I'm still not sure what changing the label from can't murderbone to can murderbone is supposed to accomplish?
What is the actually intended purpose here?
How is this going to change pirates from how they are now?
Not much has been said on what will happen, or what actual change is wanted here — mostly justification of opinion rather than expected outcome.
They already can kill, they already can loot, and they already can enforce their swagger on the station. What says they can't?
Maybe its because I still find it incredibly hard to believe that killing crew to achieve your pirate objectives matey could
ACTUALLY be considered murder-bone. Things like plasma flooding pirates and pirates expressly trying to wipe the station, that could be a different story though, and thats what removing the restriction
WOULD enable, and it
WOULD be a potential result. Why would pirates want to burn all their loot or kill all the potential hostages they could get information from, sell, ransom, etc.?
When the station is already perceiving you as a threat and getting in your way, is it actually murder-bone to kill them? No, because it'd be stupid to have to lie down and die because Valid McGee detected you. But why would a free pass for going out of the way to stomp the entire station make things better?
In essence, what would all of this provide for the actual IC experience?Side note, this:
Cobby wrote:Then the ability to "murdebone" already exists and you're still mad about an admin ruling and nothing of value was gained.
If you kill someone because of their loot i expect you to loot them and not just clear out the next available department.
Murderboning is "hiding in maint picking off people because you can" or "lol time to plasmaflood/bomb because lol!!!", not killing people who get in your way of completing your objectives which they should be allowed to do already.
Maybe the issue has more to do with the definition of murder-bone currently provided for Manuel, because I'm not trying to grasp for straws and find some logic to cling to here as if its a maze on the back of a cereal box with the answers to life's greatest questions.
Otherwise call me crazy but enabling a lack of RP play-style that can't be resolved with RP is counter productive to actual RP.