Swap Bagil off 24/7 Dynamic.

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Reeeee
Joined: Thu Jul 13, 2017 11:46 am
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Location: SPESS

Swap Bagil off 24/7 Dynamic.

Post by Reeeee » #559430

Bottom post of the previous page:

Nobody gives what pretense you are making up in your echo chamber discord.
The test has failed and 2 bb teams every round is boring now.
Secret or rotation thereof. It's a failed experiment with rotation going;
Murderbone, people leave, WHY POP SO LOW; MURDERBONE, people leave, WHY POP SO LOW; ad nauseam.
And it's not recovering from it, no admins exist and like 10 statics are murdering each other and the gimmick is done and there is no surprise or paranoia anymore.
Uninteresting and copy-paste.

While we are at it, remove that snowflake syndie shuttle (haha i can make PRs höhö) metagrief engine from space, it was vapid idea, thanks.

Input from people that don't exist on bagil go below this.
signnatrire
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Coconutwarrior97
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Re: Swap Bagil off 24/7 Dynamic part 2.

Post by Coconutwarrior97 » #560497

Changes have been made to dynamic.json to reduce blood brothers on lower population, same for nuclear operatives and cult. However there are some technical issues so the changes aren't being mirrored to the live servers. Waiting on MSO currently.
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Reeeee
Joined: Thu Jul 13, 2017 11:46 am
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Re: Swap Bagil off 24/7 Dynamic part 2.

Post by Reeeee » #560504

RaveRadbury wrote:Bagil is not hubbed right now and that's why it doesn't have any pop.
this has to be the silliest input ever to give.

Bagil has never been much of a hub server. Pop did just fine before it was bb spam 24/7.
Coconutwarrior97 wrote:Changes have been made to dynamic.json to reduce blood brothers on lower population, same for nuclear operatives and cult. However there are some technical issues so the changes aren't being mirrored to the live servers. Waiting on MSO currently.
Guess i'll stop reeing for a while then.
signnatrire
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Arianya
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Re: Swap Bagil off 24/7 Dynamic.

Post by Arianya » #560522

Threads have been merged as they're on the same topic. Please don't make a second thread on the same topic when your first one is still active.
Frequently playing as Aria Bollet on Bagil & Scary Terry

Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
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Anuv
Joined: Sun Feb 18, 2018 11:34 pm
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Re: Swap Bagil off 24/7 Dynamic.

Post by Anuv » #560730

What if killing traitors/wizards/antags in general added more points and increased the risk of midround threats, putting a greater emphasis on perma over killing for sec
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Re: Swap Bagil off 24/7 Dynamic.

Post by Jack7D1 » #560775

Anuv that is such an incredible idea.
https://tgstation13.org/phpBB/viewtopic.php?f=9&t=26458
You gotta put it here
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RaveRadbury
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Re: Swap Bagil off 24/7 Dynamic.

Post by RaveRadbury » #560882

Image
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Flatulent
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Re: Swap Bagil off 24/7 Dynamic.

Post by Flatulent » #560953

Anuv wrote:What if killing traitors/wizards/antags in general added more points and increased the risk of midround threats, putting a greater emphasis on perma over killing for sec
holy shit infinite valids I support this idea
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
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Coconutwarrior97
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Re: Swap Bagil off 24/7 Dynamic.

Post by Coconutwarrior97 » #561169

Thanks to MSO's help the dynamic config changes have been mirrored to live servers,

Blood brothers no longer spawn on 0-6 pop ever, higher threat level is required for them to spawn below 31 pop. Essentially making them spawn lest often.
Specific changes here:
Spoiler:
Changed from requirements = list(40,30,30,20,20,15,15,15,10,10) to requirements = list(101,60,50,40,30,15,15,15,10,10)
Cult no longer spawns on 0-12 pop ever, higher threat level is required for them to spawn below 31 pop. Making them spawn less often.
Specific changes here:
Spoiler:
Changed from requirements = list(100,90,80,60,40,30,10,10,10,10) to requirements = list(101,101,90,70,50,30,10,10,10,10)
Nuclear emergency no longer spawns on 0-12 pop ever.
Specific changes here:
Spoiler:
Changed from requirements = list(90,90,90,80,60,40,30,20,10,10) to requirements = list(101,101,90,80,60,40,30,20,10,10)
Headmin Votes:
Coconutwarrior97: Yes.
Phuzzylodgik: Yes.
TWATICUS: Yes.
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