Enable widescreen

Ask and discuss policy about game conduct and rules.

Moderators: In-Game Game Master, In-Game Head Admins

Forum rules
Read these board rules before posting or you'll get reprimanded.
Threads without replies for 30 days will be automatically locked.
User avatar
angelstarri
 
Joined: Sun Aug 26, 2018 4:03 am
Byond Username: Angelstarri

Enable widescreen

Postby angelstarri » Sun Apr 26, 2020 6:13 am #558327

The boomer administration never resolved anything of this. Will the gamer administration finally bring TG to 21st century standards?
Image
Code: Select all
I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.



cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: Enable widescreen

Postby cacogen » Sun Apr 26, 2020 6:25 am #558329

nobody has 4:3 screens anymore aside from homeless slavs squatting in derelict commie blocks and they have their own server
technokek wrote:Cannot prove this so just belive me if when say this

User avatar
PKPenguin321
In-Game Game Master
 
Joined: Tue Jul 01, 2014 7:02 pm
Location: U S A, U S A, U S A
Byond Username: PKPenguin321
Github Username: PKPenguin321

Re: Enable widescreen

Postby PKPenguin321 » Sun Apr 26, 2020 6:26 am #558331

Don't, it gives you more view range horizontally than vertically for no reason. Imagine escaping sightlines more easily by going up instead of going left completely arbitrarily. It's really stupid
"but muh big monitor"
fuck you i also have a big monitor but the game works perfectly fine with a square display instead of a wack rectangle. a tile-based top down game does not need higher "FOV," it's not a fucking FPS where you can reasonably have wider view range than you have taller.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image

User avatar
BeeSting12
 
Joined: Sat Apr 16, 2016 1:11 am
Location: 'Murica
Byond Username: BeeSting12
Github Username: BeeSting12

Re: Enable widescreen

Postby BeeSting12 » Sun Apr 26, 2020 7:25 am #558343

PKPenguin321 wrote:Don't, it gives you more view range horizontally than vertically for no reason. Imagine escaping sightlines more easily by going up instead of going left completely arbitrarily. It's really stupid
"but muh big monitor"
fuck you i also have a big monitor but the game works perfectly fine with a square display instead of a wack rectangle. a tile-based top down game does not need higher "FOV," it's not a fucking FPS where you can reasonably have wider view range than you have taller.

basically this.

i have a 16:9 monitor and i was not a huge fan. the most i can say for it is that it was tolerable.
Edward Sloan, THE LAW
Melanie Flowers, Catgirl
Borgasm, Cyborg
Spoiler:
OOC: Hunterh98: to be fair sloan is one of the, if not the, most robust folks on tg

DEAD: Schlomo Gaskin says, "sloan may be a faggot but he gets the job done"

DEAD: Rei Ayanami says, "YOU'RE EVERYWHERE WHERE BAD SHIT IS HAPPENING"
DEAD: Rei Ayanami says, "IT'S ALWAYS FUCKING EDWARD SLOAN"
oranges wrote:Bee sting is honestly the nicest admin, I look forward to seeing him as a headmin one day


[2020-05-21 01:21:48.923] SAY: Crippo/(Impala Chainee) "Shaggy Voice - She like... wants to get Eiffel Towered bro!!" (Brig (125, 166, 2))

hows my driving?

Tlaltecuhtli
 
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: Enable widescreen

Postby Tlaltecuhtli » Sun Apr 26, 2020 7:32 am #558345

PKPenguin321 wrote:Don't, it gives you more view range horizontally than vertically for no reason. Imagine escaping sightlines more easily by going up instead of going left completely arbitrarily. It's really stupid
"but muh big monitor"
fuck you i also have a big monitor but the game works perfectly fine with a square display instead of a wack rectangle. a tile-based top down game does not need higher "FOV," it's not a fucking FPS where you can reasonably have wider view range than you have taller.


what do you mean? this already happens

Image



rectangle is better only problem is black blindlness screens are still a small square when wide is enabled so you can see in the additional squares

PostThis post was deleted by Arianya on Sun Apr 26, 2020 10:27 am.
Reason: Shitposts go in the hut

User avatar
Arianya
In-Game Game Master
 
Joined: Tue Nov 08, 2016 10:27 am
Byond Username: Arianya

Re: Enable widescreen

Postby Arianya » Sun Apr 26, 2020 10:28 am #558354

Realistically we should probably just run a poll to see what size screen most people have (in resolution i.e. 1920 x 1080) and make a decision on widescreen based on that.


Tlaltecuhtli wrote:rectangle is better only problem is black blindlness screens are still a small square when wide is enabled so you can see in the additional squares


I mean, that's a bug which is more liable to be fixed if widescreen is enabled.
Frequently playing as Aria Bollet on Bagil & Scary Terry

Source of avatar is here: https://i.imgur.com/hEkADo6.jpg

User avatar
Arianya
In-Game Game Master
 
Joined: Tue Nov 08, 2016 10:27 am
Byond Username: Arianya

Re: Enable widescreen

Postby Arianya » Sun Apr 26, 2020 10:31 am #558355

As a reminder, this is what 1920x1080 with no stretching of the game viewport looks like:

Spoiler:
Image


I think we can agree we're a bit beyond the era when this was the median display size.
Frequently playing as Aria Bollet on Bagil & Scary Terry

Source of avatar is here: https://i.imgur.com/hEkADo6.jpg

User avatar
MrStonedOne
Host
 
Joined: Mon Apr 14, 2014 10:56 pm
Byond Username: MrStonedOne
Github Username: MrStonedOne

Re: Enable widescreen

Postby MrStonedOne » Sun Apr 26, 2020 11:04 am #558356

That's not an argument for widescreen, that's an argument for increasing the default icon size.

Maybe the discussion should be around increasing the view range? its currently 7 (15x15), but it could be 8 (17x17) as well as the default icon scale.
Forum/Wiki Administrator, Server host, Database King, Master Coder

MrStonedOne on Reddit(banned), Steam, IRC, Skype Discord.

Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken

User avatar
terranaut
TGMC Lead
 
Joined: Fri Jul 18, 2014 11:43 pm
Byond Username: Terranaut

Re: Enable widescreen

Postby terranaut » Sun Apr 26, 2020 11:05 am #558357

HDstation13 when
Image

Tell me I'm a good monki: viewtopic.php?f=75&t=24558

Tlaltecuhtli
 
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: Enable widescreen

Postby Tlaltecuhtli » Sun Apr 26, 2020 1:35 pm #558374

MrStonedOne wrote:That's not an argument for widescreen, that's an argument for increasing the default icon size.

Maybe the discussion should be around increasing the view range? its currently 7 (15x15), but it could be 8 (17x17) as well as the default icon scale.

not sure if its integrated to byond but is it possible to make the bar where you type at the bottom only go in the chat part of the screen? thats like 1 extra tile thats could help expand for perfect square view point

User avatar
Jack7D1
 
Joined: Tue Oct 29, 2019 2:00 am
Location: Here
Byond Username: Jack7D1

Re: Enable widescreen

Postby Jack7D1 » Sun Apr 26, 2020 1:40 pm #558375

I like having more space for my chat screen.
This game is best played with everyone having the same view range.
Elysius Languida is a pacifist moth who dies every round.

User avatar
Mickyan
Github User
 
Joined: Tue Oct 14, 2014 11:59 pm
Byond Username: Mickyan
Github Username: Mickyan

Re: Enable widescreen

Postby Mickyan » Sun Apr 26, 2020 1:43 pm #558376

1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state

2. To make full use of widescreen you
have to squish your chat further to
the side - you can imagine why this is
very annoying in a game where most
visual feedback is relayed entirely
through text.
This problem does not get better
regardless of the size and ratio of
your screen.

This was discussed at length in the PR that added it, I don't know why people keep getting the impression that only someone who's still using a 4:3 CRT monitor from 1995 wouldn't want to use widescreen
https://github.com/tgstation/tgstation/pull/43754
ImageI play on Manuel as Swanni, the brain-damaged moth.
Be nice to each other.

User avatar
CDranzer
 
Joined: Sun May 05, 2019 11:43 am
Byond Username: CDranzer

Re: Enable widescreen

Postby CDranzer » Sun Apr 26, 2020 6:03 pm #558397

Hot take: Make the view window widescreen, but use the extra space for UI elements instead of view distance

User avatar
Jack7D1
 
Joined: Tue Oct 29, 2019 2:00 am
Location: Here
Byond Username: Jack7D1

Re: Enable widescreen

Postby Jack7D1 » Sun Apr 26, 2020 6:08 pm #558398

That's it, development has moved from Dream maker to dream weaver
Elysius Languida is a pacifist moth who dies every round.

User avatar
angelstarri
 
Joined: Sun Aug 26, 2018 4:03 am
Byond Username: Angelstarri

Re: Enable widescreen

Postby angelstarri » Sun Apr 26, 2020 7:06 pm #558401

Mickyan wrote:1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state

2. To make full use of widescreen you
have to squish your chat further to
the side - you can imagine why this is
very annoying in a game where most
visual feedback is relayed entirely
through text.
This problem does not get better
regardless of the size and ratio of
your screen.

This was discussed at length in the PR that added it, I don't know why people keep getting the impression that only someone who's still using a 4:3 CRT monitor from 1995 wouldn't want to use widescreen
https://github.com/tgstation/tgstation/pull/43754


how can someone so based be so wrong
Image
Code: Select all
I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.

User avatar
Fikou
 
Joined: Sun Jun 10, 2018 8:38 am
Byond Username: Fikou
Github Username: Fikou

Re: Enable widescreen

Postby Fikou » Sun Apr 26, 2020 9:47 pm #558422

just make the chat widescreen and game tallscreen
Spoiler:
Image

User avatar
Coconutwarrior97
In-Game Head Admin
 
Joined: Fri Oct 06, 2017 3:14 am
Byond Username: Coconutwarrior97

Re: Enable widescreen

Postby Coconutwarrior97 » Wed Apr 29, 2020 5:26 am #559815

We've enabled widescreen on all servers for testing, gonna keep this thread open for feedback.
Headmin Votes:
Coconutwarrior97: Yes.
Phuzzylodgik: Yes.
TWATICUS: Yes.

cybersaber101
In-Game Admin
 
Joined: Tue Nov 05, 2019 1:30 am
Location: Canada, eh?
Byond Username: Cybersaber101

Re: Enable widescreen

Postby cybersaber101 » Wed Apr 29, 2020 5:59 am #559819

sounds pretty drastic, might wanna make an announcement or...something.
edit: I mean, was there a big demand for this, is there a design reason?
Last edited by cybersaber101 on Wed Apr 29, 2020 7:04 am, edited 1 time in total.
The same poster, over and over and over and over and over and-

User avatar
terranaut
TGMC Lead
 
Joined: Fri Jul 18, 2014 11:43 pm
Byond Username: Terranaut

Re: Enable widescreen

Postby terranaut » Wed Apr 29, 2020 6:34 am #559823

Coconutwarrior97 wrote:We've enabled widescreen on all servers for testing, gonna keep this thread open for feedback.
Headmin Votes:
Coconutwarrior97: Yes.
Phuzzylodgik: Yes.
Coconutwarrior97: Yes.

Damn gamer you can't just turn Twat into a puppet like that
Image

Tell me I'm a good monki: viewtopic.php?f=75&t=24558

User avatar
Fikou
 
Joined: Sun Jun 10, 2018 8:38 am
Byond Username: Fikou
Github Username: Fikou

Re: Enable widescreen

Postby Fikou » Wed Apr 29, 2020 6:41 am #559827

w-wheres twaticus on that vote
Spoiler:
Image

User avatar
Vekter
In-Game Admin
 
Joined: Thu Apr 17, 2014 10:25 pm
Location: Fucking around with the engine.
Byond Username: Vekter

Re: Enable widescreen

Postby Vekter » Wed Apr 29, 2020 7:10 am #559837

For those that aren't familiar, this is what widescreen looks like.

I'm not a huge fan so far.
Image
Image
Image


Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you

PostThis post was deleted by Arianya on Wed Apr 29, 2020 12:48 pm.
Reason: Shitposting goes in the hut

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: Enable widescreen

Postby oranges » Wed Apr 29, 2020 8:56 am #559854

Mickyan wrote:1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state

These would be classified as bugs, I added the config fully intending to support widescreen as an option

Alex Crimson
 
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Enable widescreen

Postby Alex Crimson » Wed Apr 29, 2020 2:08 pm #559884

Do not like it at all, but then i am playing on a smaller resolution than most. Could definitely adjust to it if forced, but the smaller chat window feels awkward.

User avatar
SkeletalElite
 
Joined: Thu Apr 11, 2019 11:14 pm
Byond Username: SkeletalElite
Github Username: SkeletalElite

Re: Enable widescreen

Postby SkeletalElite » Wed Apr 29, 2020 2:44 pm #559887

I was slightly more opposed to this before rune chat, but now that we have rune chat Im all for this since these days a large portion of the game takes place actually in the world view screen now and I really like it.

User avatar
Jack7D1
 
Joined: Tue Oct 29, 2019 2:00 am
Location: Here
Byond Username: Jack7D1

Re: Enable widescreen

Postby Jack7D1 » Wed Apr 29, 2020 5:10 pm #559901

How do I make my window square?
Elysius Languida is a pacifist moth who dies every round.

User avatar
Istoprocent1
 
Joined: Mon Nov 20, 2017 3:14 pm
Byond Username: istoprocent

Re: Enable widescreen

Postby Istoprocent1 » Wed Apr 29, 2020 9:19 pm #559914

The current widescreen sucks. It makes clicking harder for people who don't play the game on 40' tvs as well as increase the eyestrain. It was better the way it has been for years.

Ivuchnu
 
Joined: Fri Apr 17, 2020 10:07 am
Byond Username: Ivuchnu

Re: Enable widescreen

Postby Ivuchnu » Wed Apr 29, 2020 11:13 pm #559926

I don't like this. I play on fairly old computer with LCD monitor set to 1920x1080 and I'd still much prefer square viewport.

  • Relevant perhaps to old computers only - more tiles to draw means more CPU usage and lower framerate. This is why I don't like larger viewport and would not like changes like view range being expanded in way ghost verb does from current value.
  • Chat area is still pretty important to me, I also reserve space above chat for machine UIs. Wider viewport means less space there both for chat and additional windows.
  • Disable widescreen and see less than other people might or suffer above? Why do this choice?
  • Seeing more on horizontal axis is kinda strange. I don't want to be forced to do strategic choices like running specifically north or south to leave view range of enemy faster. Neither I'd like to do strategic choices when fortifying positions to keep main paths visible on horizontal axis. It's too odd.
Heal w. water/starlight/rads +self-resp
Not happy with game, not happy with code.

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: Enable widescreen

Postby oranges » Wed Apr 29, 2020 11:42 pm #559929

You know you can use the normal viewport size right?

you are only forced to use widescreen if you feel that you will lose a powergame advantage by not using it, at which point I have no real sympathy for you or your cause.

User avatar
Vekter
In-Game Admin
 
Joined: Thu Apr 17, 2014 10:25 pm
Location: Fucking around with the engine.
Byond Username: Vekter

Re: Enable widescreen

Postby Vekter » Thu Apr 30, 2020 4:32 am #559958

Now that I've played with this, it's actually pretty comfy. I'm running 1920 x 1080 and it looks pretty alright. The extra real estate is kinda nice. I'm not a huge fan of having to squish my text box, but I'll get over it.
Image
Image
Image


Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you

User avatar
Nabski
 
Joined: Thu Oct 20, 2016 5:42 pm
Location: TN
Byond Username: Nabski
Github Username: Nabski89

Re: Enable widescreen

Postby Nabski » Thu Apr 30, 2020 4:52 am #559964

Vekter wrote:Now that I've played with this, it's actually pretty comfy. I'm running 1920 x 1080 and it looks pretty alright. The extra real estate is kinda nice. I'm not a huge fan of having to squish my text box, but I'll get over it.

Basically this. I think I'd like it less if we didn't have runechat going on. It's so much easier to follow conversations with that feature.

User avatar
DapperMola
 
Joined: Thu Oct 12, 2017 1:38 am
Byond Username: Dapper Mola

Re: Enable widescreen

Postby DapperMola » Thu Apr 30, 2020 4:18 pm #560060

sincerely dislike the scrunched chat box, and i am very much opposed to the idea of some people having an objective advantage simply by choosing a different setting
Jeremy Mola whispers "Oh fuck that's a real gun."

"Their lives have been rendered forfeit by the enormity of their crimes. Order must be restored, at any cost."
Image
Image

User avatar
confused rock
 
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Enable widescreen

Postby confused rock » Thu Apr 30, 2020 6:56 pm #560076

imagine a traitor shooting you offscreen and he doesn't like widescreen either but he was more willing to powergame than you were. Oranges, please stop being dumb as fuck.
Image
Image
Image
Image

User avatar
teepeepee
 
Joined: Wed Sep 06, 2017 3:21 am
Byond Username: Teepeepee

Re: Enable widescreen

Postby teepeepee » Thu Apr 30, 2020 8:19 pm #560084

oranges wrote:You know you can use the normal viewport size right?

you are only forced to use widescreen if you feel that you will lose a powergame advantage by not using it, at which point I have no real sympathy for you or your cause.

"just get fucked by people who do use this feature if you don't like it" is a weird way to defend it
I'm neutral on it since I haven't had a chance to try it yet

User avatar
Fikou
 
Joined: Sun Jun 10, 2018 8:38 am
Byond Username: Fikou
Github Username: Fikou

Re: Enable widescreen

Postby Fikou » Thu Apr 30, 2020 9:02 pm #560090

feels really weird with guns like the kinetic crusher that previously could reach the end of your screen
Spoiler:
Image

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: Enable widescreen

Postby oranges » Thu Apr 30, 2020 10:00 pm #560095

teepeepee wrote:
oranges wrote:You know you can use the normal viewport size right?

you are only forced to use widescreen if you feel that you will lose a powergame advantage by not using it, at which point I have no real sympathy for you or your cause.

"just get fucked by people who do use this feature if you don't like it" is a weird way to defend it
I'm neutral on it since I haven't had a chance to try it yet

I believe the concern is overblown to the maximum, by a bunch of pearl clutching aholes

User avatar
angelstarri
 
Joined: Sun Aug 26, 2018 4:03 am
Byond Username: Angelstarri

Re: Enable widescreen

Postby angelstarri » Fri May 01, 2020 5:03 am #560157

if you are slow enough to not be able to dodge a bullet coming at you from outside normal view range you deserve to die change my mind
Image
Code: Select all
I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.

Tlaltecuhtli
 
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: Enable widescreen

Postby Tlaltecuhtli » Fri May 01, 2020 5:30 am #560158

hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15

halitosisman
 
Joined: Wed Feb 07, 2018 7:24 pm
Byond Username: Halitosisman

Re: Enable widescreen

Postby halitosisman » Fri May 01, 2020 1:46 pm #560203

Where's support for tallscreens? How's a man supposed to mount his screen on a 90 degree pivot to maximize his view range?

User avatar
Fikou
 
Joined: Sun Jun 10, 2018 8:38 am
Byond Username: Fikou
Github Username: Fikou

Re: Enable widescreen

Postby Fikou » Fri May 01, 2020 2:45 pm #560206

bad layout of action buttons and the hud, i think the popups when you hover over items are broken too
Spoiler:
Image

User avatar
skoglol
Code Maintainer
 
Joined: Wed Jun 13, 2018 5:25 am
Byond Username: Skoglol
Github Username: kriskog

Re: Enable widescreen

Postby skoglol » Fri May 01, 2020 3:27 pm #560212


Alex Crimson
 
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Enable widescreen

Postby Alex Crimson » Fri May 01, 2020 4:31 pm #560222

Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15


Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!

Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.

User avatar
Nabski
 
Joined: Thu Oct 20, 2016 5:42 pm
Location: TN
Byond Username: Nabski
Github Username: Nabski89

Re: Enable widescreen

Postby Nabski » Fri May 01, 2020 5:00 pm #560223

Alex Crimson wrote:
Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15


Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!

Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.


It's two bonus tiles per side, not three.

I'm looking for "what can you see now that you couldn't before" Meta station edition.

Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.

Was this a decent enough write up that I should do other stations?

AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.

Alex Crimson
 
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Enable widescreen

Postby Alex Crimson » Fri May 01, 2020 5:28 pm #560226

Nabski wrote:
Alex Crimson wrote:
Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15


Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!

Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.


It's two bonus tiles per side, not three.

I'm looking for "what can you see now that you couldn't before" Meta station edition.

Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.

Was this a decent enough write up that I should do other stations?

AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.


Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.

User avatar
Nabski
 
Joined: Thu Oct 20, 2016 5:42 pm
Location: TN
Byond Username: Nabski
Github Username: Nabski89

Re: Enable widescreen

Postby Nabski » Fri May 01, 2020 5:42 pm #560228

Alex Crimson wrote:
Nabski wrote:
Alex Crimson wrote:
Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15


Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!

Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.


It's two bonus tiles per side, not three.

I'm looking for "what can you see now that you couldn't before" Meta station edition.

Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.

Was this a decent enough write up that I should do other stations?

AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.


Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.


Just because you are stuck in 1998 doesn't mean we should all be forced to.

Alex Crimson
 
Joined: Fri Apr 18, 2014 1:05 pm
Byond Username: Dazbuzz

Re: Enable widescreen

Postby Alex Crimson » Fri May 01, 2020 5:52 pm #560230

Nabski wrote:
Alex Crimson wrote:
Nabski wrote:
Alex Crimson wrote:
Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15


Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!

Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.


It's two bonus tiles per side, not three.

I'm looking for "what can you see now that you couldn't before" Meta station edition.

Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.

Was this a decent enough write up that I should do other stations?

AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.


Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.


Just because you are stuck in 1998 doesn't mean we should all be forced to.


There are people in this thread saying they do not like it even with modern resolutions. Find a better excuse. Its an ancient 2D tile-based game. There is no reason to make changes like this when it adds nothing of value to the game. If you could provide actual reasons why widescreen is important to SS13 moving forward, id have no issues with it. Right now, all you have is seeing more of the map, which is not needed, and the fact widescreen is not forced means that some will be playing with an in-game advantage.

So again, how is widescreen improving the game, and why is the current 15x15 in need of changing?

User avatar
Farquaar
 
Joined: Sat Apr 07, 2018 7:20 am
Location: Somewhere north of Hogtown
Byond Username: Farquaar

Re: Enable widescreen

Postby Farquaar » Fri May 01, 2020 6:28 pm #560233

The pay2win argument doesn’t hold much sway, in my view. Widescreen monitors are cheap, and nearly ubiquitous. This isn’t like draw distance in a graphically intensive MMO- it’s just a cheap monitor that became the norm ten years ago.

Rather, I’m a bit concerned about the strategic implications. It’s already been said, but the idea that there is an arbitrary difference in view range between north/south and east/west doesn’t sit right with me. That’s not to say we shouldn’t explore new configs and resolution options, but I think we should look at different options.

User avatar
Not-Dorsidarf
In-Game Admin
 
Joined: Fri Apr 18, 2014 4:14 pm
Location: Space outside the Brig
Byond Username: Dorsidwarf

Re: Enable widescreen

Postby Not-Dorsidarf » Fri May 01, 2020 10:50 pm #560274

looks bad, squished all the comms chatter on my brand new screen, makes my admin tabs go to too many rows, turned it off.
Image
Image

User avatar
Boris
In-Game Admin
 
Joined: Wed Mar 14, 2018 10:21 pm
Location: Soon to be Atlantis
Byond Username: Borisvanmemes

Re: Enable widescreen

Postby Boris » Tue May 05, 2020 11:49 am #560653

After getting actually used to this I actually think it's pretty good, please keep this on.
The nerd that plays Tam and Amanda Lin

Call me a bad admin here.

Next

Return to Policy Discussion

Who is online

Users browsing this forum: No registered users