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⠀technokek wrote:Cannot prove this so just belive me if when say this
What IS/ISNT Murderboning? wrote:Setting up situations where you can evade these restrictions (IE placing a body in an open location, not making an honest attempt to hide it, then killing individuals who “stumble” upon it) or otherwise maximizing the kill count without justification is also considered murderboning.
What IS/ISN'T Murderboning wrote:2) Feel free to ask an admin to change your objectives or for permission to murderbone in the pursuit of running an interesting gimmick on a non-murderboning role. They might even be willing to make it easier to run!
spookuni wrote:There's currently a lot of interesting stuff in the game that's locked behind the fact that using any of it will almost invariably kill a bunch of people, stuff like the creation of singularities and Teslas from a delaminating supermatter, plasma flooding as a non-AI, large scale hostile release of creatures or the creation of spiders from xenobio, the use of large explosives for anything other than surgical target only strikes, mass poisonings and chemical warfare, to name just a few. All of these present interesting paths for roleplay and interaction with other people and antagonists; back before plasmaflooding was effectively rendered malf-AI only (which generally results in comms being dead whenever it happens) I fondly remember several times where I or another would escape the release of plasma, and have to do our best to survive and re-establish contact with each other as the station burned down around us.
While I agree that people going on silent rampages with with the whatever is the best weapon they have to hand is stifling to roleplay, most of these tools would do more to promote roleplay and interaction than stifle it if they were allowed in reasonable amounts, so as not to become overdone and boring. In the spirit of that, I'd argue that it should be allowed that antags affiliated with a department should receive a blanket pass to use the tools of their department as they see fit, atmospherics would be free to put whatever they wish into distro, engineering would be free to delaminate the supermatter into whatever avatar of mass destruction they desire, scientists would be free to buy spiders and let them go ham, all of that kind of antaggery.
As an additional consequence, this would bring back a fair amount of the paranoia associated with the management of certain station departments, currently, it is extremely rare for things like atmospherics to be meaningfully compromised, as rules prohibit the use of the those departments in ways which kill large numbers of people. While atmospherics would not be as threatening as it is on the LRP servers, where any assistant traitor can break in and do whatever they wish with the station's plasma reserves, it would at least bring back some level of threat to the sub-department if the people charged with its upkeep can also use it for ill as they desire, an increase in paranoia that would also apply to other departments that have been effectively rendered toothless by current rules surrounding mass station destruction and player death.
I do foresee problems with allowing these kinds of mass destruction on low-population rounds, paranoia about what the engineers are doing can only lead to a forced degree of lane overlap in a situation where there is only one engineer. But I do think that for larger population rounds, bringing back high destruction options for traitors that lie within their departmental remit will allow for more interesting scenarios and roleplay surrounding the total breakdown of station order.
(Pls I haven't seen a singulo in ages I just want everyone to be eaten by the angry spinney disk)
Stickymayhem wrote:TRANSLATION FROM MANUEL POST INTO NORMAL POST
Antagonists causing departmental disasters is fun and interesting.
Generic murderbone is not fun, but departmental disasters cause interesting conflict so antags should get to use them.
This would increase paranoia while restricting mass destruction to related job roles.
Potential issue: You will know who did the thing on lower population rounds.
END OF MANUEL TRANSLATION: 520 words compressed by 90.2% into 51 words
Cobby wrote:This is why I think murderboning should be strictly based on some code-end designation where the game can space out murderboning across rounds so it doesnt become an actual LRP environment
Cobby wrote:honestly should just consider coding something on either a per-antag or per-round basis that lets an antagonist / antagonists ignore the murderboning rules for the round if they so wish.
If we could limit but not bar murderboning so that way you could potentially get it on occassion that would be much more preferable.
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