A Reminder and Discussion on Drone behaviour

Locked
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

A Reminder and Discussion on Drone behaviour

Post by Stickymayhem » #89564

Drone Laws
Spoiler:
1. You may not involve yourself in the matters of another being, even if such matters conflict with Law Two or Law Three, unless the other being is another Drone.

2. You may not harm any being, regardless of intent or circumstance.

3. Your goals are to build, maintain, repair, improve, and power to the best of your abilities, You must never actively work against these goals.
Drone Law Guideline
Spoiler:
Laws 1 and 2 prohibit you from interacting with living beings. This includes humans, lizardpeople, silicons, pets, animals, creatures, xenos, and basically anything living. You cannot help them, you cannot hurt them, and you cannot interact with them at all, ever. This does not mean you have to go out of your way to avoid living beings; they simply do not exist to you. Person in crit? Walk on by. Traitor murdering someone in maint? Not your problem. Xeno infestation? Just fix the holes they leave in the station.

Law 3 gives your mandate: station upkeep. This can include repairing hull breaches, cleaning bloodstains or vandalism, repairing power issues, and generally what a Station Engineer or Janitor never does. This is intentionally somewhat broad. For example, setting up the solars is definitely okay. Building an autism fort in maintenance is probably okay. Dragging around the nuclear authentication disk like a party train is not okay. And interacting with living beings in the process is never okay. Please realize that upkeep is not the same as prevention. If you see an active bomb, no problem, there is no damage yet after all. Once it goes off, the station is damaged and only then does your third law come into play. Use common sense or get banned.

Nanotrasen stations being what they are, gray areas might sometimes arise. When in doubt, ahelp.
The basic jist as we handle it now, is you can go off and do some autistic building on the station z-level if it's an improvement (Basically anything you build attached to the station that isn't going to hurt or hinder people on it) an example of which would be expanding escape out into a big room. Yeah it'll be an airless room for a while or half space or whatever, but just like with asimov you can force these laws into binding literally every action so we have to remember it's a game.

You cannot prevent shit. That means not turning off the singularity if it's about to escape. You can repair the damage it causes (Good luck) after it is released but you cannot prevent it's release. Obviously this is because it has a major effect on beings, but gamewise antags don't want ghosts coming back to ruin their plans. Similarly leave dangerous canisters alone. Some traitor running around with a plasma canister venting? Oh no plasma! Drag a scrubber behind him.

As for people deconstructing things you can 'interfere' in a cute stupid way. Dude deconstructs a wall? Oh no that wall has been damaged! Time to repair! You can do this as many times as you want until they hit you (in which case you should scarper off) or kill you. As with anything, these little interactions are fine in moderation, but if it's clear you're just playing drone to irritate people you catch a ban, so do this shit good-naturedly and infrequently. If you do this in an important situation, however, you'll get in trouble. Don't rebuild a wall behind the traitor that just c4ed the Captain's office, or "Repair" a wall as someone desperately tries to break back into the station from space suffocating. Take a moment, consider if it's risky and if you aren't sure, adminhelp or just don't do it.

It's really as simple as roleplaying as a drone who doesn't see humans, but only the effect they have. If you're creative this can be a great chance for hilarious situations around naive, cute drones trying to help and getting rebuffed by grouchy engineers.

This is how I think they should work, they kinda mostly do already but it would be nice if everyone, players and admins included, were on the same page. So here you go. Not really a change, just a "This is how we should do that"

It hopefully strikes a reasonable balance between drones being humorous and entertaining to interact with and play, without enabling shittery.
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
firecage
Github User
Joined: Thu Apr 17, 2014 4:22 pm
Byond Username: Firecage
Github Username: Firecage

Re: A Reminder and Discussion on Drone behaviour

Post by firecage » #89569

The improve part though, it can basically be seen as prevention though. Since by disabling a bomb, or turning down the singularity, thus preventing the station from being damaged, you improve and maintain the station.
User avatar
Arete
Joined: Mon Aug 04, 2014 12:55 am
Byond Username: Arete

Re: A Reminder and Discussion on Drone behaviour

Post by Arete » #89570

firecage wrote:The improve part though, it can basically be seen as prevention though. Since by disabling a bomb, or turning down the singularity, thus preventing the station from being damaged, you improve and maintain the station.
Yeah, and Law 1 for Asimov silicons can be taken to mean that you're obligated to put each crewmember in an isolated harmproof cage. Some interpretations of laws are against the rules because they go against what the purpose of the role in the game is.
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: A Reminder and Discussion on Drone behaviour

Post by Stickymayhem » #89573

firecage wrote:The improve part though, it can basically be seen as prevention though. Since by disabling a bomb, or turning down the singularity, thus preventing the station from being damaged, you improve and maintain the station.
That's just silly and you know it.

There's no point playing devil's advocate to be deliberately retarded people. I know you all know, in 99% of situations, what's ok and what isn't in terms of drone laws.
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: A Reminder and Discussion on Drone behaviour

Post by TheNightingale » #89576

I love drones, but...

When doing something that prevents the station's damage but might be interfering (e.g. you find a power sink; there's an active syndicate bomb; the PA is at +2), ahelp it first. Whilst stealing the nuke is undoubtedly funny and heroic, it's against your laws.

So don't do it.
A drone thinks "Oh, look, an active nuclear bomb", maybe chitters to its other drones to prepare to fix the damage (good luck with that).

On a slightly related note, are drones clear to ride around on the janicart with a floor buffer upgrade (for fast floor cleaning)? Assuming there's no janitor, that is.
Cheimon
Joined: Tue May 20, 2014 6:53 pm
Byond Username: Cheimon

Re: A Reminder and Discussion on Drone behaviour

Post by Cheimon » #89578

I'm glad you posted this, because otherwise it wouldn't have been obvious to me that making sure the engine was running correctly and safely wasn't allowed maintenance. I suppose it makes sense that you can't have ghosts jumping in and stopping singularity release.

Also, I see a lot of people saying drones mustn't go on the shuttle. The laws don't mention the station as the place of maintenance, repair, etc. If the shuttle is even slightly damaged or could do with any improvement, can't you go on and work there?

On an unrelated note, if a human is passing by and happens to say "drone, there is a hull breach in the chapel" without commanding me to fix it, am I obliged to now not fix the chapel, because it is something he knows about and therefore one of his 'matters', or obliged to fix the chapel (let's assume it's the only broken thing on station), or what?
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: A Reminder and Discussion on Drone behaviour

Post by imblyings » #89582

Well, drones will occasionally wordlessly assist or help engineers in fixing breaches. Yes it's.. interfering in another being's matters to an extent but it's the intent here that counts and drones doing so aren't maliciously interfering.

I mean really, the laws should be more intent based than 'rules as written'.

It's my opinion that drones should be allowed on the shuttle as long as they don't fucking touch or do anything. Drones probably just like to ride the shuttle with the other players since it does feel a bit lonely if you don't catch it and there's really no harm in letting players feel a bit less lonely.
The patched, dusty, trimmed, feathered mantle of evil +13.
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: A Reminder and Discussion on Drone behaviour

Post by TheNightingale » #89583

You're all clear to fix a breach someone tells you about (not 'obligated' per se, because you might be occupied with another matter), but if they say "Drone, I'm fixing the chapel, don't come in", you have to obey that command. One of the best ways to get a drone to do something is just to point it out to them; "Oh, look, there's a breach in the Chapel. I sure wish someone fixed that," for example.

If the human knows about it, that's fine - they'll probably know about a bomb going off, and you really should be fixing that hole it made. Only if they explicitly tell you to go away should you start listening to their commands.

I do wonder, though, where the line is between repair and interference. We know it's not OK to fix the PA and stop a singuloose, because it's not damaged (yet), but what about if the emitter wires have been cut (and therefore need repairing)? Can a drone print off a bag of holding to stop a loose singularity?

If someone's breaking windows on the shuttle, wait for them to stop... and then fix the windows. But you're more likely to be worn as a hat by then.
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: A Reminder and Discussion on Drone behaviour

Post by imblyings » #89585

Printing off a bag of holding to stop a singulo doesn't seem repair-like to me, it seems more preventative (read: useless and futile) than anything else.

Drones fixing emitter wires should be kosher when whoever has done it has left the area for a while.

edit- or not. Depends on how much players should follow the intent of the laws rather than the words as written. I dunno why the server stresses out so much about trying to get an exact IC wording down that fits all loopholes when it could just add an OOC message to drones that overrides any IC laws they get, telling them what they can do or can't do. It's not game-ruining if drones get a nice red OOC popup in their chatbox telling them 'You're here to be a helpful and mildly noticeable presence on the station. You specifically don't mess with anything that an antag might have done, unless it's to help fix or clean up after they've long since finished whatever they've done.' or some variation on that.

edit2- or just cram in the drone guidelines that sticky wrote into the chatlog messages that ghosts get when becoming a drone.
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: A Reminder and Discussion on Drone behaviour

Post by Stickymayhem » #89589

Cheimon wrote:I'm glad you posted this, because otherwise it wouldn't have been obvious to me that making sure the engine was running correctly and safely wasn't allowed maintenance. I suppose it makes sense that you can't have ghosts jumping in and stopping singularity release.

Also, I see a lot of people saying drones mustn't go on the shuttle. The laws don't mention the station as the place of maintenance, repair, etc. If the shuttle is even slightly damaged or could do with any improvement, can't you go on and work there?

On an unrelated note, if a human is passing by and happens to say "drone, there is a hull breach in the chapel" without commanding me to fix it, am I obliged to now not fix the chapel, because it is something he knows about and therefore one of his 'matters', or obliged to fix the chapel (let's assume it's the only broken thing on station), or what?
If you want to handle that breach the dude informed you about there isn't a problem. It's just extra information. If they make it clear in any way you're annoying or interfering with them then you can fuck off.

The singularity and supermatter are just too impactful on the round to mess with. Stay away from them or if you're extra insanely careful, set up the singularity in full knowledge that if you fuck it up you're getting banned. If someone has changed the PA to 2 you're not really meant to be forward thinking enough to realize that's bad. You don't see any broken tiles or whatever? Then everything is fine, even if the singularity is straining at the barriers. Think in terms of immediate basic damage and not in terms of maintaining the entire complex station.

Ignore singularities except to repair the damage they leave in their wake. Stuff that damages the station shouldn't ever concern you. Only the actual damage should concern you.
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
bandit
Joined: Thu Apr 17, 2014 7:35 pm
Byond Username: Bgobandit

Re: A Reminder and Discussion on Drone behaviour

Post by bandit » #89596

Just a quick note: I wrote the "What It Means" section on the wiki. Do not take it as gospel -- I don't make the code nor do I make the policy. I just write shit. If it does not line up with policy as it is currently enforced I can change it.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
User avatar
bandit
Joined: Thu Apr 17, 2014 7:35 pm
Byond Username: Bgobandit

Re: A Reminder and Discussion on Drone behaviour

Post by bandit » #89597

Just a quick note: I wrote the "What It Means" section on the wiki. Do not take it as gospel -- I don't make the code nor do I make the policy. I just write shit. If it does not line up with policy as it is currently enforced I can change it.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: A Reminder and Discussion on Drone behaviour

Post by Stickymayhem » #89607

That's fine, it was a decent guideline.

If you notice any discrepancies between what I said here and the wiki feel free to edit it if you can be bothered.
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
NikNakFlak
In-Game Admin
Joined: Thu Apr 17, 2014 5:08 pm
Byond Username: NikNakflak

Re: A Reminder and Discussion on Drone behaviour

Post by NikNakFlak » #89615

I will admit, I have ridden the jannycart around as a drone and just went total janitor drone before. It was hilarious and I got weird looks but I was just cleaning. ;_;
User avatar
Stickymayhem
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: A Reminder and Discussion on Drone behaviour

Post by Stickymayhem » #89633

Janicart drone is fine if they don't interfere when the cart inevitably gets taken off them.
Image
Image
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: Wed Oct 13, 2021 6:17 pm Dont engage with sticky he's a subhuman
User avatar
Ikarrus
Joined: Fri Apr 18, 2014 2:17 am
Byond Username: Ikarrus
Github Username: Ikarrus
Location: Canada
Contact:

Re: A Reminder and Discussion on Drone behaviour

Post by Ikarrus » #89634

Reminds me of that one drone we had to ban because it one-humaned the AI.
Former Dev/Headmin
Who is this guy?
User avatar
ThanatosRa
Rarely plays
Joined: Fri Apr 18, 2014 4:07 pm
Byond Username: ThanatosRa
Location: Las Vegas, Nevada, USA

Re: A Reminder and Discussion on Drone behaviour

Post by ThanatosRa » #89635

I liked playing drones, when they first came out, as having no object permanence. Like babies. No recognition of humans, etc. Everything was always new and objects that were damaged arne't supposed to be that waY(as the only exception to object permanence)


I half wish they could interact with humans though... and had guns.

Be cause DRDs.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
mosquitoman
Joined: Fri May 01, 2015 7:52 pm
Byond Username: MosquitoMan

Re: A Reminder and Discussion on Drone behaviour

Post by mosquitoman » #89646

Stickymayhem wrote: It's really as simple as roleplaying as a drone who doesn't see humans, but only the effect they have.
What if... you actually make all mobs other than other drones invisible to them?
User avatar
Loonikus
Joined: Mon Dec 15, 2014 2:20 am
Byond Username: Loonicus

Re: A Reminder and Discussion on Drone behaviour

Post by Loonikus » #89647

That was actually done on /vg/. I'm not sure how it turned out because I hate autistic crabs and never listen to anything they have to say.
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: A Reminder and Discussion on Drone behaviour

Post by Remie Richards » #89649

I'm fairly certain the IDEA was brought up on /vg/, but turned down because everyone realises it's fucking garbage as anything but a concept.
It got brought up here when I ported /vg/ static vision, guess what happened? turned down because it's garbo.
私は完璧
User avatar
RG4
Joined: Wed Jun 25, 2014 12:19 am
Byond Username: RG4ORDR

Re: A Reminder and Discussion on Drone behaviour

Post by RG4 » #89652

Drones do have clearly set laws, we all know this. If you're a good drone player 99% of the time you don't save the station and you just repair shit after it's broken or maintain the sing or w/e to keep the station maintained. Granted if you're Nuke Ops ANCHOR the nuke.
User avatar
Vekter
In-Game Admin
Joined: Thu Apr 17, 2014 10:25 pm
Byond Username: Vekter
Location: Fucking around with the engine.

Re: A Reminder and Discussion on Drone behaviour

Post by Vekter » #89655

I actually got an ahelp from the op next round, turns out you can't anchor the bomb on a catwalk. TIL.
AliasTakuto wrote: Thu Jan 04, 2024 1:11 pm As for the ear replacing stuff, you can ask Anne but I don't think this is what I was banned for. If I was all I can say is "Sorry for being hilarious"...
Omega_DarkPotato wrote:This sucks, dude.
Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you
User avatar
Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: A Reminder and Discussion on Drone behaviour

Post by Scones » #89660

Vekter wrote:I actually got an ahelp from the op next round, turns out you can't anchor the bomb on a catwalk. TIL.
This is why you take the extra ten seconds to shove the nuke into the double airlock below SW solars and trap one of your teammates because he wandered in there
plplplplp WOOOOooo hahahhaha
User avatar
Akkryls
Joined: Fri Nov 07, 2014 11:54 am
Byond Username: Akkryls

Re: A Reminder and Discussion on Drone behaviour

Post by Akkryls » #89661

ThanatosRa wrote:I liked playing drones, when they first came out, as having no object permanence. Like babies. No recognition of humans, etc. Everything was always new and objects that were damaged arne't supposed to be that waY(as the only exception to object permanence)


I half wish they could interact with humans though... and had guns.

Be cause DRDs.
I shouldn't be surprised that some spessmen are Farscape fans.
It'd be interesting to have drones for various purposes, but the whole cost versus effectiveness thing means we're stuck with what we get I guess.
User avatar
RG4
Joined: Wed Jun 25, 2014 12:19 am
Byond Username: RG4ORDR

Re: A Reminder and Discussion on Drone behaviour

Post by RG4 » #89665

Vekter wrote:I actually got an ahelp from the op next round, turns out you can't anchor the bomb on a catwalk. TIL.
:V fucking what, other servers you can anchor the nuke on catwalks. -9/10
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: A Reminder and Discussion on Drone behaviour

Post by Incomptinence » #89685

Akkryls wrote: It'd be interesting to have drones for various purposes, but the whole cost versus effectiveness thing means we're stuck with what we get I guess.
I'm dead keen on a miner specialist that spawns able to dig/shovel with its bare hands innately detects and spawns with a satchel instead of a toolbox that miners can buy with their sometimes excessive points. Maybe give it a slightly altered gathering focused lawset. Also would complement normal drones who really need resources.
User avatar
Xerux
Joined: Fri Apr 18, 2014 5:26 am
Byond Username: Xerux

Re: A Reminder and Discussion on Drone behaviour

Post by Xerux » #89692

mosquitoman wrote:What if... you actually make all mobs other than other drones invisible to them?
I think that's an option for them actually, I remember seeing a drone verb that lets you set the mob overlay between: Static, text (I think it just showed an M or something) and nothing.
Spoiler:
Nolan Field - Various, Solar - Cyborg, Watcher - AI, Honksey - Clown, Sy Lent - Mime, Aveil Nahara - Inactive, Ayden Fryer - Data Lost | Byond, Github
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: A Reminder and Discussion on Drone behaviour

Post by Not-Dorsidarf » #89702

No, it's between Static, Blank Outline, and Text
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: A Reminder and Discussion on Drone behaviour

Post by TheNightingale » #89704

Incomptinence wrote:
Akkryls wrote: It'd be interesting to have drones for various purposes, but the whole cost versus effectiveness thing means we're stuck with what we get I guess.
I'm dead keen on a miner specialist that spawns able to dig/shovel with its bare hands innately detects and spawns with a satchel instead of a toolbox that miners can buy with their sometimes excessive points. Maybe give it a slightly altered gathering focused lawset. Also would complement normal drones who really need resources.
No need for a mining specialist, so long as we get meson vision* that can go in your helmet or gas mask slot. Extend the drone's head slot to fit eyewear as well?

Head: Mesons
Left hand: Drill
Right hand: Mining satchel
Back: Dufflebag with miscellaneous gear

*They have xray currently; they can't see metal ore in rock.
mosquitoman
Joined: Fri May 01, 2015 7:52 pm
Byond Username: MosquitoMan

Re: A Reminder and Discussion on Drone behaviour

Post by mosquitoman » #89706

Remie Richards wrote:I'm fairly certain the IDEA was brought up on /vg/, but turned down because everyone realises it's fucking garbage as anything but a concept.
It got brought up here when I ported /vg/ static vision, guess what happened? turned down because it's garbo.
Can you elaborate? Why is it "garbo" (whatever that means in ebonics)?
User avatar
Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
Byond Username: Tokiko1

Re: A Reminder and Discussion on Drone behaviour

Post by Tokiko2 » #89707

Are drones allowed to fight/wall off kudzu? They shouldn't be, seeing as getting, growing and finally spreading it is already rather complicated. And plants are living organisms too.

What about hostile mobs/slimes? I see a lot of drones who like to wall off whenever these appear in a round.
User avatar
Akkryls
Joined: Fri Nov 07, 2014 11:54 am
Byond Username: Akkryls

Re: A Reminder and Discussion on Drone behaviour

Post by Akkryls » #89714

Tokiko2 wrote:Are drones allowed to fight/wall off kudzu? They shouldn't be, seeing as getting, growing and finally spreading it is already rather complicated. And plants are living organisms too.

What about hostile mobs/slimes? I see a lot of drones who like to wall off whenever these appear in a round.
Does it have static?

>Y > Leave it alone, you can repair any damage it causes, but you avoid it.
>N > REPAIR, MAINTAIN, IMPROVE as long as it isn't actively going against other players, i.e. spacing the nuke.

Kudzu is a plant, I'd say that's just garden work for the drones.
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: A Reminder and Discussion on Drone behaviour

Post by DemonFiren » #89717

The rule I go with is 'if you see someone grow kudzu, you leave them alone. If you see someone plant kudzu, you leave them alone. As soon as the kudzu mutates into stationfuckery (threshold: choking an area larger than a single screen), it's cleanup time.'
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: A Reminder and Discussion on Drone behaviour

Post by Not-Dorsidarf » #89755

But sticky says that drones do not remove the cause of damage, they only repair it. And kudzu doesn't damage the station except break lights (and bombkudzu explodes, so you can fix that)
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: A Reminder and Discussion on Drone behaviour

Post by TheNightingale » #89761

The kudzu -is- the damage. "That shouldn't be there! Let's fix it."
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: A Reminder and Discussion on Drone behaviour

Post by Remie Richards » #89766

mosquitoman wrote:
Remie Richards wrote:I'm fairly certain the IDEA was brought up on /vg/, but turned down because everyone realises it's fucking garbage as anything but a concept.
It got brought up here when I ported /vg/ static vision, guess what happened? turned down because it's garbo.
Can you elaborate? Why is it "garbo" (whatever that means in ebonics)?
garbo is just garbage written differently, it's not a real word.

To properly explain my case, Having mobs be invisible to drones would cause situations where a drone would interfere without even knowing there was anybody there.
They would probably also end up complaining to admins/reporting bugs that things were just randomly happening (when in actuality, it was an invisible player just interacting)
This is why drones see mobs as a static outline (or black outline or text, depending on preference) so they atleast know there is somebody there that they may accidentally interfere with.

tl;dr Invisible mobs is bad for the mob and bad for the drone.
私は完璧
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: A Reminder and Discussion on Drone behaviour

Post by TheNightingale » #89767

Drones can't distinguish between the different states of a mob, though - a live space carp and a dead space carp look exactly the same, until one starts moving.
"Oh, no! A carp! Am I interfering if I run aw--BZZT"
Would it be possible to make hostile mobs (e.g. mimic crates, space carp, frenzied slimes) ignore drones? If so, would it be a good idea?
User avatar
Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
Byond Username: CrimsonVision
Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
Contact:

Re: A Reminder and Discussion on Drone behaviour

Post by Remie Richards » #89768

Well there's two things here:

"Why would a hungry animal bother to attack a machine it can't eat?"

and

"Why wouldn't a hungry animal bother to attack a machine it can't eat?"

Though I doubt most of our hostile mobs are hungry, they're just all dicks, so it's probably best to leave it as is (Including the "is it dead? I can't tell")
私は完璧
User avatar
Hibbles
Joined: Fri Apr 18, 2014 4:33 pm
Byond Username: HotelBravoLima
Location: United States

Re: A Reminder and Discussion on Drone behaviour

Post by Hibbles » #89772

The entirety of what you need to know about drones: If you're going to fuck over any other actual player (who's not a drone) by doing x, don't do x.
RIP
User avatar
Jacquerel
Code Maintainer
Joined: Thu Apr 24, 2014 8:10 pm
Byond Username: Becquerel

Re: A Reminder and Discussion on Drone behaviour

Post by Jacquerel » #89783

running away from a carp isn't interfering anyway, surely
that's not interacting with anyone except yourself (to prevent your own death)
User avatar
Hibbles
Joined: Fri Apr 18, 2014 4:33 pm
Byond Username: HotelBravoLima
Location: United States

Re: A Reminder and Discussion on Drone behaviour

Post by Hibbles » #89795

True, and normally we allow/encourage/tell drones to retreat from other beings if they're ever in doubt about what Interference means.
RIP
Malkevin

Re: A Reminder and Discussion on Drone behaviour

Post by Malkevin » #89890

Stickymayhem wrote:If you do this in an important situation, however, you'll get in trouble. Don't rebuild a wall behind the traitor that just c4ed the Captain's office, or "Repair" a wall as someone desperately tries to break back into the station from space suffocating. Take a moment, consider if it's risky and if you aren't sure, adminhelp or just don't do it.
But if drones aren't even meant to be aware that theres a thing there then why should they care if a traitor blew up the wall instead of just patching it up as they would've done normally?
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: A Reminder and Discussion on Drone behaviour

Post by DemonFiren » #89891

They'd be interfering with the traitor. You have to be a little meta about this: Drones are not meant to get anyone red- or greentext. They're meant to be the silent cleanup crew, much like a mime janitorneer who never slips anyone or shockbolts.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: A Reminder and Discussion on Drone behaviour

Post by Not-Dorsidarf » #89897

This is why I still say drones should be unable to see human mobs unless you're being worn on them, so you can't consciously or unconsciously try to deny text
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
mosquitoman
Joined: Fri May 01, 2015 7:52 pm
Byond Username: MosquitoMan

Re: A Reminder and Discussion on Drone behaviour

Post by mosquitoman » #89903

Not-Dorsidarf wrote:This is why I still say drones should be unable to see human mobs unless you're being worn on them, so you can't consciously or unconsciously try to deny text
Exactly, this is the best solution. Especially since you're supposed to essentially LARP being blind to humans despite still seeing them.
User avatar
Falamazeer
Joined: Sat Oct 18, 2014 12:05 am
Byond Username: Wootanon

Re: A Reminder and Discussion on Drone behaviour

Post by Falamazeer » #89906

That makes them less fun, If we prove we cannot be trusted with nice things, we won't have them.
How about instead of making them impossible to fuck up, we just strive to not fuck up with them.

This isn't exactly an extinction level event, one guy misinterpreted the rules as they pertain to interference, this was corrected, problem solve 10 outta 10, system works.
nothing NEEDS to be 'done about it' The word is out, don't prevent damage by directly involving yourself in the round, Precedent set. boom, headshot, done.

Nothing in your rules say pretend to be oblivious to beings, it just says don't interfere. Not being able to see or even hear as a drone means you cannot keep up with the round and follow along to be entertained by wacky santa antics, or whatever the fuck else is going on.
Ham Sammich, beating a dead horse since 2010.
NikNakFlak wrote:....It's true...that is why I removed my forum avatar
lumipharon wrote:ass parasite was pretty meh when I tried it.
Locked

Who is online

Users browsing this forum: No registered users