Enable widescreen
Posted: Sun Apr 26, 2020 6:13 am
The boomer administration never resolved anything of this. Will the gamer administration finally bring TG to 21st century standards?
basically this.PKPenguin321 wrote:Don't, it gives you more view range horizontally than vertically for no reason. Imagine escaping sightlines more easily by going up instead of going left completely arbitrarily. It's really stupid
"but muh big monitor"
fuck you i also have a big monitor but the game works perfectly fine with a square display instead of a wack rectangle. a tile-based top down game does not need higher "FOV," it's not a fucking FPS where you can reasonably have wider view range than you have taller.
what do you mean? this already happensPKPenguin321 wrote:Don't, it gives you more view range horizontally than vertically for no reason. Imagine escaping sightlines more easily by going up instead of going left completely arbitrarily. It's really stupid
"but muh big monitor"
fuck you i also have a big monitor but the game works perfectly fine with a square display instead of a wack rectangle. a tile-based top down game does not need higher "FOV," it's not a fucking FPS where you can reasonably have wider view range than you have taller.
I mean, that's a bug which is more liable to be fixed if widescreen is enabled.Tlaltecuhtli wrote: rectangle is better only problem is black blindlness screens are still a small square when wide is enabled so you can see in the additional squares
not sure if its integrated to byond but is it possible to make the bar where you type at the bottom only go in the chat part of the screen? thats like 1 extra tile thats could help expand for perfect square view pointMrStonedOne wrote:That's not an argument for widescreen, that's an argument for increasing the default icon size.
Maybe the discussion should be around increasing the view range? its currently 7 (15x15), but it could be 8 (17x17) as well as the default icon scale.
how can someone so based be so wrongMickyan wrote:1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state
2. To make full use of widescreen you
have to squish your chat further to
the side - you can imagine why this is
very annoying in a game where most
visual feedback is relayed entirely
through text.
This problem does not get better
regardless of the size and ratio of
your screen.
This was discussed at length in the PR that added it, I don't know why people keep getting the impression that only someone who's still using a 4:3 CRT monitor from 1995 wouldn't want to use widescreen
https://github.com/tgstation/tgstation/pull/43754
Damn gamer you can't just turn Twat into a puppet like thatCoconutwarrior97 wrote:We've enabled widescreen on all servers for testing, gonna keep this thread open for feedback.
Headmin Votes:
Coconutwarrior97: Yes.
Phuzzylodgik: Yes.
Coconutwarrior97: Yes.
These would be classified as bugs, I added the config fully intending to support widescreen as an optionMickyan wrote:1. Several parts of the code depend on view range being a square, it's going to cause both technical and balance issues in the current state
Basically this. I think I'd like it less if we didn't have runechat going on. It's so much easier to follow conversations with that feature.Vekter wrote:Now that I've played with this, it's actually pretty comfy. I'm running 1920 x 1080 and it looks pretty alright. The extra real estate is kinda nice. I'm not a huge fan of having to squish my text box, but I'll get over it.
"just get fucked by people who do use this feature if you don't like it" is a weird way to defend itoranges wrote:You know you can use the normal viewport size right?
you are only forced to use widescreen if you feel that you will lose a powergame advantage by not using it, at which point I have no real sympathy for you or your cause.
I believe the concern is overblown to the maximum, by a bunch of pearl clutching aholesteepeepee wrote:"just get fucked by people who do use this feature if you don't like it" is a weird way to defend itoranges wrote:You know you can use the normal viewport size right?
you are only forced to use widescreen if you feel that you will lose a powergame advantage by not using it, at which point I have no real sympathy for you or your cause.
I'm neutral on it since I haven't had a chance to try it yet
Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
It's two bonus tiles per side, not three.Alex Crimson wrote:Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.Nabski wrote:It's two bonus tiles per side, not three.Alex Crimson wrote:Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
I'm looking for "what can you see now that you couldn't before" Meta station edition.
Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.
Was this a decent enough write up that I should do other stations?
AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.
Just because you are stuck in 1998 doesn't mean we should all be forced to.Alex Crimson wrote:Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.Nabski wrote:It's two bonus tiles per side, not three.Alex Crimson wrote:Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
I'm looking for "what can you see now that you couldn't before" Meta station edition.
Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.
Was this a decent enough write up that I should do other stations?
AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.
There are people in this thread saying they do not like it even with modern resolutions. Find a better excuse. Its an ancient 2D tile-based game. There is no reason to make changes like this when it adds nothing of value to the game. If you could provide actual reasons why widescreen is important to SS13 moving forward, id have no issues with it. Right now, all you have is seeing more of the map, which is not needed, and the fact widescreen is not forced means that some will be playing with an in-game advantage.Nabski wrote:Just because you are stuck in 1998 doesn't mean we should all be forced to.Alex Crimson wrote:Which would all be great, if not for the fact that some people do not like widescreen or are unable to use it. That alone is reason not to enable it. I doubt anyone will miss these things if widescreen were disabled again. Once again, these are not things you NEED to have to the point that the in-game advantage is justified.Nabski wrote:It's two bonus tiles per side, not three.Alex Crimson wrote:Well shit then, lets just add stun resistance for $6. Its only one mcdonalds meal. If you do not want to, then its your fault!Tlaltecuhtli wrote:hey look you can buy a monitor that runs widescreen for 13$!!!!!!! thats like 2 mcdonald meals, go and buy one instead of complaining your monitor is old
https://www.ebay.com/sch/i.html?_from=R ... 53&_sop=15
Does widescreen offer anything of value? Will it allow for any actual improvements to the game? The visuals are not better. Its 3 tiles on each end of the screen that we do not NEED for anything, right? If it were optional with no gameplay advantages, then i think it would be completely fine. But its not, so for the overall fairness of the game, it should not be enabled.
I'm looking for "what can you see now that you couldn't before" Meta station edition.
Chemistry, is someone working science or vis sersa?
Science hallway, is there someone on the surgery table in robotics?
Science Hallway you can see if someone used the last mixer.
4 more botany trays
Can see entire kitchen from main hallways(already an option from the bar)
Center of bridge, you can now see the plastic flaps for side entry vs not at all until someone is in.
A bit of the left hallway as the HOP from his desk, but it's a shit angle.
2 full cells from the wardens desk versus 1.5
Vision range on the SM is WEIRD now
The science and medical security posts can now see chemistry/science proper without leaving, which is big buffs. Engineering is still trash and cargo's new location is also trash BUT cargo's could see into the now not even dark warehouse so everything about that is bad anyways.
Was this a decent enough write up that I should do other stations?
AI gets more interesting things since they can sit on walls, but they already had multicam and it didn't break the game balance the way everyone pearl clutchingly said it would when it was added.
would actually be a good april fools changeMrStonedOne wrote:Don't worry, in two weeks time we will run a trial where we reverse it, and make it lower the vertical viewing field to achieve a widescreen effect, so we can see how that method does.