ExplosiveCrate wrote:Pretty sure they already do get bwoinked. They can't refuse you access to the upload if you have access to the upload unless it's very obvious that you're going to do something harmful to humans (eg. there's a wizard running around and you were yelling for its murder)
This is another problem with the players, not the rules. Silicon policy is perfectly clear that the only cases in which you can refuse to let the captain change your laws are if they've been proven actively harmful (ie, you watched them beat the clown to death earlier) or if there are known human antagonists present (wizard, nuke ops) and you suspect the captain is trying to make them nonhuman. Hell, in the second case you don't even
have to, it's just an option.
The problem here is complicated. I wouldn't say secborgs are too good but that borgs besides sec/engineering are just useless, especially if you're the only borg. Sec/engie borgs have advantages and disadvantages compared to their mundane equivalents but the others are a lot more limited; not having hands makes service and medical borgs inferior and, while adorable, janiborgs are never essential.
AIs that know and follow silicon policy are fine under Asimov, but having a massive document full of exceptions makes it fairly tough for nonregulars. I've always been in favor of switching the starting lawset to Corporate (or even random) to avoid that but that might increase the validhunting problem. A better solution might be writing a totally new one.
I play secborg as follows and I don't think I validhunt:
1. Space law is irrelevant. Your concern is harm and human commands, in that order.
2. If you see someone set to arrest, radio security and ask if they want them arrested. That way you have a law 2 order to counter the inevitable "let me go".
3. If you or the AI personally observes harm taking place then you don't need to bother with getting an order. Cuff them, drop them at the brig, tell the warden what they did, and resume patrolling.