Non-consensual Xenobio slimes, antag or not?

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Mice World
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Non-consensual Xenobio slimes, antag or not?

Post by Mice World » #655346

I was looking for the policy on non-consensual xenobio slimes but all I could find was this.
"ONLY Pyroclastic anomaly slimes are guaranteed antagonists. If you become a slime via xenobiology, if you weren't an antagonist before, then you aren't an antagonist now. Same for consensual polymorphing. If a wizard shoots a bolt of change at you nonconsensually however, then you do happen to become an antagonist. Rules are hard."
https://tgstation13.org/wiki/Sentient_Slime#Preface

I assume it would be identical to the wand of change, as the mention of xenobio here seems to be about turning yourself into a slime.
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Pandarsenic » #655358

At least as currently written, you do not change antagonistic status through xenobiology, full stop. You become antagslime if and only if you already were.
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Indie-ana Jones » #655361

If you didn't consent, you're an antag is how I see it played. So if you get slime mutation serum'd nonconsentually, pretty sure you become an antag at that point.
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Shadowflame909 » #655365

Honestly I think non consenting slime mutation toxin slimes should become antags

There's no way to reverse it, little to do with it (other then eat monkeys and chat) and 99% chance of permadeath if you die (unless a miner intervenes with one of their simple mob revivers)

Honestly it's the cruelest thing an antag xenobiologist can do to another player if not one of the cruelest methods of round removal. They should at least be able to have fun with it.

Edit: I feel like we might of had this thread already, because I remember typing this out before
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Mice World » #655389

Pandarsenic wrote: Tue Nov 01, 2022 1:11 am At least as currently written, you do not change antagonistic status through xenobiology, full stop. You become antagslime if and only if you already were.
Interesting, is there any reason that it's like this for xenobio but not wizard? Because in my eyes they're the exact same thing.
Shadowflame909 wrote: Tue Nov 01, 2022 4:17 am I feel like we might of had this thread already, because I remember typing this out before
I did a rough look through all the threads using the keywords "slime, antagonist and mutation toxin" I didn't see any threads for this topic.
Also nothing here: https://tgstation13.org/wiki/Headmin_Rulings
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Not-Dorsidarf » #655393

I always thought the policy in general for being forcibly turned into dangerous / kill on sight mobs is that you can get as violent as you like since every single member of the crew will probbably try and unrevivably kill you
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Cobby » #655406

Polymorph rules as slimes are by default hostile, so the only thing to check for was did you want it (for free antag)
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Pandarsenic » #655436

Mice World wrote: Tue Nov 01, 2022 1:55 pm
Pandarsenic wrote: Tue Nov 01, 2022 1:11 am At least as currently written, you do not change antagonistic status through xenobiology, full stop. You become antagslime if and only if you already were.
Interesting, is there any reason that it's like this for xenobio but not wizard? Because in my eyes they're the exact same thing.
Honestly, probably just a semantic oversight. If someone gets ambushed with a slime-mut toxins and goes full RULES OF NATURE on the station, I have difficulty imagining them being punished, since it's not like you have any way to reenter the normal flow of the round.
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Re: Non-consensual Xenobio slimes, antag or not?

Post by Cobby » #655501

My policy, which is presumably the one other people use loosely, has been you can larp as a baddie if the role is innately hostile AND you didnt ask for it.

This means you cannot be an antag chicken if you get staff'd or an antag cyborg (excluding syndi modules and law shenanigans) BUT things like alien and slime and blob zombie are free to cause havoc because thats what an alien/slime/blob zombie would do.

A better way of saying this is probably "you can act like the role you were changed into, but if you purposefully switched for the free antag you can eat a ban".
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Re: Non-consensual Xenobio slimes, antag or not?

Post by spookuni » #657307

Any time a player is non-consensually polymorphed or mutated into an inherently aggressive or antagonistic form, they can act as an antagonist of the type they were polymorphed into, this applies to the forced mutation methods available to xenobiology. As always, voluntarily mutating oneself or allowing oneself to be mutated by another does not impart antagonistic status, and will result in bans being applied if players attempt to bypass or obscure their voluntary conversion status to act as antagonists.

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