Silicon Policy and Traitors
Posted: Sat Jul 07, 2018 10:40 pm
If a traitor is borged, Do they still have to follow Silicon Policy in regards to non-human or are they allowed to freely murder those not protected under their laws?
The problem is that Silicon Policy still doesn't let you kill non-humans for no reason. My question is if traitors are exempt of policy like thatSaegrimr wrote:Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.
Having objectives to do so is a reason?Pizzatiger wrote:The problem is that Silicon Policy still doesn't let you kill non-humans for no reason. My question is if traitors are exempt of policy like thatSaegrimr wrote:Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.
The reason Asimov silicons cannot kill non-humans for no reason is Rule 1. This had to be espoused upon in silicon policy because people are stupid. Traitors are explicitly allowed to be dicks. If you're worried about a borg harming a nonhuman, maybe you should give it a different lawset.the rules wrote:4. Lone antagonists can do whatever they want.
If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.Dr_bee wrote:This is bad precedent as it basically means there is no reason to ever borg traitors as they will still murder crew members.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
Dr_bee wrote:This is bad precedent as it basically means there is no reason to ever borg traitors as they will still murder crew members.
Borging is supposed to be the pity alternative to killing traitors to keep them in the round in some capacity, if a traitor is borged they have lost.
Borged players count as dead already, no? Unless they had die a glorious death, they already have their greentext denied.Saegrimr wrote:If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.
This situation in general is for when you don't have laws that go against your traitorous goals. Like when your purged.starmute wrote:Laws come first.
Also roleplay and don't be a murdering cunt.
If laws are purged you are still slaved to the AI unless otherwise stated. If THEY want you to murder someone then go off and murder them. Also there has been debate over the years in "how much do I remember before being borged, am I a new person?". Also this seems to be alot of work for "unga bunga I want to justify some green text", if you have died as a syndicate and someone took the time to borg you and let you play, and you can't really get that delicious green text anyways it just seems... cheap.SpaceManiac wrote:If you're purged you're purged, if your memories still say you have objectives you still have objectives. How hard you pursue them is as always up to your discretion. Seems simple to me.
Borgs are slaved independent units that obey their Master AI, but they're not "extensions" of the AI. They have independent thought and opinion (and action, in the absence of AI oversight/orders at any given moment)Alexch2 wrote:borgs are just an extension of the AI
Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.whatever objectives and old allegiances you had before getting borged don't matter anymore.
It's viable because it forces them to conform to their laws (and in the case of changelings/xenos denies them any chance at their magic powers).That's the whole reason turning people into borgs is a viable alternative to execution/perma/taking people out of the round space law-wise. Same for changelings, traitors, xenos, or whatever else.
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.If you borg a xeno, it's not gonna start flashing and bringing non-humans to the xeno hive.
That is terrible logic. That's the same as if you were a ghost and you "remembered" that there are revs since you saw it in ghost chat. Its not "IN CODE" but its not looked upon kindly either. When you die, thats it, fineto. When you are made into a golem you don't remember your past life. Same with other mobs.Arianya wrote:Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.Alexch2 wrote:borgs are just an extension of the AI
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.
However I'd probably give a xenoborg shit about creating/helping to create known human harmful creatures, so your analogy is flawed anyway.
Ghost knowledge is meta knowledge that your character has no way to know about. Golems are a entirely new life. Borgs are the same brain carried over. Obviously during their brief braindeath they don't remember anything they saw as a ghost, but that brain is the same brain that was in the traitor/whatever and they remember everything from their pre-borg life, including any grudges they might act out on if they happen to get purged.starmute wrote:That is terrible logic. That's the same as if you were a ghost and you "remembered" that there are revs since you saw it in ghost chat. Its not "IN CODE" but its not looked upon kindly either. When you die, thats it, fineto. When you are made into a golem you don't remember your past life. Same with other mobs.Arianya wrote:Not backed up by game code, where your objectives are still stored in your mind and you aren't given any indication that you've been "deconverted". You have to follow borg laws but your brain is still a brainwashed syndicate operative/wizard foundation diplomat/etc.Alexch2 wrote:borgs are just an extension of the AI
In the absence of other commands/laws, I see no reason why it wouldn't. The borg is not a posibrain. The borg is a xenobrain with some heavy mechanical fuckery forcing it to follow its laws and Master AI commands, but at root it's still a xeno.
However I'd probably give a xenoborg shit about creating/helping to create known human harmful creatures, so your analogy is flawed anyway.
I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...Arianya wrote:
That's been the way it's been handled for some time now.
That's how I handled it when I was an admin.starmute wrote:I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...Arianya wrote:
That's been the way it's been handled for some time now.
This is how it was forever.starmute wrote:I hate to say it but I think you should get someone more qualified to say "for some time now" since you know... you only started being canidated on Apr 24...Arianya wrote:
That's been the way it's been handled for some time now.
You totally could if you wanted to be boring. You really have nothing to fear from a borged traitor unless you're a ligger or cat, or the AI gets purged in which case you probably have more to worry about than just one cyborg.starmute wrote:Guess I should have just killed someone instead of borging them.
The whole point of borging people was to give them something to do and be nice to syndicate operatives. There's no point if it can bite you on the ass. This also goes double for someone who was forecably borged because it states in our rules that it's considered extreme human harm. So I can throw them in the poky and hope they don't destroy the prison or I can "re-educate them" and try to hope the AI doesn't notice. Borging as it was just stated is considered extreme human harm and frankly, as sec I don't want the AI on my ass locking and bolting every door.Saegrimr wrote: You totally could if you wanted to be boring. You really have nothing to fear from a borged traitor unless you're a ligger or cat, or the AI gets purged in which case you probably have more to worry about than just one cyborg.
Or go upload shit race protection laws if you really want them to not bother you.
I'm just gonna leave this as is, as commentary on the state of general design of this game.starmute wrote:There's no point if it can bite you on the ass.
savedSaegrimr wrote:I'm just gonna leave this as is, as commentary on the state of general design of this game.starmute wrote:There's no point if it can bite you on the ass.
You broke law three.Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.
Spoiler:
I mean, he continued to exist and function.Nabski wrote:You broke law three.Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.
Spoiler:
Borg players are considered dead for the purpose of objectives, yes.subject217 wrote:Borged players count as dead already, no? Unless they had die a glorious death, they already have their greentext denied.Saegrimr wrote:If the traitor has steal objective he's basically fucked anyway and can't greentext. Just don't play lizard and don't purge the AI if you don't want that risk.
He may have been ordered to ignore law 3 after hinting at his desire to be cloned as a humanNabski wrote:You broke law three.Gamarr wrote:Silicon policy is fuck-awful because they are played by players, and our players are awful.
What follows is a story from years back and how much the 'policy' can shift.
Spoiler: