ban friendly wizards

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iamgoofball
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ban friendly wizards

Post by iamgoofball » #378621

>make a gamemode that has 1 goal, a superpowered dude with loads of deadly powers fighting against the crew
>they sit in the bar wearing a frilly dress RPing with their buddies for 2 hours
>people who wanted to play wizard get told off for "WOW WHY ARNT U ENJOYIN THE GAME THE SAME WAY WE DO", argument applied in reverse
>it's now pseudo extended but maybe with magic wands for everyone if they hit summon magic

can we just ban friendly wizards, and remove the muh RP argument for it

if you want to play friendly RP wizard ask an admin to set up an extended event for it or something
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CPTANT
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Re: ban friendly wizards

Post by CPTANT » #378646

But people shoot "friendly" wizards anyway, so what's the point.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Atlanta-Ned
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Re: ban friendly wizards

Post by Atlanta-Ned » #378652

>rules for antags

SLIPPERY SLLLLLLLLLLLOOOOOOOOOPE

ps admins just need to run other events if there's a friendly wizard.
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BeeSting12
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Re: ban friendly wizards

Post by BeeSting12 » #378655

Wizard as a mode actually sucks IMO. It's 30 minutes of hunt down the magical bastard, except there's very little fun action and more of running around the station for 20 minutes just to catch a glimpse of the wizard before he jaunts out. If you're lucky, once you've killed the wizard, it won't mulligan or the admin will decide to gift you a round end- otherwise you're stuck in pseudo extended with half the crew dead for the next twenty minutes.
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Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
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iamgoofball
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Re: ban friendly wizards

Post by iamgoofball » #378669

really we should be removing wizard's ability to completely avoid all harm for 30 minutes, they need to be directly confronting the crew
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CPTANT
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Re: ban friendly wizards

Post by CPTANT » #378686

BeeSting12 wrote:Wizard as a mode actually sucks IMO. It's 30 minutes of hunt down the magical bastard, except there's very little fun action and more of running around the station for 20 minutes just to catch a glimpse of the wizard before he jaunts out. If you're lucky, once you've killed the wizard, it won't mulligan or the admin will decide to gift you a round end- otherwise you're stuck in pseudo extended with half the crew dead for the next twenty minutes.
Mulligan in wizard rounds is the worst, seriously why is that even a thing.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
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Re: ban friendly wizards

Post by Lazengann » #378694

Summoning guns/magic is what prevents the round from ending as it creates new antags
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: ban friendly wizards

Post by Saegrimr » #378698

Whenever I saw a friendly wizard gimmick, I just spawned another wizard.
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kevinz000
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Re: ban friendly wizards

Post by kevinz000 » #378710

no.
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SpaceInaba
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Re: ban friendly wizards

Post by SpaceInaba » #378713

>game that requires you to at least attempt to remain IC
>lets ban people for roleplaying ic
Spoiler:
ImageImageImage
fuck,
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Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
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Re: ban friendly wizards

Post by Ayy Lemoh » #378716

iamgoofball wrote:if you want to play friendly RP wizard ask an admin to set up an extended event for it or something
Without tc trades, you won't really get far with that, I believe. I think most admins will only allow a wizard outfit and one or two spells then you're done. The other issue is people even roleplaying with you.

There's exceptions to this, though. As a friendly necromancer during halloween, I tc traded to be a necromancer. It was fun to have skeleton minions and fuck around without being a shitlord.
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Re: ban friendly wizards

Post by BeeSting12 » #378717

Calling friendly wizards roleplay is a bit of a joke though tbh.

>be magic space terrorist sent to sow chaos on a space station
>sit down and have a cup of tea with the crew
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day
[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))
hows my driving?
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Limski
Joined: Tue Aug 02, 2016 5:07 pm
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Location: Israel

Re: ban friendly wizards

Post by Limski » #378719

antags can do whatever they want
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Re: ban friendly wizards

Post by onleavedontatme » #378723

Limski wrote:antags can do whatever they want
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