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I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
⠀technokek wrote:Cannot prove this so just belive me if when say this
PKPenguin321 wrote:Don't, it gives you more view range horizontally than vertically for no reason. Imagine escaping sightlines more easily by going up instead of going left completely arbitrarily. It's really stupid
"but muh big monitor"
fuck you i also have a big monitor but the game works perfectly fine with a square display instead of a wack rectangle. a tile-based top down game does not need higher "FOV," it's not a fucking FPS where you can reasonably have wider view range than you have taller.
PKPenguin321 wrote:Don't, it gives you more view range horizontally than vertically for no reason. Imagine escaping sightlines more easily by going up instead of going left completely arbitrarily. It's really stupid
"but muh big monitor"
fuck you i also have a big monitor but the game works perfectly fine with a square display instead of a wack rectangle. a tile-based top down game does not need higher "FOV," it's not a fucking FPS where you can reasonably have wider view range than you have taller.
Tlaltecuhtli wrote:rectangle is better only problem is black blindlness screens are still a small square when wide is enabled so you can see in the additional squares
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
MrStonedOne wrote:That's not an argument for widescreen, that's an argument for increasing the default icon size.
Maybe the discussion should be around increasing the view range? its currently 7 (15x15), but it could be 8 (17x17) as well as the default icon scale.
Mickyan wrote:1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state
2. To make full use of widescreen you
have to squish your chat further to
the side - you can imagine why this is
very annoying in a game where most
visual feedback is relayed entirely
through text.
This problem does not get better
regardless of the size and ratio of
your screen.
This was discussed at length in the PR that added it, I don't know why people keep getting the impression that only someone who's still using a 4:3 CRT monitor from 1995 wouldn't want to use widescreen
https://github.com/tgstation/tgstation/pull/43754
I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
Coconutwarrior97 wrote:We've enabled widescreen on all servers for testing, gonna keep this thread open for feedback.
Headmin Votes:
Coconutwarrior97: Yes.
Phuzzylodgik: Yes.
Coconutwarrior97: Yes.
Mickyan wrote:1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state
Vekter wrote:Now that I've played with this, it's actually pretty comfy. I'm running 1920 x 1080 and it looks pretty alright. The extra real estate is kinda nice. I'm not a huge fan of having to squish my text box, but I'll get over it.
oranges wrote:You know you can use the normal viewport size right?
you are only forced to use widescreen if you feel that you will lose a powergame advantage by not using it, at which point I have no real sympathy for you or your cause.
teepeepee wrote:oranges wrote:You know you can use the normal viewport size right?
you are only forced to use widescreen if you feel that you will lose a powergame advantage by not using it, at which point I have no real sympathy for you or your cause.
"just get fucked by people who do use this feature if you don't like it" is a weird way to defend it
I'm neutral on it since I haven't had a chance to try it yet
I strongly suspected the borgs were one humaned by the Captain because of their increasingly strange behavior throughout the round after the Captain had entered their upload and seemingly changed the laws. I had asked twice if I could blow the borgs to no response (because there was no admin online apparently). They were constantly complimenting the Captain and calling her pretty and essentially threatening people who called the Captain ugly - Pepper Oni.
Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Alex Crimson wrote:Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
Nabski wrote:Alex Crimson wrote:Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
It's two bonus tiles per side, not three.
I'm looking for "what can you see now that you couldn't before" Meta station edition.
Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.
Was this a decent enough write up that I should do other stations?
AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.
Alex Crimson wrote:Nabski wrote:Alex Crimson wrote:Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
It's two bonus tiles per side, not three.
I'm looking for "what can you see now that you couldn't before" Meta station edition.
Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.
Was this a decent enough write up that I should do other stations?
AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.
Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.
Nabski wrote:Alex Crimson wrote:Nabski wrote:Alex Crimson wrote:Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
It's two bonus tiles per side, not three.
I'm looking for "what can you see now that you couldn't before" Meta station edition.
Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.
Was this a decent enough write up that I should do other stations?
AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.
Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.
Just because you are stuck in 1998 doesn't mean we should all be forced to.
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