Manuel: What game modes actually fit the server rules?

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Kryson
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Re: Manuel: What game modes actually fit the server rules?

Postby Kryson » Fri Jan 24, 2020 11:31 am #537141

Screemonster wrote:
Kryson wrote:providing sec with something to do

the problem is that most players that trot out this line don't put any consideration into whether sec players want or need "something to do" right now, and certainly not whether the "something" they want is what the tiding shithead in question feels like providing


They should have signed up for assistant if they would rather do chair RP for two hours instead of fighting crime. Of course negative forms of tiding exists, but crime in some form is essential for the game to work.

I must admit i have only played 3 extended rounds on Manuel, but they have all been really awful, worse than a bad extended round on LRP.
Last edited by Kryson on Fri Jan 24, 2020 11:46 am, edited 2 times in total.



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XDTM
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Re: Manuel: What game modes actually fit the server rules?

Postby XDTM » Fri Jan 24, 2020 11:38 am #537143

Kryson wrote:
Screemonster wrote:
Kryson wrote:providing sec with something to do

the problem is that most players that trot out this line don't put any consideration into whether sec players want or need "something to do" right now, and certainly not whether the "something" they want is what the tiding shithead in question feels like providing


They should have signed up for assistant if they would rather do chair RP for two hours instead of fighting crime. Of course negative forms of tiding exists, but crime in some form is essential for the game to work.

I must admit i have only played 3 extended rounds on Manuel, but they have all been really awful, worse than a bad extended round on LRP.


I don't know if these rounds were worse than normal, but consider that you might simply not enjoy the MRP playstyle.

From my point of view a big plus of MRP is not having to deal with people wordlessly greytiding for their own amusement.
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Re: Manuel: What game modes actually fit the server rules?

Postby Kryson » Fri Jan 24, 2020 11:51 am #537144

XDTM wrote:An explicit exception of this caliber would definitely push assistant players back into low-rp territory and we'd be back where we started.


No, as long the crimes are RP flavoured in some way it will be fine, rather than just rushing the spare and tabling sec. Having common criminals is important for another reason, so people are not able to metagame and know that someone doing something shifty = antag. This matters a lot even if people have to pretend they don't know.

XDTM wrote:Hell, it would be nice if assistants actually assisting was the norm instead.

Doing shitty menial tasks for other people is not most peoples idea of fun.

XDTM wrote:I don't know if these rounds were worse than normal, but consider that you might simply not enjoy the MRP playstyle.

Maybe, you would prefer play to second life? Or maybe we should stop trying to tell other people what they enjoy.

XDTM wrote:From my point of view a big plus of MRP is not having to deal with people wordlessly greytiding for their own amusement.

Good, because i have never suggested allowing that.

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Re: Manuel: What game modes actually fit the server rules?

Postby annoyinggreencatgirl » Fri Jan 24, 2020 5:11 pm #537169

Kryson wrote:
XDTM wrote:Hell, it would be nice if assistants actually assisting was the norm instead.

Doing shitty menial tasks for other people is not most peoples idea of fun.
Right... So playing a low ranking member of the station who is there to help people isn't fun if you're RPing the thing they're actually supposed to be doing.
And neither is playing sec, unless you have to constantly arrest tiders.
Hot takes.

Going to repeat what XDTM said; are you sure MRP is for you? Sure doesn't sound like it.

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Re: Manuel: What game modes actually fit the server rules?

Postby Screemonster » Fri Jan 24, 2020 6:47 pm #537183

Kryson wrote:Maybe, you would prefer play to second life? Or maybe we should stop trying to tell other people what they enjoy.

lmao

If you join a game that other people like and you don't like, don't tell them to play a different game when they don't like the idea of changing it in a way that would make them not like it

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Re: Manuel: What game modes actually fit the server rules?

Postby Taylork2 » Fri Jan 24, 2020 6:51 pm #537184

Wizard gamemode CAN work with it, you could have a wizard with polymorph staff, heal staff, and soulstones, create a literal army and RP from there with his army of xenos, ashdrakes, and changlings.

But generally speaking wizard fucking ruins rounds. I'd say wizard events needs to be changed to be less intense and round ending, and not do gay things like changing your identity. Wizard needs a partial revamp on their spells and maybe on some of their equipment, as well as new spells that work better for RP.

Wizard being able to buy a group of assistants that are magicless might work well for making the wizard more of a mastermind that operates from his ship and sends out representatives to interact with the station and people.

The wizard can teleport people to the centcomm z-level, but I've literally never seen a wizard bring people back to his ship.
Wizard gamemode has a ton of opportunity for RP, but I've never seen it used. Hell a wizard and a destruction apprentice could kidnap people like crazy and do hit and run attacks and even RP crew abductions.
But alas, it's never been done due to how unoften wizard modes appears and how literally only 1 person gets to be THE wizard when it happens. If admins do a Raging Mages round it mainly comes down to the three wizards groupthinking they need to kill everyone or having no real choice since after they leave the ship another wizard will be spawned who'll just kill them since the admins(at least in the past) said wizards can do anything, such as slaughter the other wizards with impunity.

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Re: Manuel: What game modes actually fit the server rules?

Postby Farquaar » Fri Jan 24, 2020 8:24 pm #537192

Vekter wrote:Rev is fantastic on MRP - it's so much less HOLE UP IN SEC bullshit. Actually gets kinda fun for once.

Wholeheartedly agree
Kryson wrote:Assistants needs to be given leeway to commit crimes since this is integral to how the game works by providing sec with something to do on extended and providing some cover to antagonists on non-extended. The requirement that you should act like you want to keep your job should be relaxed or done away with for assistants for this reason.

If you are playing medical and have two patients in two hours, or playing sec and have no arrests in the same time frame you are going to have a bad experience. You need a good mix of job gameplay and free form RP gameplay.

If I wanted to deal with tiding assistants, I'd go back to the LRP server.

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Re: Manuel: What game modes actually fit the server rules?

Postby peoplearestrange » Mon Jan 27, 2020 2:56 pm #537521

Kryson wrote:Assistants needs to be given leeway to commit crimes since this is integral to how the game works by providing sec with something to do on extended and providing some cover to antagonists on non-extended. The requirement that you should act like you want to keep your job should be relaxed or done away with for assistants for this reason.

If you are playing medical and have two patients in two hours, or playing sec and have no arrests in the same time frame you are going to have a bad experience. You need a good mix of job gameplay and free form RP gameplay.

This is a tired old excuse often touted by people who greytide regularly.

It usually goes like this:
>Assitant breaks into area to steal shit
>sec gets called/someone reports them/security catch them doing it
>10-20 mins of meaningless hide and seek
>sec hauls them off to bring, hos either lets them go and they do it again only to:
>or they get put in perma/gulag and the disconnect from the game.

Im not saying this is what ALWAYS happens, just 90% of the time its wasted boring samey content with no interesting roleplay potential.

The interesting stuff happens when say a chemist causes an explosion, gets arrested, put on trial for murder/malpractice. Not shit done by some greyshirt because they want attention
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Re: Manuel: What game modes actually fit the server rules?

Postby Sheodir » Mon Jan 27, 2020 3:05 pm #537525

As a resident Sec main in Manuel don't get rid of petty crimes and "tiding", but do get rid of doing it wordlessly like a shitter. If Tom Shmuck the Assistant wanted to steal things for the big money because he's tired of minimum wage that's fine and good, my issue is dealing with the SILENT greytide.
I play Holden Westmacott. Sec/PM main most of the time.

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Re: Manuel: What game modes actually fit the server rules?

Postby Anonmare » Mon Jan 27, 2020 5:32 pm #537564

I like drug trafficking
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Re: Manuel: What game modes actually fit the server rules?

Postby Sheodir » Mon Jan 27, 2020 6:08 pm #537582

Anonmare wrote:I like drug trafficking

I actually just saw the new Mafia PR and was thinking if we could have MRP only gamemodes made for it. Namely a "mafia" or "drug trafficking" gamemode where the antag mafiosos spawn on a mafia shuttle or some sort and have to sneak an ally out of the station which has cocaine up their ass or special black market internal organs or some shit. Station wins by killing or aprehending all mafia whilst keeping the carrier alive, organs/cargo can be indestructible so a new carrier can have the stuff put on them to win the shift.
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Re: Manuel: What game modes actually fit the server rules?

Postby bandit » Tue Jan 28, 2020 12:49 am #537648

gang might actually not be shit on mrp
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Re: Manuel: What game modes actually fit the server rules?

Postby Dr_bee » Tue Jan 28, 2020 11:15 am #537716

bandit wrote:gang might actually not be shit on mrp


Wasnt it completely removed from the code however? Also do not bring back the abomination that was Robustingangs. We already have to deal with the shit that is Robustincult, I dont want to deal with another unbalanced as fuck conversion mode.

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Re: Manuel: What game modes actually fit the server rules?

Postby NecromancerAnne » Tue Jan 28, 2020 11:57 am #537720

bandit wrote:gang might actually not be shit on mrp


If it's the one with turrets and uzis in every gangster hands then no it really fucking isn't.

If it's goon gangs then absolutely.

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