Moderators: In-Game Game Master, In-Game Head Admins
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
MrStonedOne wrote:Wires codes were being shouted across radio from round start.
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
wesoda25 wrote:Semi related but I think it would be better if assistants could only access the main passageways through maintenance, and not the side rooms (which members of the local department would be able to access). There'd be less places for them to access in maint, which I guess would be a gentler way of limiting their access, as well as cementing low and high traffic areas in maintenance, giving department members access to places less likely to have an assistant pop their head into looking for valids.
I had this idea a while ago and messed with meta to help showcase it, it's a bit dated now but the idea remains the same.Spoiler:
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?
MrStonedOne wrote:This has been done before. I support the test, but for other reasons.
See, I believe two things:
- Assistants have gotten unrobust lately
- Firedoors really gimp traitors wanting to plasma flood
What happened last time was every assistant became very good at hacking, mainly just permanently disabling door power. Wires codes were being shouted across radio from round start, and by half way in the round every maint door had its power wires snipped and was crowbarred open. One of those rounds I was a traitor atmos, it was glorious. maint doors created a path for plasma and fire to go around the firedoors, and nobody could stop the flames.
So yes. Lets do it! for traitor atmos techs everywhere.
NecromancerAnne wrote:Also, atmos is hardly what impacts door hacking viability but a change like this sure does trap every assistant in the round in the halls when the fires happen. How terrible.
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?
MrStonedOne wrote:This has been done before. I support the test, but for other reasons.
See, I believe two things:
- Assistants have gotten unrobust lately
- Firedoors really gimp traitors wanting to plasma flood
What happened last time was every assistant became very good at hacking, mainly just permanently disabling door power. Wires codes were being shouted across radio from round start, and by half way in the round every maint door had its power wires snipped and was crowbarred open. One of those rounds I was a traitor atmos, it was glorious. maint doors created a path for plasma and fire to go around the firedoors, and nobody could stop the flames.
So yes. Lets do it! for traitor atmos techs everywhere.
Tlaltecuhtli wrote:you are supposed to put plasma in distro not opening a can of plasma and then hack doors around it to spread
Jack7D1 wrote:After reviewing the history of our previous host(s) I conclude that MSO is our most favorable host to date. To remove him would be very unwise.
Jack7D1 wrote:I seem to be mistaken
Armhulen wrote:I really don't like global wires and I know people will seethe at me for it but hacking is too easy and too risk free when you know the wires without experimenting yourself
Naloac wrote:Since you have asked for a *community opinion* and im the player voted admin. Ill give you my official opinion straight from the *community* Your fucking retarded
Agux909 wrote:Bar them from maint then replace all the airlocks in the map with medium security (except for any access airlocks), and current medium security ones with high security. You can still hack but it will take longer, (making it less attractive, unless you REALLY need/want to get in there) it will be more apparent and less of a braindead 3 click operation.
If it depended on me (thank god it doesn't) I would also make it so each department had their own randomized wires. That would make it irrelevant for people to scream the wire colors in comms, and also more of a pain overall to hack (hacking shouldnt be easy)
Mickyan wrote:I'm not particularly against this but generally I dislike encouraging people to acquire equipment that's already very desirable (haking tools aka all access)
But assistants or no assistants, I think the issue is that maint access is invaluable since it opens up the map in such a major way and gives whoever has it a huge advantage over who does not. I'd like for maint doors to have safety_mode turned on by default so that traversing maintenance is tedious and slow, but possible even without proper access
firecage wrote:I mean, from an ingame and realistic point of view. Unless it is high security airlocks(armory, vault, captain's office...but even then). Well...randomized wires in airlocks would make absolutely no sense. Doesn't matter whether each departments doors has different wires to hack in the best case, or every doors wire is randomized in the worst case. I can imagine the person implementing such a design being fired, and then fired out of an airlock for, frankly, being an idiot.
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?
MrStonedOne wrote:Tlaltecuhtli wrote:you are supposed to put plasma in distro not opening a can of plasma and then hack doors around it to spread
Excuse you madman, but you forget yourself!
Putting plasma in distro does not spread it around the station as vents only release pressure to handle a drop in pressure from norm, and only just enough to bring that particular tile up to target pressure (ie: not much).
You have to work with the air alarms to solve this, but doing that only spreads it so much given the hallway doors and such. This would be part of the intention of having such doors on a space station, to keep air leaks or contamination from spreading too easily.
unless every maint door was bolted or depowered open.
Now spread can hit both sec hallway and the public sec lobby, all from 1 hacked air alarm in the central hallway.
Also you forgot about fire. The best plasma flood is a cold plasma o2 mix, this crams the gas molecules together so more plasma and o2 are released in the same tick for any given vent. So, once you plasma the station, how do you light it all on fire? firedoors and closed airlocks will prevent this to a fair degree, that is after all what they do.
Unless every maint door is stuck open.....
Seeing a trend here?
MrStonedOne wrote:Tlaltecuhtli wrote:you are supposed to put plasma in distro not opening a can of plasma and then hack doors around it to spread
Excuse you madman, but you forget yourself!
Putting plasma in distro does not spread it around the station as vents only release pressure to handle a drop in pressure from norm, and only just enough to bring that particular tile up to target pressure (ie: not much).
You have to work with the air alarms to solve this, but doing that only spreads it so much given the hallway doors and such. This would be part of the intention of having such doors on a space station, to keep air leaks or contamination from spreading too easily.
unless every maint door was bolted or depowered open.
Now spread can hit both sec hallway and the public sec lobby, all from 1 hacked air alarm in the central hallway.
Also you forgot about fire. The best plasma flood is a cold plasma o2 mix, this crams the gas molecules together so more plasma and o2 are released in the same tick for any given vent. So, once you plasma the station, how do you light it all on fire? firedoors and closed airlocks will prevent this to a fair degree, that is after all what they do.
Unless every maint door is stuck open.....
Seeing a trend here?
Screemonster wrote:how the fuck are you supposed to RP with a grille
Armhulen wrote:I really don't like global wires and I know people will seethe at me for it but hacking is too easy and too risk free when you know the wires without experimenting yourself
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:How many times has this been tried? It doesn't work. Treating certain roles like enemies to be gimped or purged is both childish and amateurish and shows a lack of understanding of the game, its culture and its players. Working against the players to force your dictatorial views on the game is not a good way to design.
Give everyone maintenance but disincentivise going in there through other means (e.g. PvE danger) if it's such an issue.Armhulen wrote:I really don't like global wires and I know people will seethe at me for it but hacking is too easy and too risk free when you know the wires without experimenting yourself
If every airlock had different wiring hacking would be agony. Maybe it could work if only maintenance doors had unique wiring per door and if the rest of the airlocks had unique wiring on a department basis (with different wires for heads of staff offices and other high security areas). To mitigate the difficulty keeping track of them mentally (writing them down is shit) the UI could rename the wires when you discover them. This would help engineers fixing door wires as well.
⠀technokek wrote:Cannot prove this so just belive me if when say this
skoglol wrote:Someone did bring up how other servers without assistant maint access often sees perma open maint doors, so sure we might see that. More stuff for assistants to do, more stuff for bored engineers to fix. Win win.
MrStonedOne wrote:Tlaltecuhtli wrote:you are supposed to put plasma in distro not opening a can of plasma and then hack doors around it to spread
Excuse you madman, but you forget yourself!
Putting plasma in distro does not spread it around the station as vents only release pressure to handle a drop in pressure from norm, and only just enough to bring that particular tile up to target pressure (ie: not much).
You have to work with the air alarms to solve this, but doing that only spreads it so much given the hallway doors and such. This would be part of the intention of having such doors on a space station, to keep air leaks or contamination from spreading too easily.
unless every maint door was bolted or depowered open.
Now spread can hit both sec hallway and the public sec lobby, all from 1 hacked air alarm in the central hallway.
Also you forgot about fire. The best plasma flood is a cold plasma o2 mix, this crams the gas molecules together so more plasma and o2 are released in the same tick for any given vent. So, once you plasma the station, how do you light it all on fire? firedoors and closed airlocks will prevent this to a fair degree, that is after all what they do.
Unless every maint door is stuck open.....
Seeing a trend here?
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Istoprocent1 wrote:Give maintenance access to everybody and turn maintenance into PvP zone like Wilderness in Runescape.
Assistants don't need maintenance access. Breaking and entry is a 2 minute sentence, which allows sec to search those assistants who are caught in the maintenance.
cacogen wrote:Working against the players to force your dictatorial views on the game is not a good way to design.
ATHATH wrote:Why are we specifically targeting assistants for nerfs and anti-QoL "improvements", again? Seriously, what is everyone's problem with assistants?
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
Istoprocent1 wrote:Assistants don't need maintenance access. Breaking and entry is a 2 minute sentence, which allows sec to search those assistants who are caught in the maintenance.
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