that already Cedar
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Re: Disallow admins to make secborgs & remove them from conf

Post by BeeSting12 » #355740

Bawhoppennn wrote:Players can't be trusted to follow their laws as secborgs. Admins can't be trusted to enforce the rules for them well enough (or to not re-enable them from the config)

Since nobody can be trusted with them, that means we have to remove them from the codebase to solve the issue.
Or we can remove players, problem solved
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Re: Disallow admins to make secborgs & remove them from conf

Post by Arianya » #355741

Arianya wrote:honestly just move secborgs to a whitelist method
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Re: Disallow admins to make secborgs & remove them from conf

Post by Dax Dupont » #355744

Bawhoppennn wrote:Players can't be trusted to follow their laws as secborgs. Admins can't be trusted to enforce the rules for them well enough (or to not re-enable them from the config)

Since nobody can be trusted with them, that means we have to remove them from the codebase to solve the issue.
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A better solution is to use that config locking thing that prevents admins from fucking with locked settings.
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Re: Disallow admins to make secborgs & remove them from conf

Post by BeeSting12 » #355746

A headmin changed the setting so this is irrelevant. I don't even know if admins can change the setting.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Armhulen » #355747

BeeSting12 wrote:A headmin changed the setting so this is irrelevant. I don't even know if admins can change the setting.
they can't, ignore his posts.
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Re: Disallow admins to make secborgs & remove them from conf

Post by BeeSting12 » #355750

i guess more on subject, i only hate sec borgs because players play them wrong and its been a while since ive had to counter them so i forgot how, give me a week or so and i wont have a problem with their balance, just the shitty way players play them.
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DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
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Re: Disallow admins to make secborgs & remove them from conf

Post by onleavedontatme » #355752

First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355757

Kor wrote:
First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.
That's a value that can be adjusted extremely easily.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Armhulen » #355761

cedarbridge wrote:
Kor wrote:
First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.
That's a value that can be adjusted extremely easily.
And it is, there's a pr up for it right now.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Dr_bee » #355768

Armhulen wrote:
cedarbridge wrote:
Kor wrote:
First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.
That's a value that can be adjusted extremely easily.
And it is, there's a pr up for it right now.
The old secborg taser used to have its own seperate charge that slowly recharged by draining the battery of the borg, this made it so no matter what battery the borg had the taser could only dispense x amount of shots in a given period of time.

Consider doing this for the disabler if it isnt already the case, as it would make it easier to balance.
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Re: Disallow admins to make secborgs & remove them from conf

Post by onleavedontatme » #355772

cedarbridge wrote:
Kor wrote:
First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.
That's a value that can be adjusted extremely easily.
I'm aware, but the people claiming secborgs are weak are either incredibly bad at the game or being not quite truthful to try and win an internet argument (would someone really do that?)
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355773

Kor wrote:
cedarbridge wrote:
Kor wrote:
First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.
That's a value that can be adjusted extremely easily.
I'm aware, but the people claiming secborgs are weak are either incredibly bad at the game or being not quite truthful to try and win an internet argument (would someone really do that?)
I dunno. I lost track of the number of times I've died to an errant flashbang stun that never ended.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Anonmare » #355774

Kor wrote:
First of all, You have no fucking power. It drains like crazy. Sometimes you can be full power and have no disabler shots left.
It costs 50 per shot. The average roundstart borg cell is 15000. I know its not exact because you lose charge over time but that's 300 shots worth, which is something like three times as much as the entire armoury.
Increase the coefficient by 10 so the shot charge is 500 per shot. On rounstart basic cell, that's 15 shots at most. On high-cap, 30 shots. Better than Human-use disablers definitely but isn't the point of a cyborg module to be better than a Human at one specific thing?
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355784

A borg's effectiveness is tied to how much time it has to stop and charge. This is a little different from an officer who can just get another/extra taser or baton and go to town when one is down. When it is down, he leaves it in a charger and can leave. The officer doesn't have to stop and plug himself into a wall for several minutes. Borg module use directly affects their uptime so secborgs should be balanced around that the same way engie borgs are.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Nilons » #355787

What if you made it so the ai has a new button that turns a peacekeeper into a secborgs or back. If there's no AI there's no secborgs. That's curb the robocop antics and force them into the purpose of harmstopper
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Re: Disallow admins to make secborgs & remove them from conf

Post by captain sawrge » #355788

What if you made it so secborgs can never be picked through normal means
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Re: Disallow admins to make secborgs & remove them from conf

Post by Nilons » #355790

captain sawrge wrote:What if you made it so secborgs can never be picked through normal means
What if we removed everything
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Re: Disallow admins to make secborgs & remove them from conf

Post by captain sawrge » #355793

Nilons wrote:
captain sawrge wrote:What if you made it so secborgs can never be picked through normal means
What if we removed everything
Then we'd have nothing left to remove
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Re: Disallow admins to make secborgs & remove them from conf

Post by Nilons » #355825

captain sawrge wrote:
Nilons wrote:
captain sawrge wrote:What if you made it so secborgs can never be picked through normal means
What if we removed everything
Then we'd have nothing left to remove
no one can break the rules if they have nothing to valid each other with :arrow: :?:
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Re: Disallow admins to make secborgs & remove them from conf

Post by obscolene » #355884

Pascal125 wrote:If you get killed as a secborg. You suck. Uninstall the game.
Fixed, now delete byond you weak trashbag.
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Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #355902

oops
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355906

oops
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Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #355908

mistook it with telecoms ntsl thanks for delete blocking me content boy.
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Re: Disallow admins to make secborgs & remove them from conf

Post by cedarbridge » #355911

Incomptinence wrote:mistook it with telecoms ntsl thanks for delete blocking me content boy.
Ye
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Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #355913

obscolene wrote:
Pascal125 wrote:If you get killed as a secborg. You suck. Uninstall the game.
Fixed, now delete byond you weak trashbag.
Emp goes through walls.

If you have run out of walls behind which to emp the big scawwy perfect life forms at literally zero personal risk you have bigger problems, somebody blew up the station.
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Re: Disallow admins to make secborgs & remove them from conf

Post by obscolene » #355915

Incomptinence wrote:
obscolene wrote:
Pascal125 wrote:If you get killed as a secborg. You suck. Uninstall the game.
Fixed, now delete byond you weak trashbag.
Emp goes through walls.

If you have run out of walls behind which to emp the big scawwy perfect life forms at literally zero personal risk you have bigger problems, somebody blew up the station.
Kor wrote:people claiming secborgs are weak are incredibly bad at the game
[center]sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)[/center]
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[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
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Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #355918

I haven't played secborgs since they were put back in so how bad I am at the game or not doesn't factor into how I think about them.

Been killed by them but hey some people don't flip out about that.
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oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Disallow admins to make secborgs & remove them from conf

Post by oranges » #355929

Pascal125 wrote:You had a shit personality then, and you have an even shittier personality now.
:roll: would you guys keep your sligcord breakup out of our policy thread?
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #355932

I would just like to comment on ridiculous coder misconduct caused by one week of re-enabled cyborgs.

We can't allow Anonmare's straight secborg nerf because even though we will still use the module as a staff of change result weakening it might make it stay around and that just cannot be tolerated by Kor.

A PR to remove the config optionbecause:
Bawhoppen wrote:I just wish we could trust our administration enough to not reenable stuff like this, so we could leave it in for the downstreams who still use it.
This PR was heavily moderated even when it started as an non-viable Iamagoofball meme to completely remove secborgs from the code.
Optimumtact is currently treating it like the fragile Fabergé egg of his own ego and I don't know what ShizCalev was dealing with but it looks like the traditional case of github over moderation for their own vested interests.

This is why I trust the administration more at least they have thick skin on something other than the circle jerkied genitals. Can't stand one test, put test merges through all the time. Sec borg removal started as a ""test"" that went on much longer. They code configs for admins and cannot withstand them having the authority to use them AT ALL, it's absurd how they want to rule the server yet remain "separate".
Last edited by Incomptinence on Fri Nov 10, 2017 12:22 am, edited 1 time in total.
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Pascal125
Joined: Wed Oct 26, 2016 7:48 am
Byond Username: Pascal123
Location: Your closet

Re: Disallow admins to make secborgs & remove them from conf

Post by Pascal125 » #355943

Discussion related to the PR/Secborgs being removed and claimed as "Offtopic garbage" and "Not censorship" is what happened.
The "Seperation" is dumb and should be reverted.
Rude and abrasive; I apologise in advance. I play Betrays-Its-Kin if you wanna Metagrudge me.
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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Disallow admins to make secborgs & remove them from conf

Post by onleavedontatme » #355946

How can you "revert" something that has always been the case
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #355947

It's typically a bad idea to let someone be above server policy change server policy at the same time.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Disallow admins to make secborgs & remove them from conf

Post by onleavedontatme » #355957

Incomptinence wrote:It's typically a bad idea to let someone be above server policy change server policy at the same time.
Arm can correct me if I am wrong but judging by his git comments I dont think he wants secborgs or the responsibility of toggling secborgs once this week is over
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Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Disallow admins to make secborgs & remove them from conf

Post by Armhulen » #355961

it was for a headmin promise, i hope these things get removed. it was kind of fun seeing that even though flashes stun now nobody carries them. Unrobust!
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Disallow admins to make secborgs & remove them from conf

Post by Incomptinence » #355969

Well that makes him the one person who doesn't like secborgs willing to nerf them instead of losing his shit like they are eldritch horrors.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Disallow admins to make secborgs & remove them from conf

Post by onleavedontatme » #355970

Are you seriously still mixing up anonmare and armhulen when they're both posting in that PR and also in this conversation with completely different avatars I mean I know they both start with an A but still
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Disallow admins to make secborgs & remove them from conf

Post by Anonmare » #355971

I told that Frog to change his name to keep this from happening
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