Disable CONTINUOUS WIZARD

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Dax Dupont
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Disable CONTINUOUS WIZARD

Post by Dax Dupont » #404914

Disable mulligan/CONTINUOUS WIZARD on well wizard rounds in the config.

Wizard rounds should ideally end when the wizard is dead because it's just cancer to deal with antags appearing instead of the round ending.

Most admins disable mulligan anyways. I'd say this will lead to shorter rounds when wizards roll, but generally the station is in a bad shape already and people playing security are exhausted from dealing with a wizard or two for upwards to an hour.
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Lazengann
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Re: Disable CONTINUOUS WIZARD

Post by Lazengann » #404915

Usually the rounds don't end because summoning things creates more antags and the round won't end with more antags
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Dax Dupont
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Re: Disable CONTINUOUS WIZARD

Post by Dax Dupont » #404916

Lazengann wrote:Usually the rounds don't end because summoning things creates more antags and the round won't end with more antags
I don't see summoning that much lately really.

Even when there's summoning there's still no lings and traitors being created because wizard is dead. Arguably lings/tots are worse than just regular summon guns/magic miniantags.
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CPTANT
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Re: Disable CONTINUOUS WIZARD

Post by CPTANT » #404919

Didn't we already have a thread about this where everyone agreed that mulligan during wizard was stupid?

And was nothing done after that thread?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Lazengann
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Re: Disable CONTINUOUS WIZARD

Post by Lazengann » #404920

I agree though I like when dead wiz means new round
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Dax Dupont
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Re: Disable CONTINUOUS WIZARD

Post by Dax Dupont » #404922

Lazengann wrote:I agree though I like when dead wiz means new round
I also like this aspect in a euh FUCK YES APC DESTROYED MISSION ACCOMPLISHED way.
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Shadowflame909
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Re: Disable CONTINUOUS WIZARD

Post by Shadowflame909 » #404927

CPTANT wrote:Didn't we already have a thread about this where everyone agreed that mulligan during wizard was stupid?

And was nothing done after that thread?
Yep, now we have two threads complaining about it. *takes out a rifle and aims at le headmins*
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Dax Dupont
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Re: Disable CONTINUOUS WIZARD

Post by Dax Dupont » #404931

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Nilons
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Re: Disable CONTINUOUS WIZARD

Post by Nilons » #404962

On the subject of summoned antags making it so the round ends when the wizard dies would force them to actually do their job and protect him
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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somerandomguy
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Re: Disable CONTINUOUS WIZARD

Post by somerandomguy » #405005

Nilons wrote:On the subject of summoned antags making it so the round ends when the wizard dies would force them to actually do their job and protect him
Their job is not to protect the wiz
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CitrusGender
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Re: Disable CONTINUOUS WIZARD

Post by CitrusGender » #405063

For a round where you're supposed to collaborate together to defeat an extremely powerful opponent, to have a mulligan afterwards when the wizard spawns weapons all the time is asking for random unfun chaos where everyone dies. Just imagine if each traitor round went like that. I agree with this completely.
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CPTANT
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Re: Disable CONTINUOUS WIZARD

Post by CPTANT » #405066

CitrusGender wrote:For a round where you're supposed to collaborate together to defeat an extremely powerful opponent, to have a mulligan afterwards when the wizard spawns weapons all the time is asking for random unfun chaos where everyone dies. Just imagine if each traitor round went like that. I agree with this completely.
Can you change the config?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Nilons
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Re: Disable CONTINUOUS WIZARD

Post by Nilons » #405069

somerandomguy wrote:
Nilons wrote:On the subject of summoned antags making it so the round ends when the wizard dies would force them to actually do their job and protect him
Their job is not to protect the wiz
Not things like the slaughter or laughter demon, but I'm fairly sure unless I'm misremembering that some summons have flavour text to protect the wiz

either way the mulligan isn't fun because it just sows salt and is an administrative nightmare since no one knows who's an antag and everyone's getting killed (and then ahelping) while they just try to escape. Its not a fun kind of chaotic its a kind of chaotic where you feel cheated.
I play Ostrava of Nanotrasen (good name) and Rolls-The-Bones (Crag Given name god bless)
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somerandomguy
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Re: Disable CONTINUOUS WIZARD

Post by somerandomguy » #405102

>people yelling wiz on radio
>oh crap time to gear up
>give out all access and guns
>wiz dies to an assistant with buckshot
>round not ending
>oh no it mulliganed
>get killed by that same assistant with buckshot
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Re: Disable CONTINUOUS WIZARD

Post by CitrusGender » #406530

Config updated!
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