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roundstart snails

Posted: Tue Mar 05, 2019 2:49 am
by imsxz

Bottom post of the previous page:

make moths the genetics meme species we want roundstart snails NOW

Re: roundstart snails

Posted: Mon Mar 11, 2019 2:01 am
by imsxz
cedarbridge wrote:>announce new thing
>immediate "make thing roundstart" even before its gone live

Can we stop doing this already?
???? i made this post after i had played as a snail what are you smoking

Re: roundstart snails

Posted: Mon Mar 11, 2019 2:34 am
by Ayy Lemoh
Are snails supposed to be hypersonic fast?

My first experience seeing them makes me think they should be the same tier as corporate aka never used.

Re: roundstart snails

Posted: Mon Mar 11, 2019 8:20 pm
by Dax Dupont
Fly people should go back to being a The Fly reference.

Re: roundstart snails

Posted: Mon Mar 11, 2019 9:55 pm
by oranges
admins can you ease off on the turning people into snails meme please

Re: roundstart snails

Posted: Tue Mar 12, 2019 9:33 am
by Qustinnus
cant you people just learn how to make interesting races for once instead of turning an animal into a race and then using admin powers to turn everyone into one. smh

Re: roundstart snails

Posted: Wed Mar 13, 2019 9:34 am
by Booktower
Like glowing humans with some damage modifier? :^)

Re: roundstart snails

Posted: Wed Mar 13, 2019 6:16 pm
by subject217
reminder that floyd tried to argue that the brutemod var was unique flavor that belonged exclusively to ethereals

Re: roundstart snails

Posted: Wed Mar 13, 2019 11:13 pm
by terranaut
only if every snail that is even suspected of lubing the floors becomes valid

Re: roundstart snails

Posted: Thu Mar 14, 2019 9:30 pm
by Qustinnus
subject217 wrote:reminder that floyd tried to argue that the brutemod var was unique flavor that belonged exclusively to ethereals
wasn't really an argument I just like variety in races so having multiple "weak to brutes" is dull.

Re: roundstart snails

Posted: Fri Mar 15, 2019 6:39 am
by Kryson
Big brain snailnigga play:

>Chug iron
>use syringe on self to extract lube
>lube floors
>blame on trail

God i love this race.

Even more when my big beautiful shells get PR'd in.

Re: roundstart snails

Posted: Fri Mar 15, 2019 12:45 pm
by Ordo
I would like you all to consider, for one moment if you will, the possibility that we have a certain occupation aboard the station that would be utterly terrifying if given more slip ability than they already possess. I ask you to ponder the terrible echoing honks that shall echo throughout the halls as the clown realizes that they have I N F I N I T E space lube. Every round. EVERY single round that such an accursed creature as the clownsnail shall exist, will there be naught but suffering and a terrible wailing arising from the crew until the beast is slaughtered. And slaughtered they shall be. I say no. If the clown seeks his lube, he must be made to work for it, by the wholesome and time-honored ways of stealing a chem dispenser, pestering the chemist, or yelling at the AI to give him the machine board.

Re: roundstart snails

Posted: Tue Mar 19, 2019 9:46 pm
by Nervere
Flypeople should never have been a roundstart race.
They're meant to be a special species that happens only from a teleporter accident, and to that end its novelty is ruined by having it roundstart.
There's no value in keeping around a gimmicky roundstart race that basically just vomits everywhere. There's also not much harm in removing them, as I've seen probably about two fly mains in my entire time on /tg/.
We've decided to remove flies as a roundstart race entirely.

As for roundstart snails, they're sort of the same deal. They're meant to be a gimmicky, rare race. Their features (getting a lube trail everywhere) makes it basically a meme/joke race. While it's funny, it's not something that we want roundstart. Its uniqueness and freshness is best kept alive by its rarity, so we will not be adding them roundstart.