Moderators: In-Game Game Master, In-Game Head Admins
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly
Atlanta-Ned wrote:Were newbies not already restricted from head roles? Wasn’t that the entire point of the playtime unlock system?
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
Skillywatt wrote:I understand the drive for this, but I will say that sending some clueless inept moron to head your department is exactly what I'd expect nanotrasen to do.
we arent a high or medium RP server and we arent supposed to worry about "winning" (lol).
I can see both sides of the issue, I don't think it's as cut and dry as "I want my head of staff to be leet pls I hate losing"
conflict drives the round and that has been a constant defense of the irritatingly broad asimov laws
iamgoofball wrote:let them learn to swim by having to avoid drowning
cedarbridge wrote:iamgoofball wrote:let them learn to swim by having to avoid drowning
Punish the new player to spite everyone else. Brilliant.
NoxVS wrote:Is it possible to have the time broken up amongst all jobs that are in a department? So 3 hours as genetics, 3 hours as virology, 3 hours of chemistry, etc for CMO
iamgoofball wrote:cedarbridge wrote:iamgoofball wrote:let them learn to swim by having to avoid drowning
Punish the new player to spite everyone else. Brilliant.
Why do you see it as punishment?
Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
teepeepee wrote:I thought we weren't entitled to anything except rules being followed (and even that is not absolute because of the "secret rule of mayhem")
there's also rule 10:Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
does the spirit of this rule not apply to heads being incompetent?
BeeSting12 wrote:You guys are kinda going crazy on the long side here. You should not have to play for fifty hours to unlock every head of staff. Five hours in a department maximum, but unlocking head roles should also have a supplementary requirement of 20 hours playing as an onstation role. Easily long enough to gain enough mastery of the mechanics not to be a total screw up, and five rounds is long enough for a CE to figure out the engine. Every other role is so easy they barely need a time requirement.
RD= scientist with command access
CMO= super doctor
HoP= all access assistant jr
Captain = all access assistant sr, protect the disk btw
HoS= if youre qualified to play sec you can probably do this
CE’s the only one with consequences for the whole station and they can probably do that as an engineer anyways.
Grazyn wrote:The HoS is just a sec officer with more access, he can fuck your round the same way a sec officer already can with no play time requirement. Being shitcurity is bannable so if an officer is abusing you because the HoS is going full Hitler, ahelp and it will be dealt with.
CE is different because even though a regular engineer can also single-handedly blow the engine, incompetence isn't bannable, but a blown SM means the round is over. That's why CE should at least know the basics so he can take over and fix the SM when his newbies engineers inevitably fuck with it.
BeeSting12 wrote:You guys are kinda going crazy on the long side here. You should not have to play for fifty hours to unlock every head of staff. Five hours in a department maximum, but unlocking head roles should also have a supplementary requirement of 20 hours playing as an onstation role.
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
Tlaltecuhtli wrote:does the timer count for living as job or even as dead?
iamgoofball wrote:Tlaltecuhtli wrote:does the timer count for living as job or even as dead?
Living as job if it's the same code we stole from Yogs.
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
MrStonedOne wrote:iamgoofball wrote:Tlaltecuhtli wrote:does the timer count for living as job or even as dead?
Living as job if it's the same code we stole from Yogs.
OMG are you still fucking on about that?
Yes yog's version was shit, no, we aren't using it, yes, it does still require you be alive to count for that role, that was never why yog's version was shit, yog's version was shit because it gave exp at round end and didn't give you any of the exp if you were dead at round end, not even for the time you were alive.
iamgoofball wrote:hour requirements are fucking stupid
let them learn to swim by having to avoid drowning
the heads of staff have zero responsibility other than "don't die" and "protect the disk" if you're the captain.
bobbahbrown wrote:if your first connection is after 20142012 you cannot play head role
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