[Vekter] Axle Brady - Banned for deathgasping
Posted: Sat Jul 23, 2022 11:29 pm
BYOND account: SinfulBliss
Character name: Axle Brady
Ban type: Security
Ban length: 3 days
Ban reason:
Time ban was placed: 2022-07-23 22:00:29
Server you were playing on when banned: Sybil
Round ID in which ban was placed: 187160
Your side of the story: I'm in the brig as HoS, and the captain tells me to go get the person that killed Runtime. I ask him who, he tells me to look at comms. I scroll up and see that the AI has reported an engineer, Aargl Marboles, for breaking into the CMO office and killing Runtime:
Runtime is a traitor objective and I see no good reason for a nontraitor to kill them - what's more both the captain and Asimov AI have confirmed they've done it, so I begin the search. They get arrested by beepsky, but I arrive too late and they've resisted out of cuffs and escape north towards arrivals. A little while passes and the AI reports that atmospherics was bombed, along with someone with an elite nukie hardsuit.
I rush to atmos and see the carnage, along with the halls beginning to fill with plasma. Knowing an engineer traitor killed Runtime I have a suspicion this too was Aargl. I grab my HoS modsuit and look through space and maint - and come across secret documents sitting outside, a bugged R&D hard drive, an empty martial arts scroll, and a calling card planted on a scientist named Shane Rockwell, hidden in a small room with his jumpsuit removed (departed). None of them have prints, so I'm not entirely sure who it was, but I have a suspicion it was the same person that killed Runtime, since they were the one I was hunting for all round and two other traitors were already handled: one was a janitor that broke into bridge - I took his uplink and released him with a tracking implant. The other was a psychologist that was building electrified grills all in the halls - I let the lawyer take him since he requested it. During all this a comms console was hacked twice, and tcomms was destroyed. I use a GPS to track the comms console to the arrivals bathrooms. Eventually I see Aargl, disguised under someone else's name with a scientist ID, dragging a crate to atmospherics. I arrest them and bring them to brig, where I search them fully and check for implants. They have no traitor items, but now at around an hour in I have the person who I believed to have done multiple grand theft crimes, and who was reported by both the AI and captain to have killed Runtime (indeed the CMO office's wall was deconstructed and Runtime was killed). As the cap said that in and of itself is a capital crime, I decide I should probably execute them as the shuttle is coming and according to the incomplete information I had, they were a dangerous traitor. I'm not a big fan of killing traitors so I want to give him a chance to do something that'd exonerate him (or give me even more reason to execute him). I decided to uncuff him, deathgasp and rest to see what they'd do (right below brig medical below perma). They decided to loot my ID almost instantly after I deathgasped, so I punched them a few times and they were dead. A person who I had good reason to believe was an antagonist was executed, this is fine, I thought. This deathgasp idea wasn't something I've done before, but I thought there wouldn't be any harm in it, as they were already valid for execution in my mind long before this.
Why you think you should be unbanned: I was not secbanned for executing Aargl as you mention, I was secbanned for deathgasping to see how they'd act:
Perhaps they were only taking the ID to escape brig, and would have dragged me along with them, put me in medbay and returned it! I strongly doubt that, but even if this was their intention, looting my ID was not my main justification for executing them. My justification was everything I outlined above, operating with incomplete but what I found to be reliable information from the captain, AI, and my own searches. Further, disguising themselves meant they did not want to be recognized as Aargl, likely because I was hunting them down for an hour and constantly asking the AI where they were.
If the ban was not for executing them because - as mentioned - I had good IC reason to do this, then the ban was for deathgasping. I'm not sure how this little action somehow erases all of my prior justification for them being an antagonist. I'm even accused in the ahelp of lying about this and creating all these reasons post hoc:
If I made up all these other justifications then why was I constantly nagging the AI on sec comms for Aargl's location?
If you're wondering why I didn't just execute them on the spot, it's because I wanted to give them a chance to do something good (i.e., drag me 3 tiles to the medical room above, or even just ask the AI to open the brig doors and leave me there). Instead they looted me for my ID. I wasn't looking for an excuse to kill them because I already had sufficient IC reason to do this, I was looking for a reason not to, since I know every round as security I am not omniscient and you don't want to execute someone who's innocent. If my goal was to be a bloodthirsty HoS that baits people into making themselves valid so I can kill them, why the hell would I release both of the traitors I was able to kill? I released the first traitor (Carter James) with a tracking implant, and let the lawyer take the second one, those aren't the actions of someone who just wants to kill a valid.
References of good conduct: ive played like 1200 hours of security without getting a secban, i understand what the expectations for security are and I don't believe I deviated from this.
Character name: Axle Brady
Ban type: Security
Ban length: 3 days
Ban reason:
Time ban was placed: 2022-07-23 22:00:29
Server you were playing on when banned: Sybil
Round ID in which ban was placed: 187160
Your side of the story: I'm in the brig as HoS, and the captain tells me to go get the person that killed Runtime. I ask him who, he tells me to look at comms. I scroll up and see that the AI has reported an engineer, Aargl Marboles, for breaking into the CMO office and killing Runtime:
Runtime is a traitor objective and I see no good reason for a nontraitor to kill them - what's more both the captain and Asimov AI have confirmed they've done it, so I begin the search. They get arrested by beepsky, but I arrive too late and they've resisted out of cuffs and escape north towards arrivals. A little while passes and the AI reports that atmospherics was bombed, along with someone with an elite nukie hardsuit.
I rush to atmos and see the carnage, along with the halls beginning to fill with plasma. Knowing an engineer traitor killed Runtime I have a suspicion this too was Aargl. I grab my HoS modsuit and look through space and maint - and come across secret documents sitting outside, a bugged R&D hard drive, an empty martial arts scroll, and a calling card planted on a scientist named Shane Rockwell, hidden in a small room with his jumpsuit removed (departed). None of them have prints, so I'm not entirely sure who it was, but I have a suspicion it was the same person that killed Runtime, since they were the one I was hunting for all round and two other traitors were already handled: one was a janitor that broke into bridge - I took his uplink and released him with a tracking implant. The other was a psychologist that was building electrified grills all in the halls - I let the lawyer take him since he requested it. During all this a comms console was hacked twice, and tcomms was destroyed. I use a GPS to track the comms console to the arrivals bathrooms. Eventually I see Aargl, disguised under someone else's name with a scientist ID, dragging a crate to atmospherics. I arrest them and bring them to brig, where I search them fully and check for implants. They have no traitor items, but now at around an hour in I have the person who I believed to have done multiple grand theft crimes, and who was reported by both the AI and captain to have killed Runtime (indeed the CMO office's wall was deconstructed and Runtime was killed). As the cap said that in and of itself is a capital crime, I decide I should probably execute them as the shuttle is coming and according to the incomplete information I had, they were a dangerous traitor. I'm not a big fan of killing traitors so I want to give him a chance to do something that'd exonerate him (or give me even more reason to execute him). I decided to uncuff him, deathgasp and rest to see what they'd do (right below brig medical below perma). They decided to loot my ID almost instantly after I deathgasped, so I punched them a few times and they were dead. A person who I had good reason to believe was an antagonist was executed, this is fine, I thought. This deathgasp idea wasn't something I've done before, but I thought there wouldn't be any harm in it, as they were already valid for execution in my mind long before this.
Why you think you should be unbanned: I was not secbanned for executing Aargl as you mention, I was secbanned for deathgasping to see how they'd act:
Perhaps they were only taking the ID to escape brig, and would have dragged me along with them, put me in medbay and returned it! I strongly doubt that, but even if this was their intention, looting my ID was not my main justification for executing them. My justification was everything I outlined above, operating with incomplete but what I found to be reliable information from the captain, AI, and my own searches. Further, disguising themselves meant they did not want to be recognized as Aargl, likely because I was hunting them down for an hour and constantly asking the AI where they were.
If the ban was not for executing them because - as mentioned - I had good IC reason to do this, then the ban was for deathgasping. I'm not sure how this little action somehow erases all of my prior justification for them being an antagonist. I'm even accused in the ahelp of lying about this and creating all these reasons post hoc:
If I made up all these other justifications then why was I constantly nagging the AI on sec comms for Aargl's location?
If you're wondering why I didn't just execute them on the spot, it's because I wanted to give them a chance to do something good (i.e., drag me 3 tiles to the medical room above, or even just ask the AI to open the brig doors and leave me there). Instead they looted me for my ID. I wasn't looking for an excuse to kill them because I already had sufficient IC reason to do this, I was looking for a reason not to, since I know every round as security I am not omniscient and you don't want to execute someone who's innocent. If my goal was to be a bloodthirsty HoS that baits people into making themselves valid so I can kill them, why the hell would I release both of the traitors I was able to kill? I released the first traitor (Carter James) with a tracking implant, and let the lawyer take the second one, those aren't the actions of someone who just wants to kill a valid.
References of good conduct: ive played like 1200 hours of security without getting a secban, i understand what the expectations for security are and I don't believe I deviated from this.