Ashwalker Hunting Equiette

User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Ashwalker Hunting Equiette

Post by FantasticFwoosh » #169146

After a few complaints of salt and one metagrudge admin genocide i thought to bring this up.

Im calling into question the practices of lavaland natives, 'Ash Walkers'.
{"<B>You are an Ash Walker. Your tribe worships <span class='danger'>the necropolis</span>. The wastes are sacred ground, it's monsters a blessed bounty. You have seen lights in the distance though, the arrival of outsiders seeking to destroy the land. Fresh sacrifices.</B>"}
Basically the premise is set for conflict. Its informed the player RP wise that miners exist to be killed and encourages killing them.

Im not suggesting that much changes on the front of conflict, as it is pivotal to RP culture to maintain the hunt, but instead that ash walkers should in moderation be liable for super aggressive acts and be a tad bit more PC about things. As in to have some minor consideration for other players rather than "stab the nearest thing you see that breathes" to deflect accusations made against ashwalkers honour that they are 'free murderbone antags'. Indeed they are not by definition, but they can if conditions are right to boost their numbers advantageously.

For a suggestion what defines as so many ash walkers cry out after battle "A good hunt"?

> Food for the nest
> Typically a vigorous battle
> Minimal Injuries to ashmember party
> Additional perks such as loot and a safe trip home

This in itself is fine for goliath & monster hunting, but hunting a person is a different matter. There should be RP steps taken by both miners and ash walker parties to keep up the tension but stop the blatant murder.

Under a definition of a bad hunt

> *Risk of losing numbers for rewards payoff*
> Wasting resources healing up/throwing spears to chase hunt
> *Spending a lot of time away from base*
> *Fighting unworthy prey*

Points here that are starred are relevant to the policy i want to address.

> Fighting miners may incur more risk than the ash lizards may handle, as it may alert them to their presence nearby and incur military action - Ash lizards should take this into account in their own RP way.

> Long distance should be de-incentivised to hunt prey away from fixed 'hunting ground encroachment' which starts at lizard mining base until they find traces of mining occupation, a imaginary border should be mentally mapped there. Encroachment any closer should be punished and ideally the ash walkers should put up a sign or something (a spare gladiator helm surrounded by gibs or something) to enter at own risk and breifly alert miners that its probably a bad idea if they dont want to get cucked. On the other hand miners discovering ash lizards should try to be respectful and make thier presence either brief and unknown or immediately surrender, being robbed (if player discretion says so) and leave if they dont want to aggro them, provoking them aggressively so sensitively near the nest is going to be a thorny subject to negitiations

> Unarmed civilians who are not aggressive should be de-prioritised as prey for not being a worthy hunt. Typically to defuse a ash walker confrontation, dropping your weapons is recommended, ash walkers cant use guns and ash walkers who try to dispose of guns after 'surrendering' should be punished. If you put up your dukes or ignore a ash lizards warnings expect to get dunked validly.

In the end it should be player discretion to the flexibility of these policy rules but exceedingly shit plays or excessive murderbone should be accounted for.

Im by no means a hater of ash lizards, im more or less a fan of playing them and as a insiders insight i do think the policy needs to change. More often than not given the reputation, other ghost roles (vault people especially) are glad to not be disembowelled and offered to a tendril without means to respawn just because some ash walkers want to poach a easy hunt.

I have also suggested the basis of a PR and a forum suggestion thread on a way to stabilise a ashwalker economy, so they have something other to do than purely "validhunt" and give the crew a opt in/opt out way of getting rich quick for smashing some ash walker skulls to rob coins with the possibility to backfire and give the ash walkers a green light to pillage.

> Ashwalker forum thread
> Ashwalker PR

feedback on these little discussed people would be appreciated. Thanks

Spoiler:
Image
Image
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: Ashwalker Hunting Equiette

Post by Jacough » #169277

Would having an ash walker policy where they're supposed to prioritize defending their village (which could contain a fuck ton of rare ore if the miners are feeling bold enough to raid it) over just running around looking for miners to kill be something that could be reinforced?
Image
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Ashwalker Hunting Equiette

Post by imblyings » #169279

z-levels are quite small, especially when advanced mining gear is in play

this would be a cool idea of lavaworld was multiple z-levels or was just larger
The patched, dusty, trimmed, feathered mantle of evil +13.
User avatar
J_Madison
Rarely plays
Joined: Thu Aug 06, 2015 5:39 pm
Byond Username: Akesson

Re: Ashwalker Hunting Equiette

Post by J_Madison » #169306

Image

More like roadkill one then curbstomp the other until they're unrecognisable. Ashwalkers are nothing but a free valid token and a way to piss players off.
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Ashwalker Hunting Equiette

Post by kevinz000 » #169439

>dunk a single miner
>R&D gets pissed you're killing their miners
>Entire security force and 2 combat mechs drop on your party
>cry
User avatar
imblyings
Joined: Fri Apr 18, 2014 5:42 pm
Byond Username: Ausops
Location: >using suit sensors

Re: Ashwalker Hunting Equiette

Post by imblyings » #169440

That sounds beautiful
The patched, dusty, trimmed, feathered mantle of evil +13.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Ashwalker Hunting Equiette

Post by Incomptinence » #169478

Jmad what are you gibbering about every antag role in the game is free.
yackemflam
Joined: Mon Jan 25, 2016 2:03 am
Byond Username: Yackemflam

Re: Ashwalker Hunting Equiette

Post by yackemflam » #169486

Incomptinence wrote:Jmad what are you gibbering about every antag role in the game is free.
I think he is saying that the ashwalkers are KOS at all times.

If you kill a traitor you better have a good reason to.
'He had a toolbox as an assistant' will get you banned

You can't get bwoinked for killing a ashwalker
NSFW:
I will admit I was laughing pretty hard during your skit in the boxing ring. - seagrimr
Spoiler:
Playing on the server isn't something you're entitled to. There's an extremely small level of responsibiliy on your part to play hhundreds of hours of a free game run by fuckheads. - Stickymayhem
A retards guide on how to make a maxcap bomb in toxins.
NSFW:
You`ll need:
1-6 Plasma tanks 1-6 Oxygen tanks
1-6 tank transfer valve
2 Plasma canister
2 Oxygen canister
1 Yellow (empty) canister
Wrench
Toxins lab access
Science testing lab access

Grab a oxygen tank and a plasma tank and bring them to the testing lab.
Super cool the Oxygen and superheat the Plasma.

Clean out the oxygen and plasma tanks with a filter/pump.

Then you wrench and unwrench the plasma and oxygen tanks in toxins. It`s important tha you do it one at a time. Try to get a 85%plasma and 15% oxygen mix.

Once you have a good burn mix, pump the mix into the burn chamber and light it on fire. Wait 10 seconds for it to heat up and pump it into a yellow (empty) canister.

Quickly set the kpa output to 163 kpa and fill the tanks with the burn mix.

Take the oxygen tanks and fill it up with a 613kpa worth of oxygen FIRST then fill the rest with plasma, you should get well over 2000kpa in the end.

With the new atmos system you should wait 5-10 minutes for you tanks to bake.

Take a tank transfer valve, add a oxygen tank and a plasma tank to it. You should have a maxcap bomb. Have fun blowing up the station mining!
User avatar
J_Madison
Rarely plays
Joined: Thu Aug 06, 2015 5:39 pm
Byond Username: Akesson

Re: Ashwalker Hunting Equiette

Post by J_Madison » #169490

No I mean they're given a free pass to grief, kill, and such at any given spawning time, and free right to be treated this way. Antag at will essentially, bypassing the RNG system.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Ashwalker Hunting Equiette

Post by Incomptinence » #169497

So like aliens we have had forever?
User avatar
Archie700
In-Game Admin
Joined: Fri Mar 11, 2016 1:56 am
Byond Username: Archie700

Re: Ashwalker Hunting Equiette

Post by Archie700 » #169513

We should make it so that that ashwalkers are more defenders of their area, being more of a territorial group who would hunt for monsters and would be willing to make deals with "intruders" if they provide patronage(corpses).

Also make it so that once they enter the mining outpost or even the station without any hostility, they are effectively unable to kill unless provoked.
Harusha wrote: Sun Apr 14, 2024 4:07 pm Archie, are you a Christian?
User avatar
Archie700
In-Game Admin
Joined: Fri Mar 11, 2016 1:56 am
Byond Username: Archie700

Re: Ashwalker Hunting Equiette

Post by Archie700 » #169514

Wait how the fuck did I quote my own post I swear I didn't mean to do it
Last edited by Archie700 on Mon Apr 18, 2016 5:13 pm, edited 1 time in total.
Harusha wrote: Sun Apr 14, 2024 4:07 pm Archie, are you a Christian?
User avatar
Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Ashwalker Hunting Equiette

Post by Grazyn » #169529

kevinz000 wrote:>dunk a single miner
>R&D gets pissed you're killing their miners
>Entire security force and 2 combat mechs drop on your party
>cry
^this

There's no need for a specific policy, ash walkers are so weak that if they become too annoying and disrupting to mining operations, the station can just dispatch a killsquad to eradicate them. This is much better than trying to bind them further with more rules and nerfs for the sake of RP when the most RPish thing you can do as crew is hunt the fuckers down like the savage beasts they are
User avatar
Shaps-cloud
Code Maintainer
Joined: Thu Aug 14, 2014 4:25 am
Byond Username: Shaps

Re: Ashwalker Hunting Equiette

Post by Shaps-cloud » #169532

Give the QM an elephant gun to blow basketball sized holes in ashwalkers when
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
Image
User avatar
Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
Byond Username: Wyzack

Re: Ashwalker Hunting Equiette

Post by Wyzack » #169550

Are lavaland ruins bugged or is it just on basil? The last few days i have been floating around and have not seen a single ruin, let alone a respawn role
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Ashwalker Hunting Equiette

Post by Zilenan91 » #169552

They were bugged but got fixed. Basil might not be updated yet.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
J_Madison
Rarely plays
Joined: Thu Aug 06, 2015 5:39 pm
Byond Username: Akesson

Re: Ashwalker Hunting Equiette

Post by J_Madison » #169802

Shaps wrote:Give the QM an elephant gun to blow basketball sized holes in ashwalkers when
.666 Lizard killer express

/obj/item/projectile/bullet/liggerwalker
if(M.dna.species.id == "lizard")
damage = 666
else
damage = 100
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Ashwalker Hunting Equiette

Post by confused rock » #169914

J_Madison wrote:
Shaps wrote:Give the QM an elephant gun to blow basketball sized holes in ashwalkers when
.666 Lizard killer express

/obj/item/projectile/bullet/liggerwalker
if(M.dna.species.id == "lizard")
damage = 666
else
damage = 100
ash walkers are actually a species you infinicuck
Image
Image
Image
Image
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Ashwalker Hunting Equiette

Post by onleavedontatme » #169916

They are actually just lizards
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Ashwalker Hunting Equiette

Post by confused rock » #169920

Kor wrote:They are actually just lizards
shhh im trying to be smart I couldve sworn I saw it in a magic mirror
Image
Image
Image
Image
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Ashwalker Hunting Equiette

Post by Zilenan91 » #169998

They're a subtype of lizards who don't need to breathe
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
J_Madison
Rarely plays
Joined: Thu Aug 06, 2015 5:39 pm
Byond Username: Akesson

Re: Ashwalker Hunting Equiette

Post by J_Madison » #170049

Do not remove white ship drive-bys.

I mean guess what killed the original operators?
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Ashwalker Hunting Equiette

Post by FantasticFwoosh » #170055

Directly relevant to this thread now.

The ash walkers can collect goliath plates and sail down the lava lakes with greater speed and overcome obstacles.

https://github.com/tgstation/-tg-station/pull/16830 - Adds lava boats - Korphareon (MERGED!!)

Spoiler:
Image
Image
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Ashwalker Hunting Equiette

Post by Zilenan91 » #170056

That's actually a big deal since lava lakes will always lead to near the mining station
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
callanrockslol
Joined: Thu Apr 24, 2014 1:47 pm
Byond Username: Callanrockslol

Re: Ashwalker Hunting Equiette

Post by callanrockslol » #170639

Now we need a traitor lava boat that basically just acts like a jetpack for 20tc. Make it spray out supercooled plasma.
The most excessive signature on /tg/station13.

Still not even at the limit after 8 fucking years.
Spoiler:
Urist Boatmurdered [Security] asks, "Why does Zol have a captain-level ID?"
Zol Interbottom [Security] says, "because"

Sergie Borris lives on in our hearts

Zaros (No id) [145.9] says, "WITH MY SUPER WIZARD POWERS I CAN TELL CALLAN IS MAD."
Anderson Conagher wrote:Callan is sense.
Errorage wrote:When I see the win vista, win 7 and win 8 hourglass cursor, it makes me happy
Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it
petethegoat wrote:slap a comment on it and call it a feature
MisterPerson wrote:>playing
Do you think this is a game?
Gun Hog wrote:Untested code baby
oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode
Malkevin wrote:I was the only one that voted for you Callan.
Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them

OOC: Aranclanos: that sounds like ooc in ooc related to ic to be ooc and confuse the ic
OOC: Dionysus24779: We're nearing a deep philosophical extistential level

Admin PM from-Jordie0608: 33-Jan-2552| Warned: Is a giraffe dork ~tony abbott

OOC: Saegrimr: That wasn't a call to pray right now callan jesus christ you're fast.

OOC: Eaglendia: Glad I got to see the rise, fall, rise, and fall of Zol

OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget
Armhulen wrote:
John_Oxford wrote:>implying im not always right
all we're saying is that you're not crag son
bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Ashwalker Hunting Equiette

Post by DemonFiren » #170642

J_Madison wrote:
Shaps wrote:Give the QM an elephant gun to blow basketball sized holes in ashwalkers when
.666 Lizard killer express

/obj/item/projectile/bullet/liggerwalker
if(M.dna.species.id == "lizard")
damage = 666
else
damage = 100
As lizard QM, I am offended.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
confused rock
Joined: Fri Sep 25, 2015 12:18 am
Byond Username: The unloved rock

Re: Ashwalker Hunting Equiette

Post by confused rock » #170755

the one thing that is definitely cancer is if an ash walker throws the ai upgrade into lava or something as a big middle finger. that shouldn't be ok.
Image
Image
Image
Image
Ivan Issaccs
In-Game Admin
Joined: Sun Apr 20, 2014 11:39 am
Byond Username: Ivanissaccs

Re: Ashwalker Hunting Equiette

Post by Ivan Issaccs » #170930

I don't think Ash walkers should be given a full antag status, I love playing them, I love killing miners but the best rounds I have had involve interacting with the miners.
I remember one round where we traded goliath plates and diamonds to a miner for a bluespace capsule that gave us the ability to heal ourselves having expended the bruise packs you start with.
Later he died, cargo assumed we killed him, came hunting us with shotguns and as such were fed to the necropolis, we then sorted it out with a remaining cargo tech and all was well.

I also recall a round where the spawn was within two screens of the mining outpost, so at round start one of the three miners runs off while the other two are talking, starts attacking the tendril and all three miners get gibbed, immediately respawn as ash walkers and run off to the station and start murderboning.

One was fun, the other was just finding any excuse to get them valids. Ash walkers have huge potential but right now they're just a way for dead shitters to easily come back from death to get valid kills.
User avatar
InsaneHyena
Joined: Thu Aug 27, 2015 9:13 pm
Byond Username: InsaneHyena
Github Username: InsaneHyena
Location: Russia

Re: Ashwalker Hunting Equiette

Post by InsaneHyena » #170942

Offtopic, but for some reason my general hate for lizards and lizard players doesn't extend to ash walkers. Several rounds I've went out of my way to find and pen/loyalty implant ash walkers and introduce them to the civilization. You don't have to kill the primitive, badly armed liggers, you know.
Bring back papercult.

Image
User avatar
J_Madison
Rarely plays
Joined: Thu Aug 06, 2015 5:39 pm
Byond Username: Akesson

Re: Ashwalker Hunting Equiette

Post by J_Madison » #170968

InsaneHyena wrote:Offtopic, but for some reason my general hate for lizards and lizard players doesn't extend to ash walkers. Several rounds I've went out of my way to find and pen/loyalty implant ash walkers and introduce them to the civilization. You don't have to kill the primitive, badly armed liggers, you know.
[youtube]PgXTNBLaVtQ[/youtube]
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Ashwalker Hunting Equiette

Post by DemonFiren » #170979

InsaneHyena wrote:Offtopic, but for some reason my general hate for lizards and lizard players doesn't extend to ash walkers. Several rounds I've went out of my way to find and pen/loyalty implant ash walkers and introduce them to the civilization. You don't have to kill the primitive, badly armed liggers, you know.
Ah, the conversion is working.

Sssooon.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
InsaneHyena
Joined: Thu Aug 27, 2015 9:13 pm
Byond Username: InsaneHyena
Github Username: InsaneHyena
Location: Russia

Re: Ashwalker Hunting Equiette

Post by InsaneHyena » #170991

Keep dreaming, dirty lizard.
Bring back papercult.

Image
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Ashwalker Hunting Equiette

Post by FantasticFwoosh » #171010

Goliath bone oars double up pretty well as makeshift clubs with about 15 damage max per hit.

The new armour (bone chestpiece & talisman with new buckler coming soon) is also quite robust, so they're a bit more rigid now rather than being shot to death with dual wielding KA's in one go and survive combat slightly longer.

Spoiler:
Image
Image
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Ashwalker Hunting Equiette

Post by onleavedontatme » #171025

Ivan Issaccs wrote:I don't think Ash walkers should be given a full antag status, I love playing them, I love killing miners but the best rounds I have had involve interacting with the miners.
I remember one round where we traded goliath plates and diamonds to a miner for a bluespace capsule that gave us the ability to heal ourselves having expended the bruise packs you start with.
Later he died, cargo assumed we killed him, came hunting us with shotguns and as such were fed to the necropolis, we then sorted it out with a remaining cargo tech and all was well.

I also recall a round where the spawn was within two screens of the mining outpost, so at round start one of the three miners runs off while the other two are talking, starts attacking the tendril and all three miners get gibbed, immediately respawn as ash walkers and run off to the station and start murderboning.

One was fun, the other was just finding any excuse to get them valids. Ash walkers have huge potential but right now they're just a way for dead shitters to easily come back from death to get valid kills.
I think that's part of the fun though. You can go to war with them, you can recruit them, you can trade with them, etc. It's all up to the players involved. You can create any number of different stories.

Lavaland has existed a couple months now with basically 0 rules, and from what I've seen there has been more roleplay there than you usually find on station (on Sybil, anyway).
Malkevin

Re: Ashwalker Hunting Equiette

Post by Malkevin » #171041

InsaneHyena wrote:Offtopic, but for some reason my general hate for lizards and lizard players doesn't extend to ash walkers. Several rounds I've went out of my way to find and pen/loyalty implant ash walkers and introduce them to the civilization. You don't have to kill the primitive, badly armed liggers, you know.
You don't have to... but its more fun if you do.


By the way, any rules against the station tooling up then heading down to lava land to hunt for ligger tail meat?
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Ashwalker Hunting Equiette

Post by Zilenan91 » #171042

None, they can do it if they so choose. They probably want to make sure they exist first though.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Ashwalker Hunting Equiette

Post by Anonmare » #171247

I hope one day to be able to use virology to introduce scale rot to the ash-walking Lizards. We Spanish Empire now.
Image
Image
Image
Jacough
Joined: Fri Apr 18, 2014 2:24 pm
Byond Username: Jacough

Re: Ashwalker Hunting Equiette

Post by Jacough » #171806

Something Anonmare actually said in the rage thread
>Not negotiating with the natives with shiny beads
ISHYGDDT
Actually trying to encourage some kind of roleplay like this would be nice. Maybe trading goliath meat, bones, or maybe even shelter pods and some form of defense against lava land monsters besides shitty spears out of the mining vendor in exchange for materials and artifacts would be pretty damn cool. As it is right now it just boils down to "THEY VALID LET'S KILL THEM" or "WE ANTAG LETS KILL THEM" which is just kind of shitty and turns mining into a DM shitshow.

Another idea I had was to make them more vulnerable to ash storms and have sort of village huts spawn near the tendril. Give them rudimentary mining/smelting stuff as well that they can use to build new structures as well. The idea being to encourage them to stay within a reasonable distance of their village so as to seek shelter when necessary while also giving them means to expand the village so they can venture out further instead of just sort of spawning and running out to look for miners to kill.
Image
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Ashwalker Hunting Equiette

Post by FantasticFwoosh » #188043

Why you gotta make a PR man? thread is right here

Spoiler:
Image
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Ashwalker Hunting Equiette

Post by DemonFiren » #188092

Am I the only one who's pissed off that "etiquette" is misspelled?
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Ashwalker Hunting Equiette

Post by Saegrimr » #188095

DemonFiren wrote:Am I the only one who's pissed off that "etiquette" is misspelled?
God dammit all this time i've never even noticed that huge fuckup.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Ashwalker Hunting Equiette

Post by FantasticFwoosh » #188394

DemonFiren wrote:Am I the only one who's pissed off that "etiquette" is misspelled?
Forum grammar is only as good as IC grammar. Anything to get replies.

Spoiler:
Image
Image
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Ashwalker Hunting Equiette

Post by FantasticFwoosh » #213636

A relevant bump (retire this thread to the NTR hut if not applicable since that's common procedure now) on account of ashwalkers getting nerfed with digitade legs making station charges more impractical and less likely to happen, as well as typically slower as per base default of not being able to wear shoes ever.

> Shooting a ashwalker who just put down his weapons and all his items and practically surrendered and is co-operative to giving them your valuables for just going away vs murdering them all in cold blood for a singularity core and a sick thrill

Shoot or nah?

Spoiler:
Image
Image
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Ashwalker Hunting Equiette

Post by Saegrimr » #213638

Never not execute all ash liggers ever.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Ashwalker Hunting Equiette

Post by Scott » #213639

Equiette
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Ashwalker Hunting Equiette

Post by FantasticFwoosh » #213643

Saegrimr wrote:Never not execute all ash liggers ever.
Its like you WANT them to stab you, when its a completely avoidable situation to which miners abuse their never extinguishing dragon suits and ruin/boss loot/mining gear to kill the hell out of them without a bats chance in hell by rushing them early when there is usually 5 at max alive at any time rather than a adequate 10 once beefed up.

Spoiler:
Image
Image
User avatar
D&B
Joined: Mon Jun 13, 2016 2:23 am
Byond Username: Repukan
Location: *teleports behind you*

Re: Ashwalker Hunting Equiette

Post by D&B » #213765

Not killing ash walkers on sight always ends awfully for miners.

ALWAYS.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
User avatar
FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
Byond Username: FantasticFwoosh

Re: Ashwalker Hunting Equiette

Post by FantasticFwoosh » #213800

D&B wrote:Not killing ash walkers on sight always ends awfully for miners.

ALWAYS.
Only because both of you have a stereotype of each other as complete enemies.

There ARE reasonable ashwalkers out there.

Spoiler:
Image
Image
User avatar
TheColdTurtle
Joined: Sun Sep 13, 2015 7:58 pm
Byond Username: TheColdTurtle

Re: Ashwalker Hunting Equiette

Post by TheColdTurtle » #213807

ASH WALKERS DINDU NUFFIN DEY GOOD BOIS. JUST WANNA GET DEM SPACE EDUCATION. THAT WASN'T A SPEAR IT WAS A REALLY LONG BOOK.
Image
Image
User avatar
Cobby
Code Maintainer
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: Ashwalker Hunting Equiette

Post by Cobby » #213997

There's a new thing now where ash lizards like to bring megafauna to the base. Let's not do that.
Voted best trap in /tg/ 2014-current
Locked

Who is online

Users browsing this forum: No registered users