Re: Let Pirates Murderbone on Manuel

compilation of my thoughts:
"playing roles"
historically, pirates were not known for treating uncooperative ships kindly (which make no mistake, if pirates are aboard, its because the captain was negligent at best or looking for a fight at worst.)
crew were press ganged, taken as slaves and killed. i reckon crew given quarter suffered a similarly cruel fate where they were stranded on the high seas with no supplies to survive with. what kind of roleplay are you expecting here? pirate gamers yarr and harr, talk shit, and love booty. this is already more rp afforded to you than nuke ops, who tend to be silent kill squads, despite being a similar concept of "hostile boarding party".
"unrealistic expectations & implicative mechanics"
to argue that its "unrealistic" for pirates to kidnap people as a justification that they shouldn't attack crew on sight seems baffling to me. the intent should be clear. the ship, its contents and even the crew themselves are worth money. i would consider it ridiculous to say that pirates shouldn't steal something like the hos's laser gun just because its difficult.
quite frankly, i feel like this is a push away from the concept of a invading pirate crew and more towards a push for a raiding party. honestly, in my opinion, pirates are cool. vox raiders are not. if this policy is to go through (which it seems it will), id suggest reflavoring them entirely to preserve the pirate image for potential future antagonists. of course, code changes on behalf of mrp is forbidden as far as i know so..... fuck.
"playing roles"
historically, pirates were not known for treating uncooperative ships kindly (which make no mistake, if pirates are aboard, its because the captain was negligent at best or looking for a fight at worst.)
crew were press ganged, taken as slaves and killed. i reckon crew given quarter suffered a similarly cruel fate where they were stranded on the high seas with no supplies to survive with. what kind of roleplay are you expecting here? pirate gamers yarr and harr, talk shit, and love booty. this is already more rp afforded to you than nuke ops, who tend to be silent kill squads, despite being a similar concept of "hostile boarding party".
"unrealistic expectations & implicative mechanics"
to argue that its "unrealistic" for pirates to kidnap people as a justification that they shouldn't attack crew on sight seems baffling to me. the intent should be clear. the ship, its contents and even the crew themselves are worth money. i would consider it ridiculous to say that pirates shouldn't steal something like the hos's laser gun just because its difficult.
quite frankly, i feel like this is a push away from the concept of a invading pirate crew and more towards a push for a raiding party. honestly, in my opinion, pirates are cool. vox raiders are not. if this policy is to go through (which it seems it will), id suggest reflavoring them entirely to preserve the pirate image for potential future antagonists. of course, code changes on behalf of mrp is forbidden as far as i know so..... fuck.