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Re: wizards

Posted: Sun Feb 02, 2020 1:31 am
by Tarchonvaagh
This is my attempt at a "not shit" thread.
Wizard has gained a lot of hatred over the years, and now it's nothing more than a murderbone role, as friendly(ew) or gimmicky wizards either get validhunted, or... don't exist at all. Let's discuss the current state and possible future of this antag. Here are some suggestions:

Re: wizards

Posted: Sun Feb 02, 2020 1:41 am
by NoxVS
Disabling in config seems like the best method so admins can still do events with it or the individual spells. Maybe even incorporate some of the tamer spells into other modes

Re: wizards

Posted: Sun Feb 02, 2020 2:58 am
by Arianya
The "hatred" of wizard has very often been a overstated forum thing vs popularity in in-game polls, so you're gonna have a hard time convincing the headmins that now is the Time:tm: to remove Wizard

Re: wizards

Posted: Sun Feb 02, 2020 3:27 am
by wesoda25
Just make a poll in game

Re: Re: wizards

Posted: Sun Feb 02, 2020 3:50 am
by Horza
Just remove summon guns/summon events/body-mind-face-swaps, don't make the round end immediately on wiz death before a certain point into the round (or at all), and nobody would have any problems with wizzes. The only salt I've ever seen from wiz rounds have been due to these things, especially events and swaps.

Re: Re: wizards

Posted: Sun Feb 02, 2020 4:30 am
by nianjiilical
Horza wrote:Just remove summon guns/summon events/body-mind-face-swaps, don't make the round end immediately on wiz death before a certain point into the round (or at all), and nobody would have any problems with wizzes. The only salt I've ever seen from wiz rounds have been due to these things, especially events and swaps.
literally this

im going to be very salty if wiz gets removed/disabled without at least a test merge of a pr that stops rounds from ending when wizards die

hell if people think its too boring like that just make wizard death raise the chances of side antags spawning for the rest of the round

Re: Re: wizards

Posted: Sun Feb 02, 2020 9:00 am
by Tlaltecuhtli
replacing the events that nobody likes like name swap, mind swap, race swap with something more RPG style (maybe some cool ghost roles that fight against/for crew would fix summon events
make summon magic/guns/braincancer timed to end after 10 min and delete all guns
and maybe adding less deadly and more annoying to deal/fun spells so wiz are more likely to buy summon a 9x9 square of banana peels over fireball+blink+rod+traps+jaunt cancer combo
rest is fixed by dynamic on all servers ?

oh right there is antag freeze for the whole year so we cant fix shit about antags

Re: Re: wizards

Posted: Sun Feb 02, 2020 9:50 am
by cacogen
the antag freeze ended like yesterday

Re: Re: wizards

Posted: Sun Feb 02, 2020 10:24 am
by Dr_bee
Part of me thinks Wizard would make a great midround neutral/hostile antag like the space ninja is.

It would be interesting for wizards to get "protect" objectives, or other such not directly hostile objectives. I mean, space wizards are supposed to be crazy, so it makes sense for them to want to protect some joe schmo or help someone if some silly divination says they will gain something if they do.

This would also give wizard a place on the RP server.

Re: wizards

Posted: Sun Feb 02, 2020 11:41 am
by Sheodir
Making the round not end on wizard death would fix most of the problems with wizard. Seeing the station try to function post wizard fuckery could be fun.

Re: wizards

Posted: Sun Feb 02, 2020 12:38 pm
by Tarchonvaagh
What about removing/nerfing murder-y spells like fireball, timestop, mutate etc?

Re: wizards

Posted: Sun Feb 02, 2020 3:44 pm
by Farquaar
Tarchonvaagh wrote:What about removing/nerfing murder-y spells like fireball, timestop, mutate etc?
Leave them. Wizards shouldn’t be toothless. It ought to still be dangerous to approach a wizard.

Re: wizards

Posted: Sun Feb 02, 2020 8:27 pm
by EagleWiz
There's a handful of problem spells (summon magic is always stupid, summon events is almost always bad, maybe summon guns but only because of the other problem spells, blood demon should require higher population, etc) but a good wizard round is pretty fun. I don't see why it would require removal or a total rework.