A lot of these seem like no-brainers to me, but perhaps I am simply a decrepit old boomer.
sinfulbliss wrote: ↑Mon Mar 14, 2022 9:05 pm
1) Is security allowed to spend their round validhunting for antagonists and antagonist activity, despite there being no active threats on the station?
2) Is security allowed to execute captured antagonists who are at high risk for posing a future threat (e.g., .357 in bag, cult dagger, heretic focus, etc.), but who otherwise have not committed any crimes?
3) Is security allowed to execute friendly antagonists - i.e., antagonists who pose neither a future nor active threat (including those who have helped the crew)?
4) Is security allowed to preemptively gear up with armory weapons and weapons ordered from cargo, even with no active threats on the station?
1) Is security allowed to spend their round validhunting for antagonists and antagonist activity, despite there being no active threats on the station?
Yeah, as long as you aren't neglecting the part about keeping the station safe (arresting tiders, for instance). Actively patrolling for threats is fine, but you should remember that as security, RP-wise,
your job as sec is not to Get Valids or deny Greentext, your job is to secure NT's investments and by extension its personnel.
2) Is security allowed to execute captured antagonists who are at high risk for posing a future threat (e.g., .357 in bag, cult dagger, heretic focus, etc.), but who otherwise have not committed any crimes?
First of all, why did you arrest them to find this stuff in the first place?
That said, per rule 4, if you catch them out with antag gear and they can't explain it away, they are still open season. If they claim they got the .357 revolver by shoving someone into a wall or whatever, and you don't have any evidence of them using it, you should in fact do some Actual Investigation, make a detective get work done, etc. - Put in the most basic effort to act like a person instead of immediately going EAT SALADS SING BALLADS KILL VALIDS
Cultists are a round-disrupting team antag and you should immediately be getting holy water to deconvert them, but executing some poor fucker who has a Heretic focus but doesn't seem to have actually hurt anyone yet (especially if they clearly don't know what the hell they're doing) is incredibly Uncool at a player level. I wouldn't bwoink you for it as an admin, but I would probably make fun of you for it. Do something interesting, like put them in perma and send a lawyer over to prep them for trial if you have lawyers around. Let the baby antag have SOME sort of round.
Edit: I would also contend that the "right" call in this station is a matter of contextual RP. If everything is going to hell, you might just go "Sorry, can't take the risk" whereas if nothing is going on so far, it's pretty uncool to decapitate them just because valid.
3) Is security allowed to execute friendly antagonists - i.e., antagonists who pose neither a future nor active threat (including those who have helped the crew)?
Why do this, exactly? What does this accomplish?
I have some opinions on this, but I'd like to hear your answer to that first.
4) Is security allowed to preemptively gear up with armory weapons and weapons ordered from cargo, even with no active threats on the station?
If you're fine with it and cargo is fine with it, honestly, why not order some cool toys and make a thing of it? If you're invading the cargo department to do this when they're trying to do other stuff, though, you're being a dick. IMO, this is far less of an issue than, say, preemptively ordering a fuckload of loyalty implants Just In Case.
Cargo stuff is there to be ordered, and having more weapons than hands to use them is something that can backfire frequently, especially now that you can't cram 5 E-guns in your backpack.
Boot wrote: ↑Tue Mar 15, 2022 12:20 am
sinfulbliss wrote: ↑Mon Mar 14, 2022 10:19 pm
Stickymayhem wrote: ↑Mon Mar 14, 2022 9:59 pmAlso I would argue that security arming up pre-emptively can and should be punished already, well before rule 12. There are plenty of notes out there for people who would crack the armory open for no reason or gear up with shotties roundstart just because they like shotguns. Frankly the normalization of cracking the armory for no reason is a problem of enforcement, it's something that shouldn't be happening.
Opening armory shiftstart and distributing weapons to sec was ruled as allowable behavior per this ruling:
This very well may be explicitly disallowed with rule 12 - this is why it is one of the four questions I ask in the OP. The jury is still out on this!
To be clear, the headmin discussion was about eguns, not shotguns.
Ehhhh, guns are guns. I don't really see a reason that people shouldn't be allowed to choose guns they like if the people with access to those guns agree to it.