remove all non-event hall servers from the hub

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angelstarri
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remove all non-event hall servers from the hub

Post by angelstarri » #557090

it's time to stop
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Re: remove all non-event hall servers from the hub

Post by cybersaber101 » #557098

I like to think it's karma.
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Istoprocent1
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Re: remove all non-event hall servers from the hub

Post by Istoprocent1 » #557102

And go back to few hours of barely 50 pop Terry, because the map voting system literally drove people away? No thanks. Keep them on the hub.

A better solution would be capping all the servers at 60-64 players. This probably reduces lag as well as distribute the people.
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wesoda25
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Re: remove all non-event hall servers from the hub

Post by wesoda25 » #557112

Istoprocent1 wrote:And go back to few hours of barely 50 pop Terry, because the map voting system literally drove people away? No thanks. Keep them on the hub.
MAP VOTE SYSTEM KILLED MY DAD FUCK SHIT FUCK
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Flatulent
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Re: remove all non-event hall servers from the hub

Post by Flatulent » #557374

Hubbies and event ?️allers make me feel a lot of pain so I agree with the statement
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Re: remove all non-event hall servers from the hub

Post by RaveRadbury » #557380

Add all the LRP servers to the hub, re-evaluate when the pandemic is over.
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Re: remove all non-event hall servers from the hub

Post by cybersaber101 » #557383

RaveRadbury wrote:Add all the LRP servers to the hub, re-evaluate when the pandemic is over.
That won't solve anything, population will not split neatly, one server is going to be absolutely loaded with people then a runner up with few followed by 2 very low/low pop. And you know whats going to happen? whatever server becomes lowpop the regulars there are going to complain and ask for things changed just like right now and the server filled with hubbies will complain about hubbies, just like right now.

Population doesnt come out of thin air, some servers will grow dark then come back over time.
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Re: remove all non-event hall servers from the hub

Post by RaveRadbury » #557399

cybersaber101 wrote:That won't solve anything, population will not split neatly, one server is going to be absolutely loaded with people then a runner up with few followed by 2 very low/low pop. And you know whats going to happen? whatever server becomes lowpop the regulars there are going to complain and ask for things changed just like right now and the server filled with hubbies will complain about hubbies, just like right now.

Population doesnt come out of thin air, some servers will grow dark then come back over time.
Consider that when hubbies look through the server list, if they've enjoyed EH but maybe they are feeling salty about a round and they want to go somewhere else, they go to Sybil. This isn't unlike the relationship between bagil and sybil. The reason we keep Sybil at a lower pop is to provide an alternate space that is intended to be lower pop to discourage pop chasers.

When Sybil is capping out it usually means that enough players have gone there from the other servers such that a tipping point has been reached and its attracting popchasers.

Imsxz has talked about this highpop effect.

Hubbing all the LRP servers will fix the problem.
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Re: remove all non-event hall servers from the hub

Post by Tlaltecuhtli » #557404

cap servers to 70 because over that it cant handle and the time dilation gets stuck at 50%
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Re: remove all non-event hall servers from the hub

Post by wabash » #557456

RaveRadbury wrote:Add all the LRP servers to the hub, re-evaluate when the pandemic is over.
This and capping servers to about 60 as previously suggested would fix most issues.
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wesoda25
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Re: remove all non-event hall servers from the hub

Post by wesoda25 » #557457

60 is too low, 80 is good for lrp
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CPTANT
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Re: remove all non-event hall servers from the hub

Post by CPTANT » #557458

Removing from the hub is short sighted. The influx of new players is needed to keep the servers alive.
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Re: remove all non-event hall servers from the hub

Post by Tarchonvaagh » #557510

k
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BeeSting12
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Re: remove all non-event hall servers from the hub

Post by BeeSting12 » #557517

Old player retention is great and all but we need more new players or eventually the servers will die. The hub is the easiest way to get new players as the only work really needed on our part is to have admins on so the bad ones get banned. Switching around which server is the hub server or making them all the hub server will do nothing to help. If we hub all the servers, one server will still accrue more players just because people join the one with the most players. If we hub one server, it will get a ton of players and the regulars will bitch about the hubbies anyway. The point is, I doubt you can "fix" this because it's normal.

In terms of the uneven populations on both servers: this is natural. It rotates a lot. Right now terry is the high pop server for EU and event hall is the low pop server for EU. Bagil is the low pop server for the US and Sybil is the high pop server. In a couple months, the roles will be reversed. A lot of people don't play based on server loyalty, but based on where the high player count is. It's a lot funner to play with more people than less (to a certain point). When I started playing four years ago Sybil was the high pop server and we have gone through several cycles of population loss and growth of Sybil since then.
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Re: remove all non-event hall servers from the hub

Post by SkeletalElite » #557522

BeeSting12 wrote:If we hub all the servers, one server will still accrue more players just because people join the one with the most players. If we hub one server, it will get a ton of players and the regulars will bitch about the hubbies anyway. The point is, I doubt you can "fix" this because it's normal.
This is fine because I want bagil to actually have players and dynamic > secret
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Re: remove all non-event hall servers from the hub

Post by wabash » #557596

BeeSting12 wrote:Old player retention is great and all but we need more new players or eventually the servers will die. The hub is the easiest way to get new players as the only work really needed on our part is to have admins on so the bad ones get banned. Switching around which server is the hub server or making them all the hub server will do nothing to help. If we hub all the servers, one server will still accrue more players just because people join the one with the most players. If we hub one server, it will get a ton of players and the regulars will bitch about the hubbies anyway. The point is, I doubt you can "fix" this because it's normal.

In terms of the uneven populations on both servers: this is natural. It rotates a lot. Right now terry is the high pop server for EU and event hall is the low pop server for EU. Bagil is the low pop server for the US and Sybil is the high pop server. In a couple months, the roles will be reversed. A lot of people don't play based on server loyalty, but based on where the high player count is. It's a lot funner to play with more people than less (to a certain point). When I started playing four years ago Sybil was the high pop server and we have gone through several cycles of population loss and growth of Sybil since then.

Your statement of one server getting more players is correct, this is bound to happen but if you hub both there is at least a chance of Bagil being high pop, if you hub one and not the other you force high pop onto the server with the Hub. Try capping player counts to 60-70 and hubbing both and you will see Bagil will pull ahead, I mostly play on bagil because it is dynamic.
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saprasam
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Re: remove all non-event hall servers from the hub

Post by saprasam » #557656

if we get hubbies that means it's just easier for me to break into the caps office to speedrun the spare
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