Moderators: In-Game Game Master, In-Game Head Admins
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
imsxz wrote:Yes enforcing this is aids to enforce against especially when there’s almost zero way to tell if someone’s just suiciding because they gotta leave or they don’t wanna play a particular round VS suiciding specificially because you don’t wanna play as nonantag and want to roll for antsg ghost roles (looking at 90% of war ops suiciders)
cedarbridge wrote:snip
terranaut wrote:i saw this video before it was posted here
you too can be cool like me if you just subscribe to imsxz youtube channel
Arianya wrote:no, not the snails, shut up imsxz
Nervore wrote:I am going to will you out of existence, Imsxz.
One day, you will just cease to exist.
Eskjjlj wrote:It's easy to enforce that.
When you spot a player commit suicide when not antag you make a secret note "Suicided as non-antag. Keep an eye on him in the future for antag rolling." And then when they suicide a second time you antag ban them!
Sounds fair, right?
imsxz wrote:Alternatively just make the game more fun for nonatags 4head
cedarbridge wrote:imsxz wrote:Alternatively just make the game more fun for nonatags 4head
I mean, I've been pushing for non-antag content focus for a while, but we keep getting guns and antags because that's apparently what people like to make.
Eskjjlj wrote:It's easy to enforce that.
When you spot a player commit suicide when not antag you make a secret note "Suicided as non-antag. Keep an eye on him in the future for antag rolling." And then when they suicide a second time you antag ban them!
Sounds fair, right?
Nabski wrote:I'm slightly iffy about the second part, but the "if you have no jobs selected you aren't playing this round" seems like an obvious great answer.
cedarbridge wrote:Nabski wrote:I'm slightly iffy about the second part, but the "if you have no jobs selected you aren't playing this round" seems like an obvious great answer.
Assistant mains are going to throw a fit.
Cobby wrote:Antag rolling will get you banned if I catch you doing it.
Next PR should be where if your name is on the printout to admins about being dead/suicide/ghosted roundstart enough it should auto-note you.
BeeSting12 wrote:That's partly a code issue and partly an issue of there are people who have played the game so long that they've exhausted all of the nonantag content and only get fun out of playing as antags. Obviously, we can't enforce this, but if you find yourself wanting to roll for antag, then I'd recommend taking a solid two to three month break or longer so there's some fresh content to enjoy.
NecromancerAnne wrote:There is also a level of metagame that results from this as well. If you suicide literally every round you're not antag, the rounds you're not will be noted by other people. You literally detract from the experience of the whole server by involving out of round knowledge others literally cannot ignore to satisfy your own enjoyment.
Yakumo_Chen wrote:Last thing we need is having players like lexia black with nuke ops and wizard gear from snowdin or wild west every other round. Gateway was turned off for a good reason.
Take the third option: Just ban the bad actors.Ultimately, I think we should decide. Do you want greytiders, griefers, and constant abuse of escalation? Or do you want in-game players having their hands on powerful and meaty loot?
Shadowflame909 wrote:Yakumo_Chen wrote:Last thing we need is having players like lexia black with nuke ops and wizard gear from snowdin or wild west every other round. Gateway was turned off for a good reason.
How it is currently, is the admin's load in their own map.
Just load in maps with less OP loot.
Like that wish-granter one. You kill all the mobs to become a shadow person with the hijack objective.
Pretty brutal, especially because shadow-people suck so much ass.
Ultimately, I think we should decide. Do you want greytiders, griefers, and constant abuse of escalation? Or do you want in-game players having their hands on powerful and meaty loot?
This loot can be time-gated like we timegate our powerful loot obtainable via jobs. Through RnG.
If that guy comes back with force-wall and time stop. If he comes back 1 hour in. We did a good job because we can get stuff better than that on the station anyways.
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
Arianya wrote:That's what people mean by burnout though. If you're not enjoying chemistry for making interesting chems or janitor for pointing at signs as people slip or whatever you would do in other jobs and can only feel the rush if you are:
a) Getting phat lavaland loot
b) Getting magical slime loot
c) Fighting an antag
Then you are a textbook case of not playing the game for the game anymore. Lest you forget, mining and xenobio are not the foundation that SS13 was founded upon. For a long time the game had way less variety of jobs and less interesting jobs on the whole but the format worked because people still enjoyed being a spessman on a space station even if they didn't have a valid license.
terranaut wrote:Arianya wrote:That's what people mean by burnout though. If you're not enjoying chemistry for making interesting chems or janitor for pointing at signs as people slip or whatever you would do in other jobs and can only feel the rush if you are:
a) Getting phat lavaland loot
b) Getting magical slime loot
c) Fighting an antag
Then you are a textbook case of not playing the game for the game anymore. Lest you forget, mining and xenobio are not the foundation that SS13 was founded upon. For a long time the game had way less variety of jobs and less interesting jobs on the whole but the format worked because people still enjoyed being a spessman on a space station even if they didn't have a valid license.
The missing link is roleplay. Talking to somebody while doing your job and having some sort of character progression, or just an interesting conversation, is what makes the otherwise just button clicking job bearable and even fun.
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
NoxVS wrote:terranaut wrote:
The missing link is roleplay. Talking to somebody while doing your job and having some sort of character progression, or just an interesting conversation, is what makes the otherwise just button clicking job bearable and even fun.
Meaningful roleplay requires conflict, otherwise it’s just two people awkwardly doing bar RP. The only reliable source of conflict is from antags considering the only conflict that can be formed between two non antags is shallow or forced.
NoxVS wrote:Meaningful roleplay requires conflict, otherwise it’s just two people awkwardly doing bar RP. The only reliable source of conflict is from antags considering the only conflict that can be formed between two non antags is shallow or forced.
NoxVS wrote:Meaningful roleplay requires conflict, otherwise it’s just two people awkwardly doing bar RP. The only reliable source of conflict is from antags considering the only conflict that can be formed between two non antags is shallow or forced.
cedarbridge wrote:NoxVS wrote:Meaningful roleplay requires conflict, otherwise it’s just two people awkwardly doing bar RP. The only reliable source of conflict is from antags considering the only conflict that can be formed between two non antags is shallow or forced.
You what.
I'm starting to think that the whole "TG is norp" thing is really just that people don't have any fucking idea how to roleplay.
PKPenguin321 wrote:cedarbridge wrote:NoxVS wrote:Meaningful roleplay requires conflict, otherwise it’s just two people awkwardly doing bar RP. The only reliable source of conflict is from antags considering the only conflict that can be formed between two non antags is shallow or forced.
You what.
I'm starting to think that the whole "TG is norp" thing is really just that people don't have any fucking idea how to roleplay.
To his credit, roleplay that comes about due to conflict is leaps and bounds more interesting than roleplay that doesn't.
Shadowflame909 wrote:What can you do?
Xeroxemnas wrote:I dunno how people can ONLY have fun as an antag in this game. There's plenty of cool shit you can do without being one. I mean hell we have VR shit for a reason guys. Not to mention there's shit like station goals, cargo bounties, cool shuttles like the gigashuttle that are actually hard to get and require effort. Not to mention you can always ask for a gateway mission or something. Burnout is not an excuse to be a piece of shit and roundstart suicide every time you don't get your way like a petulant child.
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