[Nabski] Repukan - 9088161953
Posted: Wed Sep 26, 2018 6:05 am
Byond account and character name: Repukan - Donatello Versus
Banning admin: Nabski
Ban type (What are you banned from?): Servers (Both Basil and Sybil)
Ban reason and length: Wordlessly killed the RD and a scientist for working on toxins. Made no attempt to subdue them non-lethally, or search them for possible cult influences. Hid the body of the RD in a locker after. Upon the RD\'s cloning they sent them to the perma as they didn\'t have holy water to test for possible cult influence. You are the opposite of fun for almost every player you come in contact with. This happened during round 94412
Time ban was placed (including time zone: 2018-09-25 03:39:40, n
Your side of the story: Round starts and I get stuck being a warden with no security personnel. There's a detective but he either doesn't know how to speak in the channel, or is just AFK. Whatever, I just stay in the brig and watch cameras. Not less than 7 minutes into the round, Captain starts giving out all access for no good reason whatsoever. Apparently they just asked for it and that's compelling enough. Whatever. Detective doesn't appear on vitals so I assume that effectively I'm the last person in security. Which I am at this point.
AI then announces that a cult has built archives in the Cold Room of the Chef. I see the chef dead in the vitals console, and check it with my cameras. This was announced in common, so everyone knew.
I check our manifest and there's no chaplain to bless water. I ask cargo for religious supplies and they refuse to order it, and I don't have enough manpower to force them to buy it. One of the people that had received all access from the captain comes into the brig looking for implants, but since I had no water to deconvert them, I turn them away. They run into my office, and this being box there's only a glass door preventing him from grabbing a weapon, I tase and kill them, since I have
A)No personnel to watch over them
B)No way to ensure their compliance
C)No way of knowing they weren't a cultist.
I secure the armory, and scream at the captain to at least declare an emergency. I ask the AI if there's any looming threats, and also if someone is making bombs. Do note that by this point everyone was aware there was a cult on board, and even the CMO made efforts to protect themselves with stuff from the brig without a chance of me arming them or implanting them due to a lack of holy water. AI informs me that yes, there's two people working on bombs in R&D, and I check over my camera and see the RD (Who had made no efforts to communicate the purpose of said bombs) and some lizard in a suit. Since I couldn't see the lizard's position (didn't show in my cameras) and they were dressed as an assistant, I moved swiftly to science to prevent bombs from being built and used by the cult.
At this point in time the only things I know are:
A)Captain is non reliable
B)I can't really trust anyone or implant anyone since the cult status won't be wiped that way, cargo isn't cooperating and there's no way to produce holy water
C)They could have or have not already completed bombs
D)I don't have anyone to help me take these two back without them attacking me or getting jumped in the process
I proceed to breach the room and kill both of them before putting them on a locker for easier transportation. During this, another lizard with all access appears and wordlessly takes away the lizard that was working in toxins (with no help messages being said by anyone, or any kind of alarm that they both have died.) I try to chase them, give up, and go back to bunkering down in the brig since I can't feasibly recover both bodies and remain alive in the attempt. Someone (I don't know who) declares red alert and I prepare myself to evacuate before the captain brings a single flask of holy water (which he wasted on a lizard that ran off soon after being proven non cultist and implanted.) RD enters the brig, I tase them, and somewhere in the last three minutes someone called the shuttle, and while I'm busy securing the RD in the brig (of which I would take them out when the shuttle landed) the shuttle lands on station. Since they were already uncuffed and able to walk, I left the door open and told them to follow me (they apparently didn't, even though my hardsuit slowdown would have given them the speed advantage to catch up with me.) As I get on the shuttle I confirm early departure with another moth with all access, but fail to launch it early and it departs on its normal time. I see some cultists breaking mayhem in the main shuttle area and start shooting at those that are picking up cultist weapons when Nabski pings me.
Why you think you should be unbanned:
It's been accepted before that the discovery of a cult or other dangers can disrupt the flow of work in the station. It was not a secret there was a cult on station, nor there was any attempt to hide it by security personnel, AI, or any other forces. No attempt was made to reach out to security to inform the making of bombs during this situation, and not enough personnel was present to take them in OR hold them for deconvertion. Not even an attempt to arm themselves for protection was made, which the CMO understandably did after being let in the brig (They were allowed to take stuff from the sec lockers to protect themselves, since I couldn't ascertain their status but had made efforts to isolate themselves from what I could see.)
Furthermore I couldn't risk myself to a tase and search because:
A)There were people with all access running around (such as the lizard that almost upon me descending in toxins, had immediately arrived with preternatural knowledge of a lizard dying to drag them off to cloning.)
B)No feasible backup would arrive if in the middle of searching both I got attacked
C)Cult has innate powers that cannot be searched OR detected unless a forceful deconversion is made (which I couldn't do because, surprise surprise, no chaplain.)
Doesn't matter how important bombs are for research, if you make no good faith effort to report that you're at least protecting yourself and that your work area is secured, how can I know that you won't blow up the station with them? I have no way of confirming this, so I have to take the most effective measures to ensure the less people die and are able to evacuate.
Banning admin: Nabski
Ban type (What are you banned from?): Servers (Both Basil and Sybil)
Ban reason and length: Wordlessly killed the RD and a scientist for working on toxins. Made no attempt to subdue them non-lethally, or search them for possible cult influences. Hid the body of the RD in a locker after. Upon the RD\'s cloning they sent them to the perma as they didn\'t have holy water to test for possible cult influence. You are the opposite of fun for almost every player you come in contact with. This happened during round 94412
Time ban was placed (including time zone: 2018-09-25 03:39:40, n
Your side of the story: Round starts and I get stuck being a warden with no security personnel. There's a detective but he either doesn't know how to speak in the channel, or is just AFK. Whatever, I just stay in the brig and watch cameras. Not less than 7 minutes into the round, Captain starts giving out all access for no good reason whatsoever. Apparently they just asked for it and that's compelling enough. Whatever. Detective doesn't appear on vitals so I assume that effectively I'm the last person in security. Which I am at this point.
AI then announces that a cult has built archives in the Cold Room of the Chef. I see the chef dead in the vitals console, and check it with my cameras. This was announced in common, so everyone knew.
Spoiler:
A)No personnel to watch over them
B)No way to ensure their compliance
C)No way of knowing they weren't a cultist.
I secure the armory, and scream at the captain to at least declare an emergency. I ask the AI if there's any looming threats, and also if someone is making bombs. Do note that by this point everyone was aware there was a cult on board, and even the CMO made efforts to protect themselves with stuff from the brig without a chance of me arming them or implanting them due to a lack of holy water. AI informs me that yes, there's two people working on bombs in R&D, and I check over my camera and see the RD (Who had made no efforts to communicate the purpose of said bombs) and some lizard in a suit. Since I couldn't see the lizard's position (didn't show in my cameras) and they were dressed as an assistant, I moved swiftly to science to prevent bombs from being built and used by the cult.
At this point in time the only things I know are:
A)Captain is non reliable
B)I can't really trust anyone or implant anyone since the cult status won't be wiped that way, cargo isn't cooperating and there's no way to produce holy water
C)They could have or have not already completed bombs
D)I don't have anyone to help me take these two back without them attacking me or getting jumped in the process
I proceed to breach the room and kill both of them before putting them on a locker for easier transportation. During this, another lizard with all access appears and wordlessly takes away the lizard that was working in toxins (with no help messages being said by anyone, or any kind of alarm that they both have died.) I try to chase them, give up, and go back to bunkering down in the brig since I can't feasibly recover both bodies and remain alive in the attempt. Someone (I don't know who) declares red alert and I prepare myself to evacuate before the captain brings a single flask of holy water (which he wasted on a lizard that ran off soon after being proven non cultist and implanted.) RD enters the brig, I tase them, and somewhere in the last three minutes someone called the shuttle, and while I'm busy securing the RD in the brig (of which I would take them out when the shuttle landed) the shuttle lands on station. Since they were already uncuffed and able to walk, I left the door open and told them to follow me (they apparently didn't, even though my hardsuit slowdown would have given them the speed advantage to catch up with me.) As I get on the shuttle I confirm early departure with another moth with all access, but fail to launch it early and it departs on its normal time. I see some cultists breaking mayhem in the main shuttle area and start shooting at those that are picking up cultist weapons when Nabski pings me.
Why you think you should be unbanned:
It's been accepted before that the discovery of a cult or other dangers can disrupt the flow of work in the station. It was not a secret there was a cult on station, nor there was any attempt to hide it by security personnel, AI, or any other forces. No attempt was made to reach out to security to inform the making of bombs during this situation, and not enough personnel was present to take them in OR hold them for deconvertion. Not even an attempt to arm themselves for protection was made, which the CMO understandably did after being let in the brig (They were allowed to take stuff from the sec lockers to protect themselves, since I couldn't ascertain their status but had made efforts to isolate themselves from what I could see.)
Furthermore I couldn't risk myself to a tase and search because:
A)There were people with all access running around (such as the lizard that almost upon me descending in toxins, had immediately arrived with preternatural knowledge of a lizard dying to drag them off to cloning.)
B)No feasible backup would arrive if in the middle of searching both I got attacked
C)Cult has innate powers that cannot be searched OR detected unless a forceful deconversion is made (which I couldn't do because, surprise surprise, no chaplain.)
Doesn't matter how important bombs are for research, if you make no good faith effort to report that you're at least protecting yourself and that your work area is secured, how can I know that you won't blow up the station with them? I have no way of confirming this, so I have to take the most effective measures to ensure the less people die and are able to evacuate.