Moderators: In-Game Admin, In-Game Game Master, In-Game Head Admins, Game Server Operators, TGMC Game Server Operators
ChrisTheThird wrote:Yes I understand that the virologist is usually responsible for these sort of things. However your actions were very unreasonable, instead of arresting the virologist and questioning him you decided to baton him and stuff him down the disposals leading out to space. In this case the virologist knew about the diseases and was actively trying to find a cure until you spaced him.
I know the situation was not ideal and you were under a good deal of pressure and that's why you recieved a 12 hour ban instead of a 24h hour one.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Saegrimr wrote:Anybody with access to cargo is capable of ordering crates that have GBS and other things in them, and then splashing it on some random dude in the hallways.
AdAstraPerAspera wrote:Also virologist "knew". Like can you find out who did make them logwise? Because who the hell else could have done it. I've only seen viro around virology all the time. Was kinda a clear cut case to me. Also even when questioning him, how the hell would you know.
I had 2 options when I saw him get into virology again, 1. Let him go freely and maybe catch him later with cable cuffs while he could spread diseases. 2. Batton him and get rid of him. This would eliminate the possibility of any other disease to be spread.
Arguably option 2 makes way more sense in my mind because either the whole station ends up dead or this one guy does.
After all ss13 is a cabin fever/paranoia simulator.
ChrisTheThird wrote:AdAstraPerAspera wrote:Also virologist "knew". Like can you find out who did make them logwise? Because who the hell else could have done it. I've only seen viro around virology all the time. Was kinda a clear cut case to me. Also even when questioning him, how the hell would you know.
I had 2 options when I saw him get into virology again, 1. Let him go freely and maybe catch him later with cable cuffs while he could spread diseases. 2. Batton him and get rid of him. This would eliminate the possibility of any other disease to be spread.
Arguably option 2 makes way more sense in my mind because either the whole station ends up dead or this one guy does.
After all ss13 is a cabin fever/paranoia simulator.
I do understand your point that part of the player mentality is to be paranoid. However the main problem was you simply went into virology baton-ed him down and launched him into space. It's not something as a head you should be doing and neither was it an action you had to take either. You could have quite easily beat him into critical and placed him inside of a straight jacket if you believed he was too dangerous to question normally. In his logs I could see no evidence of him trying to spread the disease at all by the way.
Really the main problem was that you spaced him when you had a variety of other options at your disposal. In regards to questioning you could have learned of his desire to actually cure the disease.
AdAstraPerAspera wrote:Do the telescopic battons do damage? I don't generally use them, i stay away from harming people, admittedly not very robust. Otherwise I guess I have used the goddamn syringebox. Also has the click to remove straightjacket bug finally been fixed then? Was still there not too long ago where you'd take off your own straightjacket. However yes, if I had a toolbox I could crit him, probably fail to, but try at least, then cryo him, then straightjacket him and pray that exploit has been fixed and then interrogate him. I did something similar a long while ago and got yelled at that as well so...
I was already in virology making vaccines, just saw the airlocks cycle and dropped everything and hid around the corner to duke it out btw. I didn't go into virology to catch him. Impulsive decision, because as far as I know he'd see me in there again and use traitor stuff or whatever. Sort of a panic response, and then still a ban for a reasonably human response is kinda over the top.
ChrisTheThird wrote:AdAstraPerAspera wrote:Do the telescopic battons do damage? I don't generally use them, i stay away from harming people, admittedly not very robust. Otherwise I guess I have used the goddamn syringebox. Also has the click to remove straightjacket bug finally been fixed then? Was still there not too long ago where you'd take off your own straightjacket. However yes, if I had a toolbox I could crit him, probably fail to, but try at least, then cryo him, then straightjacket him and pray that exploit has been fixed and then interrogate him. I did something similar a long while ago and got yelled at that as well so...
I was already in virology making vaccines, just saw the airlocks cycle and dropped everything and hid around the corner to duke it out btw. I didn't go into virology to catch him. Impulsive decision, because as far as I know he'd see me in there again and use traitor stuff or whatever. Sort of a panic response, and then still a ban for a reasonably human response is kinda over the top.
It really depends, you did have reason to believe the virologist was dangerous and actively working against the station which means you would have been justified in apprehending him through any means possible. In terms of taking him down well once you bring someone down with a baton you can continue to hit them keeping them down and doing damage at the same time, in consideration to that particular bug with the straight jacket I believe you can no longer remove your own straight jacket. Spacing someone is something which should be done as a last resort and should not be done lightly and in this situation you took it too far by launching him into space.
AdAstraPerAspera wrote:Saegrimr wrote:Anybody with access to cargo is capable of ordering crates that have GBS and other things in them, and then splashing it on some random dude in the hallways.
Custom "unknown" disease.
Not GBS.
Not anything from the crates.
As stated before.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Saegrimr wrote:AdAstraPerAspera wrote:Saegrimr wrote:Anybody with access to cargo is capable of ordering crates that have GBS and other things in them, and then splashing it on some random dude in the hallways.
Custom "unknown" disease.
Not GBS.
Not anything from the crates.
As stated before.
I was under the assumption that you could just mix the GBS and brainrot bottles together to get the unknown, but I guess not.
AdAstraPerAspera wrote:Maybe, in my mind it seemed the most logical thing at the time. I can understand banning someone who murderbones for no reason, but come on, this was obviously in the best intent of protecting the station and yeah maybe if I had time to plan it I would have done it differently. I still think 12hrs for this shit is insane. Especially seeing my track record is relatively good considering the time I spent on ss13 servers. The only exception being when I fucked up in /vg/station when I was new. Making a mistake out of stressy situation and impulsive decision making caused by him entering virology vs actively breaking the rules and randomly killing someone. If the former happens often then yeah a ban is okay, but honestly for a honest to god mistake/overreaction most players would make 40 minutes into a round sitting out a few rounds is the max reasonable punishment, I wouldn't raise so much shit if it wasn't for the fact it was for 12 goddamn hours and then passing off that you did me a favor by saying it's half of what it is normal.
You are a tempadmin, and probably new and all, but you got to realise that 12 hours is too much for shit like this. I admit, I don't admin ss13 servers, and maybe my view of a decent admin policy is more based on admining in different games but eh. I still think this is too much. I am not sure if there's like a minimum ban amount specified but seeing you can half it then I am guessing there isn't one.
edit: Telescopic battons do harm then? I literally never tried to hurt someone with it so I thought they only knocked down compared the ones sec has.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
Saegrimr wrote:To clarify, the telescopic batons only do damage if you're not on help intent, much like stun batons.
AdAstraPerAspera wrote:Eh, can't really change a thing I guess, I generally try to shy away from harming for this exact reason.
Sorry to cause such a fuss about it I suppose.
See you guys tomorrow!
Users browsing this forum: No registered users