
https://tgstation13.org/phpBB/viewtopic.php?f=34&t=28037#p582393 .
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Fatal wrote:EDIT: I also did some testing in the thunderdome to test how long it takes for being stood next to a uranium golem to kill you, I timed it at roughly 15 minutes of full exposure from a single tile away, although you go into crit a good couple of minutes before that
Taylork2 wrote:Plasma-golems explosion is easily preventable, keep a fire extinguisher on hand as well as a stun baton and they're not a problem.
Uranium golems shouldn't be insta-valid.
If you had say 3-10 uranium golems trying to pack into a enclosed area, occupied by others, then probably valid.
oranges wrote:uranium golems should not be a thing
I'm not sure why we keep greenlighting things that will by their very nature be instavalid but it's got to stop
pugie wrote:They're literally golems that irradiate people. People haaaaate rads I cannot BELIEVE admins would look down on crew killing them.
Seriously.
nianjiilical wrote:tbh uranium golems should probably have an active radiation pulse ability as opposed to passive radiation output but fuck if i know how to code it
Cobby wrote:I think there’s just a misunderstanding on how rads work because people are used to the stupid big numbers that come from fusion fuckery they don’t actually know the extent of how little this does to you.
To be clear we are NOT arguing “can you kill a golem who won’t leave so you could do your work safely and constantly irradiating you”, we are arguing can you kill them for even existing EVEN IF AN ATTEMPT HAS BEEN MADE TO AVOID PEOPLE. I don’t even think it’s an epic mechanic but “I can kill this golem even if he has never even damaged me because he might later due to a passive mechanic versus left clicking me” is an incredibly wild take.
⠀technokek wrote:Cannot prove this so just belive me if when say this
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