A single Laughter Demon as a high impact dynamic ruleset
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
A single Laughter Demon as a high impact dynamic ruleset
Yay or Nay?
My thought process is, if you can have xenomorphs and cult simutaneously mess the station up. A single laughter demon could act as an almost revival lootbox piñata. As they collect dead bodies all around the station, and revive them once one of the antags make him pop.
My thought process is, if you can have xenomorphs and cult simutaneously mess the station up. A single laughter demon could act as an almost revival lootbox piñata. As they collect dead bodies all around the station, and revive them once one of the antags make him pop.
► Show Spoiler
- Mothblocks
- Code Maintainer
- Joined: Fri Jul 27, 2018 9:33 am
- Byond Username: Jaredfogle
Re: A single Laughter Demon as a high impact dynamic ruleset
This is a code change, not a policy one. No ruleset exists to be configured.
Head Coder of /tg/station, hi!Shaps-cloud wrote: ↑Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Admin of /tg/station Feb 2022.
Mothblocks everywhere, >>> Say nice things about me <<<
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: A single Laughter Demon as a high impact dynamic ruleset
Woops.Mothblocks wrote: ↑Mon Dec 20, 2021 3:31 am This is a code change, not a policy one. No ruleset exists to be configured.
So hypothetically if the code was already done...Yay or Nay?
► Show Spoiler
- nianjiilical
- In-Game Admin
- Joined: Sun Sep 29, 2019 2:30 am
- Byond Username: Nianjiilical
Re: A single Laughter Demon as a high impact dynamic ruleset
as much as i love laughter demon so much, i dont think this would be a good idea without balance changes
its very easy for a demon to swooce right in and grab someone who's just incidentally downed, and its so easy for a demon to play super conservatively and never die that most people seem to take being demon vored as a round removal
which i know for sure because i make a point of shuttle suiciding whenever i play demon as a joke and 90% of the time everyone's either dnr'd, disconnected or taken a ghostrole by then
its very easy for a demon to swooce right in and grab someone who's just incidentally downed, and its so easy for a demon to play super conservatively and never die that most people seem to take being demon vored as a round removal
which i know for sure because i make a point of shuttle suiciding whenever i play demon as a joke and 90% of the time everyone's either dnr'd, disconnected or taken a ghostrole by then
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise
admin feedback thread
my admin policy:
Spoiler:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: A single Laughter Demon as a high impact dynamic ruleset
By them not having a wizards energy to siphon off of. These Laughter Demons need to feed off the tickles of crew members every 2 minutes or they get forcibly drawn back to the honk mother. Basically make them run under the his grace system of feed or die.nianjiilical wrote: ↑Mon Dec 20, 2021 1:03 pm as much as i love laughter demon so much, i dont think this would be a good idea without balance changes
its very easy for a demon to swooce right in and grab someone who's just incidentally downed, and its so easy for a demon to play super conservatively and never die that most people seem to take being demon vored as a round removal
which i know for sure because i make a point of shuttle suiciding whenever i play demon as a joke and 90% of the time everyone's either dnr'd, disconnected or taken a ghostrole by then
► Show Spoiler
- zxaber
- In-Game Admin
- Joined: Mon Sep 10, 2018 12:00 am
- Byond Username: Zxaber
Re: A single Laughter Demon as a high impact dynamic ruleset
A time limit would just make the issue worse, as it limits any time for fun interactions (like taunting people while bloodcrawling) in favor of forcing a top-speed murderbone.
Balance changes would help more (such as less healing per body, or a do-after to enter bloodcrawl, etc). But that's a topic for another subforum.
Balance changes would help more (such as less healing per body, or a do-after to enter bloodcrawl, etc). But that's a topic for another subforum.
- NamelessFairy
- In-Game Game Master
- Joined: Wed Jul 15, 2020 8:40 pm
- Byond Username: NamelessFairy
Re: A single Laughter Demon as a high impact dynamic ruleset
Laughter demons are not a Dynamic ruleset and thus we cannot enable them. We also have no interest in enabling them should a dynamic ruleset be created for them.
Headmin Votes:
Dragomagol: Agree - "I wouldn't be opposed to having them as an event, like slaughter demons"
NamelessFairy: Agree - "I would be opposed to having them as an event, like slaughter demons"
RaveRadbury: Agree - "I would be opposed to having them as an event, like slaughter demons"
Headmin Votes:
Dragomagol: Agree - "I wouldn't be opposed to having them as an event, like slaughter demons"
NamelessFairy: Agree - "I would be opposed to having them as an event, like slaughter demons"
RaveRadbury: Agree - "I would be opposed to having them as an event, like slaughter demons"
Who is online
Users browsing this forum: No registered users