Re: Movement Speed

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Malkraz
 
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Re: Movement Speed

Postby Malkraz » Mon Sep 23, 2019 6:17 am #516224

90% of the complaints in favor of slower movespeed were addressed with other changes (tasers removed, disablers buffed, dragging nerfed), there is no reason to keep this shitty change around and making the core movement feel worse.
New headmins should take another look at its implementation.
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Coconutwarrior97
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Re: Re: Movement Speed

Postby Coconutwarrior97 » Mon Sep 23, 2019 7:21 am #516230

I'm a fan of the slower speed to be honest. I feel it makes engagements a bit harder to just zip away from, and responding to incidents a bit slower. Both of which I like.

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Grazyn
 
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Re: Movement Speed

Postby Grazyn » Mon Sep 23, 2019 7:26 am #516231

If you're going to raise movespeed again, please bring back the chat wheel too

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wesoda25
 
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Re: Movement Speed

Postby wesoda25 » Mon Sep 23, 2019 10:30 am #516237

Nah fuck old move speed

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teepeepee
 
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Re: Movement Speed

Postby teepeepee » Mon Sep 23, 2019 10:40 am #516238

I can almost squeeze in a sentence while I run with someone at this speed

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deedubya
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Re: Re: Movement Speed

Postby deedubya » Mon Sep 23, 2019 12:36 pm #516256

Quite the opposite. The new movespeed is still too fast.

A year or so ago, before we got the latest set of gooncode that sped up the gameplay considerably, was peak ss13. People didn't run around at the speed of sanic. Melee combat was actually viable when not on meth/adrenals. You didn't waste half of your ranged shots at someone A/Ding down the main hall. If anything, we should lower the movespeed even more so that it matches that period, not speed it up even further when it's already too fast.
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confused rock
 
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Re: Re: Movement Speed

Postby confused rock » Mon Sep 23, 2019 12:48 pm #516261

Move speed is still so fast that any reduction speed makes you basically unable to participate in the round. Not epic
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Re: Movement Speed

Postby Gigapuddi420 » Mon Sep 23, 2019 3:09 pm #516282

move speed is fine. I agree with others that honestly it's fairly quick as it stands but I wouldn't want to go any slower and any time I get slowdown it's very noticeable.
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Xeroxemnas
 
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Re: Movement Speed

Postby Xeroxemnas » Mon Sep 23, 2019 4:05 pm #516295

Old movement speed was fucking garbage and probably turned away a lot of new players since some cunt would always yakety sax into a place and gun everyone down before they even had a chance to react.

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Anonmare
 
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Re: Re: Movement Speed

Postby Anonmare » Mon Sep 23, 2019 5:43 pm #516309

I've been around the block, TG's movespeed is still speedy gonazales compared to most other servers, quite a number don't have diagonal movement still, and I remember the days when it was even faster.
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Farquaar
 
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Re: Re: Movement Speed

Postby Farquaar » Mon Sep 23, 2019 6:14 pm #516319

Slower is better. I like actually being able to get a word in edgewise before the person I’m taking to zips away.

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Istoprocent1
 
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Re: Re: Movement Speed

Postby Istoprocent1 » Mon Sep 23, 2019 6:58 pm #516322

Farquaar wrote:Slower is better. I like actually being able to get a word in edgewise before the person I’m taking to zips away.


What he said and he is right. Finding a setting between current and snail's pace might take some trial and error.

People who are against slower movement speeds tend to be assistant mains. :roll:

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Not-Dorsidarf
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Re: Re: Movement Speed

Postby Not-Dorsidarf » Tue Sep 24, 2019 12:58 am #516383

deedubya wrote:Quite the opposite. The new movespeed is still too fast.

A year or so ago, before we got the latest set of gooncode that sped up the gameplay considerably, was peak ss13. People didn't run around at the speed of sanic. Melee combat was actually viable when not on meth/adrenals. You didn't waste half of your ranged shots at someone A/Ding down the main hall. If anything, we should lower the movespeed even more so that it matches that period, not speed it up even further when it's already too fast.

Back when everyone ran like Usain Bolt on meth was objectively more fun even if it made trying to balance anything impossible
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Dr_bee
 
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Re: Re: Movement Speed

Postby Dr_bee » Tue Sep 24, 2019 1:58 am #516393

Not-Dorsidarf wrote:
deedubya wrote:Quite the opposite. The new movespeed is still too fast.

A year or so ago, before we got the latest set of gooncode that sped up the gameplay considerably, was peak ss13. People didn't run around at the speed of sanic. Melee combat was actually viable when not on meth/adrenals. You didn't waste half of your ranged shots at someone A/Ding down the main hall. If anything, we should lower the movespeed even more so that it matches that period, not speed it up even further when it's already too fast.

Back when everyone ran like Usain Bolt on meth was objectively more fun even if it made trying to balance anything impossible


It also made roleplay impossible. So yeah, slow it down more please. I want to be able to type something before they leave the fucking screen.

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deedubya
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Re: Re: Movement Speed

Postby deedubya » Tue Sep 24, 2019 1:59 am #516394

Not-Dorsidarf wrote:
deedubya wrote:Quite the opposite. The new movespeed is still too fast.

A year or so ago, before we got the latest set of gooncode that sped up the gameplay considerably, was peak ss13. People didn't run around at the speed of sanic. Melee combat was actually viable when not on meth/adrenals. You didn't waste half of your ranged shots at someone A/Ding down the main hall. If anything, we should lower the movespeed even more so that it matches that period, not speed it up even further when it's already too fast.

Back when everyone ran like Usain Bolt on meth was objectively more fun even if it made trying to balance anything impossible

Oh don't get me wrong. The newer, smoother, faster movement certainly feels much better than it used to, but it's ultimately made the game worse overall as a result. Some things are the way they are for a reason, and the majority of this game's design revolves around movement being the way it was, not the way it is.
Galatians 4:16 "Have I now become your enemy by telling you the truth?"
hey imma teegee admeme compliment me on my appearance here

flattering compliments people have given me:
Spoiler:
oranges wrote:honestly holy shit deedubs you're a dent head

wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums

IkeTG wrote:every post from deedubya is worrying behavior

Super Aggro Crag wrote:you're a poo head!!!!!

TheMythicGhost wrote:You're a moron, but that's really nothing new since you're Deedubya, and really at this point I'm just playing an instrument by speaking since your head is so goddamn empty these words are resonating as they pass through.

Lazengann wrote:What's interesting about deedubya is the guy has no reading skills or comprehension and his ADHD is so severe he can't read through a single thread but he shows up to argue anyway

annoyinggreencatgirl wrote:you really are almost superhumanly retarded dude, holy smokes.

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Hulkamania
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Re: Re: Movement Speed

Postby Hulkamania » Thu Oct 03, 2019 12:54 am #517863

The headmin team currently has no plans to revert back to the fast pace of the old style movement speed.

Things being a bit slower (still faster than a lot of other servers) gives combat a bit more interesting of an edge, or at the least provides more opportunity to react to things before they occur to you. Having someone running in from off screen to instantly shoot you is now made a bit more difficult due to the slower speeds we now operate at.


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