disable weapons on syndicate uplink on low pop

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angelstarri
Joined: Sun Aug 26, 2018 4:03 am
Byond Username: Angelstarri

disable weapons on syndicate uplink on low pop

Post by angelstarri » #557384

low pop murderbone with syndicate weapons is mega cringe

making traitors only use gadgets for the purpose of being sneaky and stealthy is infinitely more fun and engaging than retard with desword killing the 10 people in the server then leaving
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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
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Istoprocent1
Joined: Mon Nov 20, 2017 3:14 pm
Byond Username: istoprocent

Re: disable weapons on syndicate uplink on low pop

Post by Istoprocent1 » #557388

Implying that 10 pop is playable - everybody has AA and its boring. Disabling traitor weapons is kinda moot.
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Flatulent
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Joined: Thu Nov 28, 2019 8:36 am
Byond Username: FlatulentIndustrialist
Location: Sao Paulo, Brazil

Re: disable weapons on syndicate uplink on low pop

Post by Flatulent » #557392

angelstarri wrote:low pop is mega cringe
fixed that for you
we shouldn’t balance around lowpop it’s not a playable experience anyway
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
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Arianya
In-Game Game Master
Joined: Tue Nov 08, 2016 10:27 am
Byond Username: Arianya

Re: disable weapons on syndicate uplink on low pop

Post by Arianya » #557411

this sounds like a code change, not a policy one.
Frequently playing as Aria Bollet on Bagil & Scary Terry

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Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: disable weapons on syndicate uplink on low pop

Post by Tlaltecuhtli » #557427

make lobbys not start when pop < 10, like it was a while ago? , fuck those 3 niggers who want to test their epic xenobio tecnique on ghost server they can go on mrp if they want to not interact with humans
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XivilaiAnaxes
Joined: Sat May 11, 2019 7:13 am
Byond Username: XivilaiAnaxes

Re: disable weapons on syndicate uplink on low pop

Post by XivilaiAnaxes » #557707

Tlaltecuhtli wrote:make lobbys not start when pop < 10, like it was a while ago? , fuck those 3 niggers who want to test their epic xenobio tecnique on ghost server they can go on mrp if they want to not interact with humans
There's plenty of dead servers to do this on anyway
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
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Coconutwarrior97
In-Game Game Master
Joined: Fri Oct 06, 2017 3:14 am
Byond Username: Coconutwarrior97

Re: disable weapons on syndicate uplink on low pop

Post by Coconutwarrior97 » #562222

This is a code change, not our territory.
Headmin Votes:
Coconutwarrior97: Code, not policy.
Phuzzylodgik: Code, not policy.
TWATICUS Code, not policy.
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