'Perma'bans

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Psyentific
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'Perma'bans

Post by Psyentific » #32043

How long, exactly, is a permaban? I'm seeing appeals floating up from bans made in 2012 and 2013, and we're coming onto the end of 2014 right now.

Are permabans actually permanent, that is, until successfully appealed?

If so, why not institute some sort of automagic second-chance policy? For example, on Jan. 1 of every year, all permabans made before Nov 1. of the previous year are removed. Most people will either get themselves re-banned in short order or fade into the background.
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Re: 'Perma'bans

Post by Steelpoint » #32044

Permabans seem to be more of a time out period, and less of a permanent exclusion from the server.

You would have to go out of your way to be permanently removed from the server, afaik.
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Re: 'Perma'bans

Post by Pandarsenic » #32046

Permabans are basically "Come back when you're willing to not be shit" or "Show us you read the rules" bans.
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Re: 'Perma'bans

Post by Saegrimr » #32048

More of a "You can stay gone untill you can give a good enough explanation to why you were being a turd, or enough time has passed that you think you've grown up a bit and can handle not being a turd again."
Its why logging out when being bwoinked even for things that aren't that bad will net you a "temporary permaban". Don't want to explain it to us in-game? You can explain on the forum then.
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Re: 'Perma'bans

Post by Jordie0608 » #32050

Psyentific wrote:Are permabans actually permanent, that is, until successfully appealed?
Yes, but as Steelpoint said, it's just a ban for an indefinite period of time; there's an actual blacklist of players to never unban however you'd never get onto it unless you were trying to.
Psyentific wrote:If so, why not institute some sort of automagic second-chance policy? For example, on Jan. 1 of every year, all permabans made before Nov 1. of the previous year are removed. Most people will either get themselves re-banned in short order or fade into the background.
At the beginning of this year there was in fact a "new year's unbanning" in which almost everyone's active bans got lifted so you've already been through this before. I've no clue if another such event is planned to occur again at the end of this year.
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Re: 'Perma'bans

Post by callanrockslol » #32064

There's like 2 people on the never ever ever coming back list and I'm pretty sure one of them was terbs and not tonto, take from that what you will
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Re: 'Perma'bans

Post by QuartzCrystal » #32101

There's a dude I banned years ago who did an elaborate kidnapping and raping (I'd say forced ERP, but the 'roleplaying' was very much a one sided rape one) who is absolutely never coming back.
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Re: 'Perma'bans

Post by paprika » #32380

Depends on what they were banned for.
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Re: 'Perma'bans

Post by Timbrewolf » #32382

Permaban is just a concise way of saying "ban that doesn't expire". Don't get caught up in semantics.

It's not a "ban that should never ever be removed except in certain special circumstances lest we devalue the gravity of its name".
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Re: 'Perma'bans

Post by Kuraudo » #33691

An0n3 wrote:Permaban is just a concise way of saying "ban that doesn't expire". Don't get caught up in semantics.

It's not a "ban that should never ever be removed except in certain special circumstances lest we devalue the gravity of its name".
In practice it means " Ban that's not supposed to get removed, except if you kneel, admit you were wrong and beg for mercy "
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Re: 'Perma'bans

Post by Fragnostic » #33731

>permabans
>perma
>bans
>PERMA

I was thinking, to increase the immersions, what if permabanned players, who are only banned for things other than ERP rape and 4no raisin murder, could spawn in perma at roundstart. And in the security records, they are imprisoned for 'Acts treasonous to the Nanotrasen corporation' and their sentence is 'Life sentence in brig with no paroll'.
Or maybe to players with minor bans. And they are valid.
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Re: 'Perma'bans

Post by mrpain » #33749

Fragnostic wrote:>permabans
>perma
>bans
>PERMA

I was thinking, to increase the immersions, what if permabanned players, who are only banned for things other than ERP rape and 4no raisin murder, could spawn in perma at roundstart. And in the security records, they are imprisoned for 'Acts treasonous to the Nanotrasen corporation' and their sentence is 'Life sentence in brig with no paroll'.
Or maybe to players with minor bans. And they are valid.
I was thinking the same thing but instead of perma make them spawn in the gulag with a high point requirement.
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Re: 'Perma'bans

Post by Stickymayhem » #33777

That sounds like a neat job choice.

Guaranteed antag but nothing but your valids and wits to get you out of perma.
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Re: 'Perma'bans

Post by paprika » #33783

...Why isn't someone making this right now

...Why is it not me.

Well prisoners would likely fight each other to the death unless we had a rule about them doing that right off the bat and something would have to make them a fun thing to roleplay like a heavily expanded gulag that actually makes important shit for the station.
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Re: 'Perma'bans

Post by Ricotez » #33787

Yeah sure, let players who were already banned for their shitty behaviour spawn in a role where their only purpose is to stir shit for Security and break out of the prison.
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Re: 'Perma'bans

Post by Cipher3 » #33851

paprika wrote:...Why isn't someone making this right now

...Why is it not me.

Well prisoners would likely fight each other to the death unless we had a rule about them doing that right off the bat and something would have to make them a fun thing to roleplay like a heavily expanded gulag that actually makes important shit for the station.
I swear, we were making this expanded Gulag. I don't know if the idea just died or what, ask Steelpoint I guess.
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Re: 'Perma'bans

Post by Steelpoint » #33864

I did finish my new gulag design. I just kinda did nothing with it.

I also thought against using Hivebots. While cool it kinda does clutter up things with a large amount of them.

EDIT: Here's a link to the thread if interested - http://tgstation13.org/phpBB/viewtopic.php?f=11&t=712
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Re: 'Perma'bans

Post by Timbrewolf » #33883

Stickymayhem wrote:That sounds like a neat job choice.

Guaranteed antag but nothing but your valids and wits to get you out of perma.
Just make "Lifer" a starting job and keep shitters out of the game.

I know myself and others have done something like this as a low impact admin-event. Create a Command Report that a high-threat prisoner is being transported to the station for temporary safekeeping, have a Centom officer arrive dragging a prisoner that is given antag status but no crystals or resources, and quickly transported to the permabrig.
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Re: 'Perma'bans

Post by Hornygranny » #33919

PERMANIA IS STRONG!
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Re: 'Perma'bans

Post by Psyentific » #34038

An0n3 wrote:
Stickymayhem wrote:That sounds like a neat job choice.

Guaranteed antag but nothing but your valids and wits to get you out of perma.
Just make "Lifer" a starting job and keep shitters out of the game.

I know myself and others have done something like this as a low impact admin-event. Create a Command Report that a high-threat prisoner is being transported to the station for temporary safekeeping, have a Centom officer arrive dragging a prisoner that is given antag status but no crystals or resources, and quickly transported to the permabrig.
Convert all permabans to jobbans from everything except "Lifer". Give Lifers antag status, and their own dedicated, self-sufficient*, off-station gulag. Guaranteed antag status, but you're locked up with whatever other Lifers happen to be around. Security deposits people in by shuttle, landing dock, then into the prison area proper by disposal chute.

* 'Food' consists of boiled cabbage, soybeans and potatoes. Hidden stashes of tobacco, ambrosia, tower cap wood, and replica pods.
I haven't logged into SS13 in at least a year.
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Re: 'Perma'bans

Post by Redblaze3000 » #34928

Psyentific wrote:
An0n3 wrote:
Stickymayhem wrote:That sounds like a neat job choice.

Guaranteed antag but nothing but your valids and wits to get you out of perma.
Just make "Lifer" a starting job and keep shitters out of the game.

I know myself and others have done something like this as a low impact admin-event. Create a Command Report that a high-threat prisoner is being transported to the station for temporary safekeeping, have a Centom officer arrive dragging a prisoner that is given antag status but no crystals or resources, and quickly transported to the permabrig.
Convert all permabans to jobbans from everything except "Lifer". Give Lifers antag status, and their own dedicated, self-sufficient*, off-station gulag. Guaranteed antag status, but you're locked up with whatever other Lifers happen to be around. Security deposits people in by shuttle, landing dock, then into the prison area proper by disposal chute.

* 'Food' consists of boiled cabbage, soybeans and potatoes. Hidden stashes of tobacco, ambrosia, tower cap wood, and replica pods.
Add in the ability to make prison wine and we are good.
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Re: 'Perma'bans

Post by Void Slayer » #37842

Honestly, anyone who can't be bothered to get onto a forum and say "Sorry I did x, it was wrong for these reasons and I understand that now and I wont do it again" shouldn't be allowed back. I hope there isn't a real push to let these shitters back in any form.

It takes a LOT of bad behavior to get perma banned here.
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Re: 'Perma'bans

Post by MrGlasses » #40175

Perma bans are generally, as I use them, reserved for people who just come to griff and give people a hard time, or for those who have a rather extensive (negative) history and don't change...
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