Another lengthy post incoming where I basically repeat a lot of things I've already said.
Giocorn wrote:By banning these 10 codes they are setting a precedent that any attempt at an RP gimmick that they don't like can be banned and punished with a flick of the wrist, which is deeply concerning to people who love their crazy RP gimmicks (such as me and my Revengers Initiative).
Yes. That is, in fact, already the case.
Admins can already tell players to knock off gimmicks that are overplayed or overused and are growing stale. Headmins can make policy decisions too. This should not come as a surprise.
As a lot of people keep overlooking, the issues are a lot broader than just the players.
All admins need to know the 10-codes to get the full context of any ahelp situation. When log diving is involved, admins now need to cross-reference 10-codes they don't know when investigating issues to make sure everything done and said is kosher.
Additionally, it's not just security that has to use these codes. It's everyone. All silicons will need to learn them so they can understand what security is doing and prevent security from taking actions that would cause human harm. This includes every single AI.
They're not optional. If you have to decipher what a 10-code means, you're effectively using 10-codes. Antags, silicons, admins, captains who listen in on sec comms and other security personnel all have to know and understand 10-codes - If they don't, then they simply don't get the opportunity to understand what security are talking about. If security use them over non-security radio channels, like common, ALL players wearing headsets need to know what they mean.
Remember the quote from Legality's OP regarding the reason for the restriction:
The use of short-hand codes for communication in any department ...
The entire concept of departmental code-speak goes beyond security. It would form a precedent that every department should be able to use their own code language to speed up communication. What stops antags speaking in code to speed up communication? When does "speed up communication" stop and "obfuscate communication" begin?
Giocorn wrote:... had done his best to establish these codes IC every single time he tried to use them ...
It would appear you're arguing that as long as two people have written a code down on a piece of paper and exchanged it IC, they should be able to speak in that code? This isn't acceptable from an administrative perspective.
Where does the line get drawn before admins have absolutely no clue what is being said by players?Again, we bring back a quote from Legality's OP citing the reasoning behind the ban:
... Our servers are English only which makes this style of codified speak subversive ...
There a reason the standard server language is English and we bwoink people not speaking it. There is a single universal language that all admins and all other players are expected to communicate in. This is what fundamentally allows SS13 to function as the multiplayer online game that it is. Nobody is allowed to obfuscate their communications outside of gameplay mechanics that are fundamentally coded into the game. Felinids can speak in Nekomimetic and I, as an admin, don't care because the message is logged in plain English and when I'm an observer I see the message in plain English with an icon next to it denoting they spoke it in another language. When two players are speaking in some arbitrary, made up code-speak that absolutely changes things.
These kinds of restrictions aren't born out of some hatred for Manuel or RP in general, they're born out of the realities required to enable SS13 to function as a game and to enable the relevant environment for effective administration.
It feels like a lot of people arguing here can't see the forest for the trees. The policy decision was broader in scope than security 10-codes and had more reasons than "it's a barrier for newer or more casual players".