Naming Policy part 17: Historical Villians

Locked
User avatar
Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Naming Policy part 17: Historical Villians

Post by Nabski » #420249

So we've clearly said that Adolf Hitler is not an acceptable name, and makes you valid to varying levels of abuse.

What about other famous Nazi's, like Josef Mengele.

Child soldier warlords?

Serial Killers?

The pedophile from subway commercials?

People who made live action adaptations of beloved shows from our childhood?

WHERE IS THE LINE DRAWN BETWEEN ACCEPTABLE AND NOT.
Tsaricide
Joined: Wed Dec 10, 2014 1:55 am
Byond Username: Tsaricide

Re: Naming Policy part 17: Historical Villians

Post by Tsaricide » #420251

Are you really comparing Jared to Hitler?
User avatar
Nabski
Joined: Thu Oct 20, 2016 5:42 pm
Byond Username: Nabski
Github Username: Nabski89
Location: TN

Re: Naming Policy part 17: Historical Villians

Post by Nabski » #420252

Nah, my real issue was with Josef Mengele. I figured I'd ask how far down the line of aweful people you can go before it's ok.

He was just a funny example.
somerandomguy
Joined: Sun Nov 05, 2017 7:41 pm
Byond Username: Astatineguy12

Re: Naming Policy part 17: Historical Villians

Post by somerandomguy » #420253

If you're playing them to griff: No.

If you're not playing them to griff: Same as non-villian real-world/recognizable names.
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Naming Policy part 17: Historical Villians

Post by Dax Dupont » #420254

I think only Adolf Hitler should make you valid, because it's the epitome of edginess.

Aside from that I don't care if you name yourself Seung-Hui Cho, Slobodan Milošević, Pol Pot, Mao Zedong or whatever you want.
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: Naming Policy part 17: Historical Villians

Post by Atlanta-Ned » #420255

if this is going to continue to be an issue we need to only allow names from the lists used to generate the random name when you click that button.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Naming Policy part 17: Historical Villians

Post by Dax Dupont » #420256

Also I'd like to add, what measure would we use?

For some Stalin is a hero, for some Trump is literally hitler.

Slobodan Milošević didn't do anything wrong.
feem
Joined: Mon Oct 13, 2014 10:13 pm
Byond Username: Feemjmeem
Github Username: feemjmeem
Contact:

Re: Naming Policy part 17: Historical Villians

Post by feem » #420269

I feel like something like this would address most issues that come up, and still allow enough flexibility to let people be a little tiny bit stupid.
1) A minimum amount of effort is expected in creating a name for your character: use something which you can reasonably expect other people to say when referring to you. Use your brain.
2) Using the name of a well-known real person, especially those associated with violence, may result in admin intervention. Taking a name which is obviously in bad faith is probably a bad idea.
Repeated violation of either of these tenets may lead to a ban.
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Naming Policy part 17: Historical Villians

Post by Grazyn » #420276

Always keep in mind that the game is set 5 hundreds years from now. I doubt that in 2018 people with the surname Bathory have second thoughts about naming their child Elizabeth, but go back a few centuries and the name would've been wildy inappropriate. The same goes for the Rodgers in 2555 who call their child Elliot and surely are not thinking about a guy who did a bad thing so many centuries ago.
User avatar
leibniz
Joined: Sat May 17, 2014 6:21 pm
Byond Username: Leibniz
Location: Seeking help

Re: Naming Policy part 17: Historical Villians

Post by leibniz » #420279

Grazyn wrote:Always keep in mind that the game is set 5 hundreds years from now. I doubt that in 2018 people with the surname Bathory have second thoughts about naming their child Elizabeth, but go back a few centuries and the name would've been wildy inappropriate. The same goes for the Rodgers in 2555 who call their child Elliot and surely are not thinking about a guy who did a bad thing so many centuries ago.
This is logical.. but.. people choose these names to get a reaction.
There isn't really much point in giving special admin protection to these people.

"Where do we draw the line?" is a good question, I assume people pick adolf when they want a lynching and lanza when they want edgy references on the radio.

I recommend creating an ethics committee for the server so we will have an answer to the most crucial issues about the specifics of spessmens.
Founder and only member of the "Whitelist Nukeops" movement
feem
Joined: Mon Oct 13, 2014 10:13 pm
Byond Username: Feemjmeem
Github Username: feemjmeem
Contact:

Re: Naming Policy part 17: Historical Villians

Post by feem » #420281

Grazyn wrote:the game is set 5 hundreds years from now
Our players aren't.

The majority of people who pick those specific kinds of names are doing so explicitly to get a rise out of people, which is a rule 1 violation.

Name policy shouldn't be a tacked-on special list of things in addition to the regular rules, it should be a way of enforcing the other rules and the gameplay we'd like to see and play alongside that guides players.
User avatar
Lazengann
Joined: Sat Feb 25, 2017 2:26 pm
Byond Username: Lazengann

Re: Naming Policy part 17: Historical Villians

Post by Lazengann » #420285

I have no desire to punish people for killing Stalin
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Naming Policy part 17: Historical Villians

Post by Grazyn » #420287

Common sense should be a thing but it is also true that a line must be drawn somewhere. You can't expect players to stay updated on all the latest US mass shootings so that they don't select a name that could be seen as edgy and provocative. In fact, you can end up with the name Elliot Rogers just by selecting random name: Rogers is on the list and there are FOUR variations of Elliot in first_male.txt

You can check for yourself, think of an "edgy" "villain" name and see if it's a possible result of a random combination allowed by our naming strings. Yes, Joseph Goebbels is another one. Think about that before you start banning/noting people for an unlucky roll.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Naming Policy part 17: Historical Villians

Post by Cobby » #420291

If you get killed because your name is a bad guy name and you didn't know I have no issue respawning you with the caveat you choose a new name.

The odds that you pick Elliot Rodgers via Random Name while also not knowing who that is will be quite slim though, so I don't expect that to get invoked much.
Voted best trap in /tg/ 2014-current
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Naming Policy part 17: Historical Villians

Post by Dax Dupont » #420299

I didn't even know Elliot Rodgers was a school shooter till now, I thought he was just a /fit/ autist meme.
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Naming Policy part 17: Historical Villians

Post by Dax Dupont » #420308

CosmicScientist wrote:
Dax Dupont wrote:Also I'd like to add, what measure would we use?

For some Stalin is a hero, for some Trump is literally hitler.

Slobodan Milošević didn't do anything wrong.
Play with an obvious real life name, become valid, deny ahelps, leave it in security and the captain's incapable hands to decide if it's lawful or if they can just mess up the person's genes into an acceptable name.
Problem is that if you make this any real life name, John Smith/Jeff Kaplan/etc become valid.

It should be like feem suggested, with names associated with violence only.
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Naming Policy part 17: Historical Villians

Post by imblyings » #420309

Why is policy discussion so fucking filled with retarded name policy threads these days jesus christ

If its le hitler man just let the crew lynch him if they feel like it, and if its anything else just dont pay them any special attention. Theres no fucking line that needs to be drawn.
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Naming Policy part 17: Historical Villians

Post by imblyings » #420310

This is the worst possible slippery slope to get on

/tg/ being eminently retarded and trying to legislate absolutely irrelevant minutiae of rules that dont even really affect gameplay while trying to cater to the most soft skinned idiots who must be protected from historical names lest they have a breakdown from seeing a goebbels or stalin ingame while an admin tells them the clown slipping them and taking their id is ic.

Seriously what the fuck
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Naming Policy part 17: Historical Villians

Post by PKPenguin321 » #420312

Wow he's named Dahmer oh no stop the presses
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Naming Policy part 17: Historical Villians

Post by Cobby » #420318

why don't we just disallow blatant references to famous people like ye ole' days?
Voted best trap in /tg/ 2014-current
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Naming Policy part 17: Historical Villians

Post by imblyings » #420353

Because curtailing player freedom in that manner has zero objective benefits unless you were planning on running a ss13 server which enforces strict roleplaying of characters that conform to specific settings. On a server where an assistant can smash windows to steal medkits and doctors can morphine amd delimb the criminal, blatant references to famous people as names is pointless.
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Naming Policy part 17: Historical Villians

Post by DemonFiren » #420357

it's "villains"
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Dax Dupont
In-Game Admin
Joined: Sun Apr 20, 2014 9:07 pm
Byond Username: DaxYeen
Github Username: DaxDupont
Location: Belgium

Re: Naming Policy part 17: Historical Villians

Post by Dax Dupont » #420361

imblyings wrote:Because curtailing player freedom in that manner has zero objective benefits unless you were planning on running a ss13 server which enforces strict roleplaying of characters that conform to specific settings. On a server where an assistant can smash windows to steal medkits and doctors can morphine amd delimb the criminal, blatant references to famous people as names is pointless.
I'm inclined to agree but if we do start banning them I'd go with feems wording.
As long names somewhat seem realistic it should be fine.
feem
Joined: Mon Oct 13, 2014 10:13 pm
Byond Username: Feemjmeem
Github Username: feemjmeem
Contact:

Re: Naming Policy part 17: Historical Villians

Post by feem » #420362

I want to reiterate that my suggestion doesn't imply hard and fast rules, but provides guidance to help people pass the "smell test" with their names. It says you MAY be banned, not that you will. The vast majority of cases would, just as now, just result in being asked to change it, if at all. Not everything needs to be corrected. Intent is the problem here.

Naming policy shouldn't be A RUUUUULE imo, it should be guidance which is a natural extension of existing rules and expectations.
User avatar
NikNakFlak
In-Game Admin
Joined: Thu Apr 17, 2014 5:08 pm
Byond Username: NikNakflak

Re: Naming Policy part 17: Historical Villians

Post by NikNakFlak » #420368

We've literally had admins who used nazi names, one of which posted in this thread. When that nightclub shooting in the usa happened, there was an influx of people running around with the shooters name.

No hard policy needed, declare them valid. Forcefully change their name or whatever and then laugh if they complain. Ez
User avatar
Ayy Lemoh
Joined: Mon Jun 05, 2017 5:58 pm
Byond Username: Jerry Derpington

Re: Naming Policy part 17: Historical Villians

Post by Ayy Lemoh » #420388

NikNakFlak wrote:We've literally had admins who used nazi names, one of which posted in this thread.
yeah, i played as adolf hitler before in the past because being valid to the entire crew was really funny sometimes, especially when i was once a traitor as hitler and had to save the crew from other traitors because they ruined my jedi sword duel meme. if i could've played as valid mcvalid then i would have done it however people are less likely to lynch you for that sadly.
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Naming Policy part 17: Historical Villians

Post by Cobby » #420393

imblyings wrote:Because curtailing player freedom in that manner has zero objective benefits unless you were planning on running a ss13 server which enforces strict roleplaying of characters that conform to specific settings. On a server where an assistant can smash windows to steal medkits and doctors can morphine amd delimb the criminal, blatant references to famous people as names is pointless.
Agreed I just get tired of this thread coming back in different flavors lol
Voted best trap in /tg/ 2014-current
User avatar
captain sawrge
Joined: Thu Apr 17, 2014 6:13 pm
Byond Username: Sawrge

Re: Naming Policy part 17: Historical Villians

Post by captain sawrge » #420395

i warned u guys
Image
User avatar
Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
Byond Username: Lumbermancer

Re: Naming Policy part 17: Historical Villians

Post by Lumbermancer » #420421

meme names are fine if you pick them for memes, if it's your static name then you should be removed.
aka Schlomo Gaskin aka Guru Meditation aka Copyright Alright aka Topkek McHonk aka Le Rouge
Image
User avatar
NikNakFlak
In-Game Admin
Joined: Thu Apr 17, 2014 5:08 pm
Byond Username: NikNakflak

Re: Naming Policy part 17: Historical Villians

Post by NikNakFlak » #420462

nazi is a nazi
"holding it against me"
pointing it out in a thread and then doing nothing but ok get butthurt
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Naming Policy part 17: Historical Villians

Post by oranges » #420470

imblyings wrote:This is the worst possible slippery slope to get on

/tg/ being eminently retarded and trying to legislate absolutely irrelevant minutiae of rules that dont even really affect gameplay while trying to cater to the most soft skinned idiots who must be protected from historical names lest they have a breakdown from seeing a goebbels or stalin ingame while an admin tells them the clown slipping them and taking their id is ic.

Seriously what the fuck
please become a headadmin again
User avatar
FrozenGuy5
Github User
Joined: Thu Jun 01, 2017 9:56 pm
Byond Username: FrozenGuy5
Github Username: praisenarsie

Re: Naming Policy part 17: Historical Villians

Post by FrozenGuy5 » #420480

can we have ausops as a headmin again
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures
Locked

Who is online

Users browsing this forum: No registered users