Manuel Desperately Needs a Raised Pop Cap

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Sheodir
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Manuel Desperately Needs a Raised Pop Cap

Post by Sheodir » #539235

It's straining under 50. People dc and can't come back into the shift, 50 is too low for all departments to be properly staffed. Please raise it to 70 - if the concern are the RP standards get more hired help, there is always a hungry janitor near you wanting to admin.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by RaveRadbury » #539236

BYOND memberships are inexpensive and let you bypass the pop cap. You also get ooc name color, ghost customizations, and five more character slots.

Not saying that this should be the solution, just offering it as a suggestion for getting by in the meantime.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by cacogen » #539299

oh so that actually is the reason why i'm allowed on there i thought i was a ghost in the shell
becoming a byond member is genuinely very cheap and gains you 23% more customer impressions in OOC
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by PKPenguin321 » #539315

Agreed, if not 70 then 60. We're usually shy a subdepartment or two and a handful of heads of staff. About 10 more people minimum would fill that void.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by annoyinggreencatgirl » #539317

PKPenguin321 wrote:Agreed, if not 70 then 60. We're usually shy a subdepartment or two and a handful of heads of staff. About 10 more people minimum would fill that void.
A recurring problem I see is packed shifts of 50+ people where there's something like, only a sec officer and a detective. Having understaffed sec or no sec is awful but once the player count is filled in a shift it is what it is.
What about raising the pop cap and limiting assistant to like 5 slots?
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by cacogen » #539318

if you limit assistant they play assistant in other roles
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by Cobby » #539352

The more pop there is the more chaotic it gets which generally is not what you want out of Manuel.

In a perfect world being afk for a certain amount of time would make you lose your spot so someone else can join.

I don’t think raising the cap is gonna encourage people to join sec/head roles. If I see low sec and high pop I’m not picking either.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by crashmatusow » #539358

cacogen wrote:if you limit assistant they play assistant in other roles
Shitters get the hammer on manuel so this isn’t really a problem.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by cacogen » #539363

Cobby wrote:In a perfect world being afk for a certain amount of time would make you lose your spot so someone else can join.
it does kick you if you're afk for 10 minutes but maybe you meant job slot
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by confused rock » #539365

I think having 90 players would still be less chaotic then how we have about a 20% chance per department for a head of staff.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by Cobby » #539423

If your sole issue is head participation/hiring, make rev near nonexistant or just remove it from manuel.

I disagree with the lack of a head somehow being more of an issue / causing chaos than an extra 40 players you now have to share space with on the map.

If people are playing for the additional ruleset then the solution should be more servers dedicated to the rulelist rather than having to play tenant house on 1 while the others dance around 5pop. If not, go on basil and help admins escort these players by F1'ing.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by PKPenguin321 » #539424

+10 players will not chaos "indescribable chaos"
And side note but in-game chaos isn't bad, at least towards the end of a round
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by confused rock » #539432

I don't think Manuel will have issues with chaos when I've seen it have 5 admins to 50 people, but perhaps there's another solution to there being more people of which some might reduce chaos and some might increase it. Perhaps a ruleset that would increase the servers roleplay standards, maybe?
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by cybersaber101 » #539434

PKPenguin321 wrote:+10 players will not chaos "indescribable chaos"
And side note but in-game chaos isn't bad, at least towards the end of a round
I agree. Rounds can slow down as time goes on and a higher starting amount of players will keep things more interesting longer i.e more conflicts and interaction.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by RaveRadbury » #539437

confused rock wrote:I don't think Manuel will have issues with chaos when I've seen it have 5 admins to 50 people, but perhaps there's another solution to there being more people of which some might reduce chaos and some might increase it. Perhaps a ruleset that would increase the servers roleplay standards, maybe?
At this point the kind of player that would put down some money to get around pop cap is easier to qualify than trying to increase standards, considering that at this point we're still using a lightly adapted goon MRP ruleset. We're just now starting to get the kind of policy discussions that could move our ruleset forward, it's going to take time.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by Sheodir » #539438

I am a BYOND member I also happen to be a bit sick of not having departments fully staffed

+10 players will not burn anything down, will have less people accidentally SSDing themselves to oblivion and whilst I like the more stable rounds might make them just a tiny bit more chaotic to stop post 2 hour mark depression, which seems to hit often.
I play Holden Westmacott. Sec/PM main most of the time.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by Lazengann » #539442

Just bump it up by 5 at a time until it feels nice
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by Cobby » #539448

https://tgstation13.org/parsed-logs/man ... config.txt

nani

Code: Select all

## Uncomment for 'soft' population caps, players will be warned while joining if the living crew exceeds the listed number.
SOFT_POPCAP 70

## Message for soft cap
SOFT_POPCAP_MESSAGE Be warned that the server is currently serving a high number of users, consider using alternative game servers.

## Uncomment for 'hard' population caps, players will not be allowed to spawn if the living crew exceeds the listed number, though they may still observe or wait for the living crew to decrease in size.
HARD_POPCAP 90

## Message for hard cap
HARD_POPCAP_MESSAGE The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers.

## Uncomment for 'extreme' population caps, players will not be allowed to join the server if living crew exceeds the listed number.
EXTREME_POPCAP 90
My preferred values
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Code: Select all

## Uncomment for 'soft' population caps, players will be warned while joining if the living crew exceeds the listed number.
SOFT_POPCAP 50

## Message for soft cap
SOFT_POPCAP_MESSAGE Be warned that the server is currently serving a high number of users, consider using alternative game servers.

## Uncomment for 'hard' population caps, players will not be allowed to spawn if the living crew exceeds the listed number, though they may still observe or wait for the living crew to decrease in size.
HARD_POPCAP 60

## Message for hard cap
HARD_POPCAP_MESSAGE The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers.

## Uncomment for 'extreme' population caps, players will not be allowed to join the server if living crew exceeds the listed number.
EXTREME_POPCAP 70
but replace living with active living (AKA people who have closed the client either through X or AFK-kick do not attribute to the counter if this is not already the case)
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by RaveRadbury » #539475

Cobby wrote:<really great post>
These numbers sound good, but what's really sticking out to me is the extreme pop cap. We should definitely be making use of that currently.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by Anuv » #539480

just remove the popcap completely, bagil is stable again and no one cares
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by annoyinggreencatgirl » #539810

RaveRadbury wrote:
Cobby wrote:<really great post>
These numbers sound good, but what's really sticking out to me is the extreme pop cap. We should definitely be making use of that currently.
A couple people I've talked to said they had problems doing gimmicks involving ghost roles, even late into rounds, because there's just not a lot of observer gang around. Raising the extreme pop cap would help with that right?
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by crashmatusow » #539813

annoyinggreencatgirl wrote:
RaveRadbury wrote:
Cobby wrote:<really great post>
These numbers sound good, but what's really sticking out to me is the extreme pop cap. We should definitely be making use of that currently.
A couple people I've talked to said they had problems doing gimmicks involving ghost roles, even late into rounds, because there's just not a lot of observer gang around. Raising the extreme pop cap would help with that right?
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by Mickyan » #541727

I thought this put into perspective how much we need this

Here's what Manuel at full capacity often looks like, notice how many departments are deserted despite the almost complete lack of assistants
Screenshot_6.png
ImageI play on Manuel as Swanni, the brain-damaged moth.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by RaveRadbury » #541729

Seeing as we'll soon have another MRP server, expanding the popcap at this point will be problematic. Assuming that we split the pop in half between the two, we need some more time for new players to enter the space and acclimate to the community culture. If we raise the popcap at this point we're going to risk the servers being overwhelmed by new players (similar arguments have existed for why Sybil was kept at lowpop)

Mickyan's screenshots is a good and important point, but we need the EU MRP server up and both servers stable again before we can justify raising popcap.

Having that said, I think that a small raise to the extreme popcap would still be warranted even under these conditions.
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by oranges » #542125

remember when 30 players was high pop
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Re: Manuel Desperately Needs a Raised Pop Cap

Post by cybersaber101 » #542132

oranges wrote:remember when 30 players was high pop
Boomer.

In all seriousness ya, id say an extra 5 or 10 slots would be great for peak hours. but as has been said good to wait tell the eu mrp server is running.
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