Going to centcom before round-end: Actually Bad?

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Going to centcom before round-end: Actually Bad?

Post by Shadowflame909 » #555988

So far as I know admins will tell you to not go to centcomm with a "knock it off" and teleport you back on the station because of centcomm being a literal death squad end-game item pinata that other people like antags can't follow you too easily.

I feel like the first is kind of a code issue. Why does centcomm have death squad gear when admins can manually spawn that if they need it, unless if it's for player use? What kind of ban-bait memery is that?

The second thing is if someone figures out some new exploit to get to centcomm. (Old ones being emagging an ERT shuttle which got removed. Or glitching onto the cargo shuttle. Most likely through teleportation.) Wouldn't that technically make it so that antags, etc, could then follow their target and successfully do whatever their objective is?

This whole Centcom stuff feels like a snake swallowing its own tail. All these code workarounds and admin blocks to try and prevent someone from getting to the end-game before everyone else.

My final thing to point out is that the space ninja basically violates the whole "no going to centcomm early" rule when he spawns. Since his net does send you to the centcomm z-level, green texting escape alive and preventing others from interacting with you, as your in this hugbox hotel. (Basically centcomm.)

Ultimatum: Going to centcomm early is an unwritten no-no rule that I basically want to be written down. Because as far as I can see it's not against the rules anywhere. Or, I would like it to be allowed and maybe have that epic gamer gear removed/allowed too.

Someone got onto the admin z-level where admins do stuff and test things. The game is leaking into the testing era. But with all of the weird-weird-weird loopholes of this whole thing. Like the Thunderdome camera in the bar, and space ninja den. Is there really anything to hide from the players on an average round? Especially when we have roles that admins spawn there anyways. We trust the ERT being there, do we not?
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Re: Going to centcom before round-end: Actually Bad?

Post by Armhulen » #555989

The real reason we don't want you there is because the syndicate base is there, the titlescreen is there, the shuttles go there when transporting, the holodeck templates are there, the team death match is there... i could go on all day long about the reasons admins should not be letting players onto that zlevel, it's not just centcom sitting there by itself

and by the way, if you thought i went through every reason: the secret rupee room is there... etc etc etc. DON'T LET THEM STAY!
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Re: Going to centcom before round-end: Actually Bad?

Post by wesoda25 » #555990

not gonna bother to read anything you wrote but its not an issue, if theres a code exploit its fixed and if a player just gets there admins can handle it
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Re: Going to centcom before round-end: Actually Bad?

Post by Shadowflame909 » #555991

Armhulen wrote:The real reason we don't want you there is because the syndicate base is there, the titlescreen is there, the shuttles go there when transporting, the holodeck templates are there, the team death match is there... i could go on all day long about the reasons admins should not be letting players onto that zlevel, it's not just centcom sitting there by itself

and by the way, if you thought i went through every reason: the secret rupee room is there... etc etc etc. DON'T LET THEM STAY!
This is very very true. But going to any one of those places via space will kick you out of the centcomm z-level. Unless it's specifically in centcomm.

The code has accounted for everything.

Now let's fill in this black hole blank rule with something.
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Re: Going to centcom before round-end: Actually Bad?

Post by actioninja » #555995

This is a literal nonissue, I don't see what the rule change should even be.
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Re: Going to centcom before round-end: Actually Bad?

Post by PKPenguin321 » #555996

NOOOOOO YOU CANT JUST TELEPORT ME BACK TO THE STATION I NEED MY PULSE RIFLEEE NOOOO
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Re: Going to centcom before round-end: Actually Bad?

Post by Shadowflame909 » #555999

No situation lead to this. Just a little bit of thinking like PK penguins meme and me realizing it wasn't an actual written rule.

It makes sense to enforce, but every players gonna accidentally get to centcomm before round end. Maybe rulify it to prevent that first centcomm bwoink.

Edit: Check em
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Re: Going to centcom before round-end: Actually Bad?

Post by Armhulen » #556001

Shadowflame909 wrote: This is very very true. But going to any one of those places via space will kick you out of the centcomm z-level. Unless it's specifically in centcomm.
wrong

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Re: Going to centcom before round-end: Actually Bad?

Post by Nabski » #556002

PKPenguin321 wrote:NOOOOOO YOU CANT JUST TELEPORT ME BACK TO THE STATION I NEED MY PULSE RIFLEEE NOOOO
One of the mech equipments on the wiki used to say the only way to get it is to go to centcom and get it from a mech there. It read like "this is a thing you can maybe pull off"
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Re: Going to centcom before round-end: Actually Bad?

Post by XivilaiAnaxes » #556007

I mean you don't get banned from Centcomm glitches, admins just kick you out because they're supposed to. It's not like you're ruining the shift.
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Re: Going to centcom before round-end: Actually Bad?

Post by TheWiznard » #556009

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Re: Going to centcom before round-end: Actually Bad?

Post by BeeSting12 » #556010

Going to centcomm is in the game rules, it's called an exploit. How each admin handles you exploiting is up to them, a teleport/knock it off is the best way to do it imo. If you don't report the exploit then you probably should be noted or banned.

edit: Relevant ban appeal I made a while back in which this actually happened: https://tgstation13.org/phpBB/viewtopic ... 34&t=12269
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Re: Going to centcom before round-end: Actually Bad?

Post by oranges » #556012

Shadowflame909 wrote:I feel like the first is kind of a code issue. Why does centcomm have death squad gear when admins can manually spawn that if they need it, unless if it's for player use? What kind of ban-bait memery is that?
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Re: Going to centcom before round-end: Actually Bad?

Post by MrStonedOne » #556025

I feel like the first is kind of a code issue. Why does centcomm have death squad gear when admins can manually spawn that if they need it, unless if it's for player use? What kind of ban-bait memery is that?
I'm not going to entertain the idea that the game must prevent the players from breaking the rules. The whole point of having a rules based rpg game instead of a limitations based rpg game is that it allows for situations and scenarios not thought through by the game devs. Emergent gameplay is king here.

I know it means nothing to us now, we've all seen byond the veil, but to new players, having all of centcom's intricate rooms and equipment visible is magical. Maybe it was only me, but back when new centcom came out, I used to love zooming around centcom as a ghost, imagining functions for all of the rooms, imagining a centcom that's fully staffed by players throughout the round, full blown processing queues for arriving e-shuttles with medical teams and security details.

Having the equipment actually there lends to that creative process.

tl;dr: shadow: I do not think you are autist enough to truly appreciate this game.
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Re: Going to centcom before round-end: Actually Bad?

Post by NoxVS » #556026

Its already considered an exploit, there isn't a need for a rule specifically stopping you from getting there.
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Re: Going to centcom before round-end: Actually Bad?

Post by deedubya » #556027

MrStonedOne wrote:I'm not going to entertain the idea that the game must prevent the players from breaking the rules. The whole point of having a rules based rpg game instead of a limitations based rpg game is that it allows for situations and scenarios not thought through by the game devs. Emergent gameplay is king here.

I know it means nothing to us now, we've all seen byond the veil, but to new players, having all of centcom's intricate rooms and equipment visible is magical. Maybe it was only me, but back when new centcom came out, I used to love zooming around centcom as a ghost, imagining functions for all of the rooms, imagining a centcom that's fully staffed by players throughout the round, full blown processing queues for arriving e-shuttles with medical teams and security details.

Having the equipment actually there lends to that creative process.

tl;dr: shadow: I do not think you are autist enough to truly appreciate this game.
Considering this, and the fact that actual ghostroles can spawn on centcom and travel back and forth between it nearly at will, it might be worth considering giving centcom it's own actual isolated z-level, separate from what would then become the admin z-level.

Maybe it should be accessible for the truly creative and dedicated. Maybe it should see more use during special events. Maybe all the effort mappers of the past have put into making centcom as nice looking as it is should have the opportunity to be appreciated a bit more.
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Re: Going to centcom before round-end: Actually Bad?

Post by oranges » #556065

It's wonderful because they put the effort in knowing it would be barely used by anyone but admins.

It's like the flange on the bottom of the cart that the blacksmith spends extra time on, he knows that nobody else will see it, but he knows he will see that cart every day, and knows the flange is there.

That's craftsmanship
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Re: Going to centcom before round-end: Actually Bad?

Post by Arianya » #556108

Also this isn't really a rules issue since if you get there by accident (somehow) then it's not gonna get you told off, just yeeted back to station.

If you're maliciously exploiting a bug (which basically every means of getting to centcomm which isn't the escape shuttle/the ERT shuttle/admin invoked is) then you'll be told to report the bug and not exploit it, and if you then exploit the bug that's already against the rules.

This feels like a policy discussion in search of a problem.
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Re: Going to centcom before round-end: Actually Bad?

Post by cacogen » #556121

once i stowed on the shuttle at arrivals and it actually left and a guy welcomed me to centcom and i walked around it was the bee's knees
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Re: Going to centcom before round-end: Actually Bad?

Post by actioninja » #556231

Arianya wrote:Also this isn't really a rules issue since if you get there by accident (somehow) then it's not gonna get you told off, just yeeted back to station.

If you're maliciously exploiting a bug (which basically every means of getting to centcomm which isn't the escape shuttle/the ERT shuttle/admin invoked is) then you'll be told to report the bug and not exploit it, and if you then exploit the bug that's already against the rules.

This feels like a policy discussion in search of a problem.
Even if you do intentionally exploit it as long as you only do it once and then report it I've never seen an admin actually get mad about it.
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Re: Going to centcom before round-end: Actually Bad?

Post by XivilaiAnaxes » #556307

Arianya wrote:maliciously exploiting a bug (which basically every means of getting to centcomm which isn't the escape shuttle/the ERT shuttle/admin invoked is)
How is exploration malicious?
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Re: Going to centcom before round-end: Actually Bad?

Post by BeeSting12 » #556308

XivilaiAnaxes wrote:
Arianya wrote:maliciously exploiting a bug (which basically every means of getting to centcomm which isn't the escape shuttle/the ERT shuttle/admin invoked is)
How is exploration malicious?
It's not until you do it a second time. First time is okay because that's the discovery of the exploit. After that you need to report it on github or to the admins so they can submit a report and not use the exploit. And if you use the exploit to fuck with stuff such as the shuttle or other important things then that too is malicious.
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Re: Going to centcom before round-end: Actually Bad?

Post by Not-Dorsidarf » #556376

oranges wrote:It's wonderful because they put the effort in knowing it would be barely used by anyone but admins.

It's like the flange on the bottom of the cart that the blacksmith spends extra time on, he knows that nobody else will see it, but he knows he will see that cart every day, and knows the flange is there.

That's craftsmanship
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Re: Going to centcom before round-end: Actually Bad?

Post by Vekter » #556396

This isn't a rules thing, there's not supposed to be any legitimate way to get to Centcomm that doesn't involve riding the ferry or the escape shuttle. If there is, it's considered an exploit and we expect you to report it.
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Re: Going to centcom before round-end: Actually Bad?

Post by Coconutwarrior97 » #557696

Players winding up at centcomm has been handled without much issue, and we see no reason to add any specific rules regarding it.

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