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Mickyan wrote:On a semi related note since I don't feel like it's worth its own thread, are we expected to play stupid when obvious traitors lock themselves in dorms at roundstart to spawn their shit
Granted there are better ways to handle it than instantly calling them out (i.e. look for actual evidence in the room after they leave) but where do we draw the line and shouldn't we instead encourage traitors to not be so outrageously predictable
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
Arianya wrote:The ruling has been (as long as I've been aware of it) that reinforcing the armory/moving all its contents into a ID-locked anchored locker/etc. near shift start for no good reason
iamgoofball wrote:Arianya wrote:The ruling has been (as long as I've been aware of it) that reinforcing the armory/moving all its contents into a ID-locked anchored locker/etc. near shift start for no good reason
When that ruling was made, we didn't have object damage that allows you to physically smash open a locker or shoot it open.
Ayy Lemoh wrote:iamgoofball wrote:Arianya wrote:The ruling has been (as long as I've been aware of it) that reinforcing the armory/moving all its contents into a ID-locked anchored locker/etc. near shift start for no good reason
When that ruling was made, we didn't have object damage that allows you to physically smash open a locker or shoot it open.
Yeah, you're right, however I think the only common object (can be made or found by anyone with maint access without going into space, on lavaland, or an admin) that can damage lockers is the spear being thrown two handed.
wesoda25 wrote:Mickyan wrote:On a semi related note since I don't feel like it's worth its own thread, are we expected to play stupid when obvious traitors lock themselves in dorms at roundstart to spawn their shit
Granted there are better ways to handle it than instantly calling them out (i.e. look for actual evidence in the room after they leave) but where do we draw the line and shouldn't we instead encourage traitors to not be so outrageously predictable
People who search dorms while/after someone was in there are such fucking cunts.
Oh look! This door is locked! I’m certain the person in here is a traitor, better RCD the door down. Whats that? A common human would assume they’re sleeping? But theres a chance I can get traitor gear!
Can’t tell you how many tator rounds ive been forced into a defensive murderbone (although yeah I murderbone regardless) because some faggot welded down a wall and then screeched over comms.
Pulling this shit is meta as fuck.
iamgoofball wrote:Anything with throwforce or force can damage an object. Anything. Even people.
Mickyan wrote:wesoda25 wrote:Mickyan wrote:On a semi related note since I don't feel like it's worth its own thread, are we expected to play stupid when obvious traitors lock themselves in dorms at roundstart to spawn their shit
Granted there are better ways to handle it than instantly calling them out (i.e. look for actual evidence in the room after they leave) but where do we draw the line and shouldn't we instead encourage traitors to not be so outrageously predictable
People who search dorms while/after someone was in there are such fucking cunts.
Oh look! This door is locked! I’m certain the person in here is a traitor, better RCD the door down. Whats that? A common human would assume they’re sleeping? But theres a chance I can get traitor gear!
Can’t tell you how many tator rounds ive been forced into a defensive murderbone (although yeah I murderbone regardless) because some faggot welded down a wall and then screeched over comms.
Pulling this shit is meta as fuck.
It is ironic for you of all people to complain about others not behaving like a "common human", I guess it's only bad when it's your tator round getting ruined
Anyway there's a difference between going to the dorms to validhunt breaking down walls and see someone walk out of a room 2 minutes into the round with a crate stashed in a corner, as far as I know it's established policy that players don't need to act oblivious to how antagonists work so the question is where the line is drawn
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:And I still think that seeing a crate and instantly assuming traitor is meta. Yeah, players know how antags work. But imo this goes too far. Maybe say on comms: “huh, why is there an empty crate in the room so and so just walked out of?” but i think anything more than that would be meta.
WarbossLincoln wrote:aaaaaaaaaaaaaaaaaaaaaaaa
Screemonster wrote:brb gonna walk into a dorm room with a crate at roundstart and ahelp anyone who breaks in and murders me for it
or are you chucklefucks gonna argue that going into a dorm at roundstart is "acting like an antag"
wesoda25 wrote:lol the good ol’ “he’s salty because his traitor round was ruined”. No, its shitty behavior, and reinforces a bad playstyle.
And I still think that seeing a crate and instantly assuming traitor is meta. Maybe it can act as cause for the locker to be searched, but definitely not the person themself. Yeah, players know how antags work. But imo this goes too far. Maybe say on comms: “huh, why is there an empty crate in the room so and so just walked out of?” but i think anything more than that would be meta.
somerandomguy wrote:wesoda25 wrote:lol the good ol’ “he’s salty because his traitor round was ruined”. No, its shitty behavior, and reinforces a bad playstyle.
And I still think that seeing a crate and instantly assuming traitor is meta. Maybe it can act as cause for the locker to be searched, but definitely not the person themself. Yeah, players know how antags work. But imo this goes too far. Maybe say on comms: “huh, why is there an empty crate in the room so and so just walked out of?” but i think anything more than that would be meta.
"players know how antags work but they shouldn't"
yeah no,if you see someone in/leaving a suspicious, secluded place with a crate then you should definitely be allowed to at least search them, rather than going "x is an antag but I can only hint at it so let's all be paranoid around him until we find an excuse to kill him"
camping the door until they leave is garbage though, so is breaking in
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:somerandomguy wrote:wesoda25 wrote:lol the good ol’ “he’s salty because his traitor round was ruined”. No, its shitty behavior, and reinforces a bad playstyle.
And I still think that seeing a crate and instantly assuming traitor is meta. Maybe it can act as cause for the locker to be searched, but definitely not the person themself. Yeah, players know how antags work. But imo this goes too far. Maybe say on comms: “huh, why is there an empty crate in the room so and so just walked out of?” but i think anything more than that would be meta.
"players know how antags work but they shouldn't"
yeah no,if you see someone in/leaving a suspicious, secluded place with a crate then you should definitely be allowed to at least search them, rather than going "x is an antag but I can only hint at it so let's all be paranoid around him until we find an excuse to kill him"
camping the door until they leave is garbage though, so is breaking in
Isn’t ss13 advertised as a paranoia laden space game? Course with static names and hard tells we’ve long departed from the beginning, but what’s wrong with being paranoid? Your co worker either did some remodeling of their sleeping quarters or is about to murder you in the name of a rival organization.
somerandomguy wrote:"players know how antags work but they shouldn't"
yeah no,if you see someone in/leaving a suspicious, secluded place with a crate then you should definitely be allowed to at least search them, rather than going "x is an antag but I can only hint at it so let's all be paranoid around him until we find an excuse to kill him"
camping the door until they leave is garbage though, so is breaking in
Cobby wrote:somerandomguy wrote:"players know how antags work but they shouldn't"
yeah no,if you see someone in/leaving a suspicious, secluded place with a crate then you should definitely be allowed to at least search them, rather than going "x is an antag but I can only hint at it so let's all be paranoid around him until we find an excuse to kill him"
camping the door until they leave is garbage though, so is breaking in
Dorms is not a suspicious place unless you willingly break the fourth wall of there not being a mechanical reason for players being in dorms barring logging out, although I'm on the fence about the crates when you can break them and avoid all this trouble.
Screemonster wrote:brb gonna walk into a dorm room with a crate at roundstart and ahelp anyone who breaks in and murders me for it
or are you chucklefucks gonna argue that going into a dorm at roundstart is "acting like an antag"
Dorms is not a suspicious place in itself but seeing items in places they don't belong should certainly be. I'm not saying it's evidence of someone being a traitor (you could easily make the case it was already there or whatever other excuse you can think of, it's just a regular crate) but in my opinion it's a reasonable cause for a search.
Anonmare wrote:Anything goes as long as the guns don't leave the armoury itself is my opinion. Lockers/safes/turrets/bolts/windoors/etc.
After all, it's piss easy to break into anywhere now. That rule existed when airlocks were effectively invulnerable and bolted airlocks couldn't be circumvented with an emag/screwdriver/crowbar/wrench. Lockers can be broken into with every day tools now, that rule about lockers only existed because lockers were Fort Knox in terms of defence for the average person without a valid ID/emag/similar tool.
Not-Dorsidarf wrote:I thought the rule about not hiding guns in the lockers was because to someone scoping it out it looks like you emptied the armory entirely (And is also blatantly metagaming).
Fortifying the armory in a sensible way (turrets, barricades, flashers, electric grilles) is 100% fine though, Wardens need something to do since sec officers never let them manage their brig
Malkraz wrote:This may be weird coming from me since I love breaking into the armory (though maybe it's because I have that experience with it), but the default armory as it stands is WAY too easy for any grey-wearing chump to get into and clean out, especially on Meta. Once you find test and bolt wires (about a minute of work including grabbing tools from storage), you only need to hack through 5 doors from the practice range across an area you don't often find officers which take about 5 seconds each. ~30 seconds to get any plethora of weapons and gear you want while there's 3 officers standing even 1 tile below the warden's office completely oblivious to what's happening just off-screen.
I am 100% in support of letting people fortify the armory and brig immediately from roundstart so long as they use the tools provided to them and not do something like RCD'ing reinforced walls in front of any "problem" area. Giving people something to do to customize their department before anything "real" happens in the shift is a good way to keep people engaged and not just sitting and waiting to crack an antag/my skull.
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