Enable credits

Locked
User avatar
FrozenGuy5
Github User
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Enable credits

Post by FrozenGuy5 » #389820

contributors work hard to shape up what the game is today, enable credits.

also if you complain i'm gonna take a wild guess and you're only complaing because
>it covers muh screen
>i'm not there even though i didn't contribute and i find that unfair for whatever fucking reason
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Enable credits

Post by Lazengann » #389823

there are already credits they're on the github page
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Enable credits

Post by Cobby » #389825

NO
Voted best trap in /tg/ 2014-current
User avatar
FrozenGuy5
Github User
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Re: Enable credits

Post by FrozenGuy5 » #389826

Cobby wrote:NO
gonna do cob a favour and add what he said before,
Have it pick 5 coders to show as a special thanks. The more contributions the more chance you have of being on the board [like map rot]

Having it show EVERYONE is obnoxious.
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures
User avatar
Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
Location: Think about something witty and pretend I put it here

Re: Enable credits

Post by Shadowflame909 » #389842

>Insert cobbys comment here.

THATS HOW I FEEL, NO WAY. It felt like it made the end game longer, and forced me to sit through a meme slide show.
► Show Spoiler
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Enable credits

Post by Dax Dupont » #389845

It didn't make it longer but it should be a game preference.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Enable credits

Post by Cobby » #389846

CosmicScientist wrote:Didn't it interfere with what you were clicking on post round or am I imagining that?
at least initially it literally delayed round end (big deal) and took like a column of tiles away from your viewing screen (not a big deal)
Voted best trap in /tg/ 2014-current
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Enable credits

Post by Dax Dupont » #389852

Cobby wrote:
CosmicScientist wrote:Didn't it interfere with what you were clicking on post round or am I imagining that?
at least initially it literally delayed round end (big deal) and took like a column of tiles away from your viewing screen (not a big deal)
Yeah but it should be a client side option to show them or not as well.
EagleWiz
Joined: Sun Aug 06, 2017 5:23 am
Byond Username: EagleWiz

Re: Enable credits

Post by EagleWiz » #389861

FrozenGuy5 wrote:contributors work hard to shape up what the game is today
unironically most major code changes have straight up been bad for a long time now. What the game is today is one where the roundstart engine is the SM, clock cult is a round type, gangs isnt a round type, mining is full of all sorts of dumb stuff, R&D isn't even a real job anymore, and chem requires a notepad open with a bunch of recipes to copypaste.
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Enable credits

Post by Dax Dupont » #389863

EagleWiz wrote:
FrozenGuy5 wrote:contributors work hard to shape up what the game is today
unironically most major code changes have straight up been bad for a long time now. What the game is today is one where the roundstart engine is the SM, clock cult is a round type, gangs isnt a round type, mining is full of all sorts of dumb stuff, R&D isn't even a real job anymore, and chem requires a notepad open with a bunch of recipes to copypaste.
This is why it's important to comment on things on github, but people don't for some reason.
User avatar
Pascal125
Joined: Wed Oct 26, 2016 7:48 am
Byond Username: Pascal123
Location: Your closet

Re: Enable credits

Post by Pascal125 » #389866

I don't want Credits unless Exadv1 is present. And he never was in that list.

Wanting your name up on a screen is just dumb narcissism. Not even i'm that narcissistic.
You're not special. Your recognition is already on the Github, you don't need to shove it in our faces every round and delay round-end.

Do you even know how many contributors there's been to this project? If you're gonna complain about fairness then you're gonna have to include all of them. And fat luck there.
Rude and abrasive; I apologise in advance. I play Betrays-Its-Kin if you wanna Metagrudge me.
Image
feem
Joined: Mon Oct 13, 2014 10:13 pm
Byond Username: Feemjmeem
Github Username: feemjmeem
Contact:

Re: Enable credits

Post by feem » #389868

yeah, when we did have credits running, it was really annoying to see people who had like two PRs in there but not people with like a hundred
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Enable credits

Post by imblyings » #389882

weren't contributors once just content with the changelog credits?

also fuck you op I thought you meant we had a fully functioning and integrated currency system that for some reason none of the headmins had ever realized or thought to enable
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
MollyKristoph
Joined: Sat Aug 13, 2016 2:44 pm
Byond Username: MollyKristoph
Location: The Real Lavaland

Re: Enable credits

Post by MollyKristoph » #389899

imblyings wrote: also fuck you op I thought you meant we had a fully functioning and integrated currency system that for some reason none of the headmins had ever realized or thought to enable
THis fucking shit right here m8.
If for no other reason, then I'd hope this goes no where but the trash bins just because of this false hope.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Enable credits

Post by PKPenguin321 » #389903

FrozenGuy5 wrote:also if you complain i'm gonna take a wild guess and you're only complaing because
>it covers muh screen
I mean yeah basically
Something something truly righteous man doesn't need to tell people how righteous he is
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Enable credits

Post by cedarbridge » #389986

imblyings wrote:weren't contributors once just content with the changelog credits?

also fuck you op I thought you meant we had a fully functioning and integrated currency system that for some reason none of the headmins had ever realized or thought to enable
Every time I bring up the concept you get a chorus of upset and hurt feelings. Which I guess used to be me looking back on my post history but I've seen the light.
User avatar
FrozenGuy5
Github User
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Re: Enable credits

Post by FrozenGuy5 » #390153

Cobby wrote:
CosmicScientist wrote:Didn't it interfere with what you were clicking on post round or am I imagining that?
at least initially it literally delayed round end (big deal)
Image
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Enable credits

Post by PKPenguin321 » #390210

stop taking his bait
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Deitus
Joined: Tue Feb 17, 2015 5:26 pm
Byond Username: Deitus

Re: Enable credits

Post by Deitus » #390216

Coder credits were widely disliked when they were enabled, and there is no reason for them aside from ego inflation. As has been stated earlier, GitHub already has credits, so putting them at the end of the round serves little purpose. Threads like this have been made by OP in the past so there is hardly a reason to do the same discussion again.
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Enable credits

Post by Cobby » #390279

FrozenGuy5 wrote:
Cobby wrote:
CosmicScientist wrote:Didn't it interfere with what you were clicking on post round or am I imagining that?
at least initially it literally delayed round end (big deal)
Image
Readd it and see how slow it feels even if it’s not actually delaying the round.
Voted best trap in /tg/ 2014-current
User avatar
Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
Byond Username: Qbopper
Github Username: Qbopper
Location: Canada

Re: Enable credits

Post by Qbopper » #390289

Cobby wrote:
FrozenGuy5 wrote:
Cobby wrote:
CosmicScientist wrote:Didn't it interfere with what you were clicking on post round or am I imagining that?
at least initially it literally delayed round end (big deal)
Image
Readd it and see how slow it feels even if it’s not actually delaying the round.
speed up the scroll speed so people shut the hell up about it feeling slower then
Limey wrote:its too late.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Enable credits

Post by PKPenguin321 » #390291

PKPenguin321 wrote:
FrozenGuy5 wrote:also if you complain i'm gonna take a wild guess and you're only complaing because
>it covers muh screen
I mean yeah basically
Something something truly righteous man doesn't need to tell people how righteous he is
also! the reason it covering the screen is bad is because i want my endround blood bath, not to look at some furrys/my own github profile picture
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
Karp
Joined: Mon Apr 10, 2017 4:54 am
Byond Username: Ambassador Magikarp

Re: Enable credits

Post by Karp » #390295

Feels like a dumb idea that no one wants, only if it's a toggle-on preference that defaults to off and even then maybe. And also yeah it blocking your screen was kinda dumb and felt cheap
Image
Image
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Enable credits

Post by Incomptinence » #390344

Separation of the server and code is absolute.

Giving them no credit is what the coders want.
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Enable credits

Post by kevinz000 » #390350

as a coder i'd rather meme on the server with a changelog entry than something that will obstruct my own roundend grief.
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Enable credits

Post by ShadowDimentio » #390462

FrozenGuy5 wrote:also if you complain i'm gonna take a wild guess and you're only complaing because
>it covers muh screen
>Implying that isn't a valid as fuck complaint

Go stroke your ego elsewhere chucklefuck, this is a GAME. People are here to play it, not pay the coders praise every hour at roundend like a cult.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Enable credits

Post by onleavedontatme » #390478

I hate the credits but posts like that make me want to turn them on.
User avatar
Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
Byond Username: Shaps

Re: Enable credits

Post by Shaps-cloud » #390485

Shadowdimentio arguing on my side usually gives me a "am i the baddy?" type moment
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
Image
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Enable credits

Post by ShadowDimentio » #390590

Shaps-cloud wrote:Shadowdimentio arguing on my side usually gives me a "am i the baddy?" type moment
Imagine thinking I'm that frequently wrong

Imagine being that wrong

Sad. Sad!
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Enable credits

Post by kevinz000 » #390648

no you're just intolerable
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Enable credits

Post by cedarbridge » #390662

I don't really care for the credits. Partly because I just don't think they're needed. Partly because they miss the point of credits (theatrical productions always have a matching list of the actors/actresses before any of the technical roles) and it doesn't really add anything to the game experience. I don't feel like its something the game actually wants or needs more than something a couple coders would like to have back for vanity reasons.
Slignerd
Github User
Joined: Mon Nov 09, 2015 2:27 pm
Byond Username: Slignerd
Github Username: Slignerd

Re: Enable credits

Post by Slignerd » #392257

imblyings wrote:also fuck you op I thought you meant we had a fully functioning and integrated currency system that for some reason none of the headmins had ever realized or thought to enable
It would appear that I'm a high RP weeb who hates roleplay and anime.
User avatar
CitrusGender
In-Game Game Master
Joined: Tue Jul 25, 2017 8:34 pm
Byond Username: CitrusGender
Github Username: CitrusGender

Re: Enable credits

Post by CitrusGender » #394847

The headcoder doesn't want credits and I don't see any reason to add them myself.

Think for a moment how much you care about movie credits. Divide that by twenty and you have how much people care about spaceman credits.
Image
User avatar
cedarbridge
Joined: Fri May 23, 2014 12:24 am
Byond Username: Cedarbridge

Re: Enable credits

Post by cedarbridge » #395012

1/20th of a person cares about spessman credits? Oof
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Enable credits

Post by onleavedontatme » #395013

User avatar
Armhulen
Global Moderator
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Enable credits

Post by Armhulen » #395020

Can I port it during the freeze

Also shadowdimentio don't get forumbanned again you wacky nut
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Enable credits

Post by Atlanta-Ned » #395170

Port this so we can steal use those game mode graphics for the round end report
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
SpaceManiac
Joined: Fri Sep 22, 2017 4:06 am
Byond Username: SpaceManiac
Github Username: SpaceManiac

Re: Enable credits

Post by SpaceManiac » #395174

Creditsing the players is even dumber than creditsing the coders, but we should take the title cards for the round-end report.
User avatar
SpaceInaba
Joined: Wed Sep 21, 2016 1:03 pm
Byond Username: SpaceInaba
Location: everyone's favorite sjw

Re: Enable credits

Post by SpaceInaba » #395446

have it as roundstart so we can be MGSV
Spoiler:
ImageImageImage
fuck,
User avatar
Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
Byond Username: Bluespace
Location: UK

Re: Enable credits

Post by Bluespace » #395580

combine the credits for both players and coders.
I play Boris Pepper.
Image
User avatar
Rustledjimm
Joined: Tue Feb 14, 2017 9:07 pm
Byond Username: Rustledjimm

Re: Enable credits

Post by Rustledjimm » #395711

SpaceInaba wrote:have it as roundstart so we can be MGSV
I spoke to Naksu yesterday or the day before about this.

Why not make credits at round start. Players are still often trying to do/watch shit in the endgame and it's only 60 seconds. The only thing you're ruining at round start it admin lobby memes which don't happen that often.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

Will Baker
Suzu Suzaku
TBC
Spoiler:
Image
Personal Ban Length Record: 2.1024e+006 minutes
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Enable credits

Post by Grazyn » #395906

Make the credits say *ckey as *IC name, so that they are actually useful

*IC name as *role is kinda dumb
Locked

Who is online

Users browsing this forum: Bing [Bot]