[<Thedragmeme>] TheLoLSwat - ban
Posted: Wed Jan 18, 2023 12:54 am
BYOND account: TheLoLSwat
Character name: Lisa Green
Ban type: server / command
Ban length: 1 days / 3 day
Ban reason:![Image](https://media.discordapp.net/attachments/603953960734425119/1065028932891590806/index-5.png)
Server you were playing on when banned: sybil
Your side of the story & Why you think you should be unbanned: This won't be nearly as long as my last appeal as I am tired and just want to get it out before taking a nap, but I know how complex rule 12 and rule 0 are so any ban using both of them needs extended responses from both sides. I will address each point to the best of my ability and provide log context if i can find it.
Rule 10 breaking - I dont understand this, as rule 10 was never brought up during the bwoink (unless i forgot) and doesnt seem like a rule that I was breaking. I know that sometimes I die and im fine with laughing at my own demise at times. For right now Ill just loop it in with rule 12 since i believe that was the intent of the banning admin.
Rule 12 breaking - This is where I will go over the part of the ahelp where i was first "lying mid ahelp". I made a mistake saying that I grabbed biohood because a disease was confirmed. I grabbed biohood because of this comment from AI. I told the banning admin that I grabbed the biohood for the disease, and the banning admin said that it was a lie because I grabbed the biohood before disease was called out and then also didnt have biosuit. I misremembered the first reason because shortly after asking nicely for virologist biohood, someone called out an actual disease on station which was a big reason I kept the hood on after trading virologist for it. A smaller reason for keeping it was that it matched my outfit which was color themed. The second reason the admin said I was lying was because the biohood doesnt work to prevent the disease with the biosuit. Im not going to lie, I am still learning exactly how biohazard resistances work because its not as easy to test on psuedo humans unless you roll viro, but I figured that the hood didnt work and kept it because it looked cool (color) and gives protection against teargas. During the bwoink the banning admin mentioned that I had teargas, a riot helmet, and a dragnet when citing my rule 12 breaking. Before I make any other points I believe that I was right to carry extra gear as we didnt have a HOS on station and we had 0 sec roundstart and only 4 sec over the course of the round (warden and det joining very late into the round way into the bwoink). However, for the sake of the argument, I will go through the biggest instances of "egregious powergaming" when it comes to the rest of my items that I had throughout the round. and explain how Im not breaking rule 12.
Riot helmet - absolutley dogshit helmet item except in the very specific scenario of fighting xenos or if you need to stand in teragas for whatever reason. All jobs with roundstart armory access (HOS, cap, warden) also have access to overall better headgears both in HOS office (confirmed), caps office (99% sure), and wardens office (even if not, warden can always access HOS locker or ask HOS for a hat that he isnt wearing). So in terms of rule 12, I dont think wearing riot helmet every shift counts when there are better items when you are playing to win. I also gave this to virologist when he gave me the biohood as extra payment, but this is my default helmet because i would rather not take melee damage from myself or others even though im taking a bad tradeoff of being significantly weaker to every other damage type (and the melee resist boost from one of HOS or captain hats to riot helmet isnt even large enough to make this reasonable).
Teargas grenade - A single teargas grenade as a last chance grenade in order to buy myself a cruical few seconds to get away and hopefully teleport somewhere safer. I think 1 teargas grenade on the captain is fine without breaching rule 12 territory, considering sybil is LRP.
box of flashbangs - same principle as teargas grenade, it is really hard - impossible for flashbangs to leave damage that is as persistently debilitating as teargas so i keep more and use them accordingly.
dragnet - nonlethal slowdown that takes 3 seconds to remove completely. to be used defensively to deter tide from doing tide things such as interfering with arrest or offensively on a traitor or other criminal to limit their mobility without hurting them at all. AI friendly and should be taken out of armory and put in locker room for all sec to be able to access but this is not the time or place
Even if you look at the "sum" of all the items I had and how i used them in the context of the round, I still wasnt breaking rule 12 or 10 because throughout the round I didnt go out of my way to find antagonists other than obvious cases like here(someone reporting a crime / name / location and all of it still happening by the time i showed up). I had arguably less gear overall than the average HOS or even warden.
Another case of rule 12 being tip toed that im sure will be mentioned as it was brought up in the bwoink is the turrets that i used to build every round. However, I dont believe it can be used here because.
- I was ahelped in a previous round for the turrets, and agreed to stop after the admin told me that it was enough tip toeing of rule 12 to be a note. Since then I havent done anything resembling building turrets.
- I didnt build turrets in order to "win" I built turrets because i found it fun to create defenses in my office. Turrets are incredibly inefficient except for specific round types, and take trips to engineering (welding fuel tank / welders, tools, prox sesnsors, mats) / security (guns) / cargo (guns) / science (prox sensors) which will keep you occupied for 10-20 minutes just to start making meaningful progress on turret construction. All of which is easily stopped by anyone breaking in and stealing mats before finishing, an ion rifle, or a mech that wawa (i believe?) built that solo'd my entire turret farm in under 2 minutes after i spent 25-35 minutes redesigning my office into a farm on a rev round. Any tide with decent mechanics and a wrench + big thing they can anchor to block laser shots can make it through the farm or anyone working in a team with some tools or a gun w recharger. I also never cared if nobody went into the turret farm, as I wasnt building it with the intention of "winning" but instead to create a cool defense. (I was studying which turret locations worked the best in order to minimize materials used to make the best farms before i was bwoinked for it). Logs would be deep but I would even leave security work to people i trusted such as maskanery instead of doing it myself which couldnt be further from rule 12.
Rule 0 (Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.) is a very tricky rule.I know the legacy of using this rule and the type of players this rule gets used on and why. It is very hard to argue against this rule without it turning into a massive peanut gallery of he said/she said so it is used very sparingly.(of course admins are free to correct me as i am only speaking from assumptions of an old player) I will instead use this to talk about the other situation that occured throughout the round, including the medkits and Ryder Cowper. As shown previously, Ryder was arrested for creating n2o grenades, when Ed Dee comes with the intention to ? (as he never speaks). I try to understand what Ed Dee is saying but just decide to take the guy to brig and then try to ask ed dee what he means which is when Ed Dee grabs soap and grabs the chemist that im trying to arrest. Having no flashbangs at this time and not wanting to use teargas (even if i had it) I opted to use lethals on Ed Dee (as i didnt know if Ed dee would be able to react to me using disablers on the Cowper just to start disabling him, and I didnt know if he had anything dangerous on him.) I shoot at Ed Dee who uses Cowper as a human shield (while still silently interfering with the arrest for no reason). I this is the lowest i got Cowper to before i realized that it was impossible to hurt Ed and i needed to just go with baton even if i lose the guy / my baton. After Ed Dee decides to fuck off (im guessing because he knew he wasnt antag and didnt want to actually go too far to tide) and hearing about about heretics in medical, I teleport 5 medkits to brig just in case. I can admit I panicked after earlier and the bwoink had already started while the arrest was going on (shortly after the confrontation with Ed dee but i could be wrong again). And I even returned most of the medkits and wouldve returned even more if anyone requested.
The last point in the ban reason that I would like to mention is "a refusal to redirect when prompted to after every request. I couldnt disagree with this more. Whenever I am bwoinked about the decisions I make as a captain I give a reason, explain why i do it and why i believe it doesnt break any rules. If the admin hears all this and still tells me to not do this I will concede and stop the behavior that i was bwoinked about. I do not have a screenshot readily available but my bwoink over my turrets went in that exact way, and I didnt build a turret at all since then (disclaimer : the turret note was REALLY recent and i dont mean to imply that i had it for a while, but its still a good example). Another big example was my previous ban due to this (with the reason being Rule 12, Extremely self centered style of play round to round, has been noted about this before. Went out of their way to make traitor objective items inaccessible unprovoked. Roundstart takes the antique gun out of its case. Provides no meaningful interaction with anyone throughout the course of the captain rounds, spending their time hunting antagonists and spot executing them. Your playstyle is a detriment to the fun of the server you play on, reflect on this and improve it.). I wont go too far into this as there is an entire thread about it but looking at the ban reason we can see much change
- I dont put hand tele in captains safe (stopped as soon as this ban was lifted and not post-nerf of safe)
- I changed my entire philosophy around executing antags (stated multiple times in discord and OOC and stated / shown multiple rounds ingame) unless i need to execute them (revhead or nukies)
-To add to the last point, I leave security work to my officers unless the situation requires more hands than available, or is dire (which can be often during certain periods of the day when nobody is rolling for sec)
- I atleast try to take captains gun later (a bit of a reach but captains gun belongs to the captain and ive never seen it as too big of an issue for captain players to do it on LRP (as ive never been bwoinked and no other captain player i know has been bwoinked for it).
- Other than items like the nuke disk or the captains personal hand teleporter, I also completely stopped hiding traitor objectives unless you count putting the teleporter room hand tele in the bridge for any head to come get as making traitor items inaccessible roundstart
- Providing no meaningful interaction in the round is very subjective but i made even more attempts to rp with people after this ban (again a reach as i cant just jump into logs for a here it is! moment but I do interact with my quite a bit, especially with engineering every single round to make sure SM is up and my security, along with cargo medical and sci if i need to talk to them.
With all that out of the way I would like to make sure i formally apologize to Thedragmeme, as I had my reasons mixed up for initially getting the biohood and they may have gotten mixed up by logs (i always grab multiver pills for myself just in case i or another crew need it and we are too far from medbay and that mightve come up before the situation with the chemist in logs but I didnt lie in bad faith and I shouldve double checked before saying it. However, on that same note, I dont agree at all with the ban length or reason, and I dont think him being upset at a miscommunication is an excuse to slap me with a rule 0 12 and 10 ban after a round where i had minimal interaction with crew while giving me no chance to explain or defend myself after accusing me of lying. I would want this to be pushed to a note but once again I dont see how my actions are noteworthy (in the context of the round) as I was just walking around in a mostly uneventful shift. I only sent ~15 messages looking at tcomm logs
disclaimer : most of this is from a very faded memory, especially with the exact words used in bwoinks. helpful admins can help give context and if i got anything wrong im happy to explain.
I would like to be unbanned of course if possible , but I would be content with a note alteration and the ban length being lowered significantly, as even if you agree the ban should stick, the length is absurd for the admittably flimsy reasoning.
will be looking over this to proofread over the coming hours
Character name: Lisa Green
Ban type: server / command
Ban length: 1 days / 3 day
Ban reason:
![Image](https://media.discordapp.net/attachments/603953960734425119/1065028932891590806/index-5.png)
Server you were playing on when banned: sybil
Your side of the story & Why you think you should be unbanned: This won't be nearly as long as my last appeal as I am tired and just want to get it out before taking a nap, but I know how complex rule 12 and rule 0 are so any ban using both of them needs extended responses from both sides. I will address each point to the best of my ability and provide log context if i can find it.
Rule 10 breaking - I dont understand this, as rule 10 was never brought up during the bwoink (unless i forgot) and doesnt seem like a rule that I was breaking. I know that sometimes I die and im fine with laughing at my own demise at times. For right now Ill just loop it in with rule 12 since i believe that was the intent of the banning admin.
Rule 12 breaking - This is where I will go over the part of the ahelp where i was first "lying mid ahelp". I made a mistake saying that I grabbed biohood because a disease was confirmed. I grabbed biohood because of this comment from AI. I told the banning admin that I grabbed the biohood for the disease, and the banning admin said that it was a lie because I grabbed the biohood before disease was called out and then also didnt have biosuit. I misremembered the first reason because shortly after asking nicely for virologist biohood, someone called out an actual disease on station which was a big reason I kept the hood on after trading virologist for it. A smaller reason for keeping it was that it matched my outfit which was color themed. The second reason the admin said I was lying was because the biohood doesnt work to prevent the disease with the biosuit. Im not going to lie, I am still learning exactly how biohazard resistances work because its not as easy to test on psuedo humans unless you roll viro, but I figured that the hood didnt work and kept it because it looked cool (color) and gives protection against teargas. During the bwoink the banning admin mentioned that I had teargas, a riot helmet, and a dragnet when citing my rule 12 breaking. Before I make any other points I believe that I was right to carry extra gear as we didnt have a HOS on station and we had 0 sec roundstart and only 4 sec over the course of the round (warden and det joining very late into the round way into the bwoink). However, for the sake of the argument, I will go through the biggest instances of "egregious powergaming" when it comes to the rest of my items that I had throughout the round. and explain how Im not breaking rule 12.
Riot helmet - absolutley dogshit helmet item except in the very specific scenario of fighting xenos or if you need to stand in teragas for whatever reason. All jobs with roundstart armory access (HOS, cap, warden) also have access to overall better headgears both in HOS office (confirmed), caps office (99% sure), and wardens office (even if not, warden can always access HOS locker or ask HOS for a hat that he isnt wearing). So in terms of rule 12, I dont think wearing riot helmet every shift counts when there are better items when you are playing to win. I also gave this to virologist when he gave me the biohood as extra payment, but this is my default helmet because i would rather not take melee damage from myself or others even though im taking a bad tradeoff of being significantly weaker to every other damage type (and the melee resist boost from one of HOS or captain hats to riot helmet isnt even large enough to make this reasonable).
Teargas grenade - A single teargas grenade as a last chance grenade in order to buy myself a cruical few seconds to get away and hopefully teleport somewhere safer. I think 1 teargas grenade on the captain is fine without breaching rule 12 territory, considering sybil is LRP.
box of flashbangs - same principle as teargas grenade, it is really hard - impossible for flashbangs to leave damage that is as persistently debilitating as teargas so i keep more and use them accordingly.
dragnet - nonlethal slowdown that takes 3 seconds to remove completely. to be used defensively to deter tide from doing tide things such as interfering with arrest or offensively on a traitor or other criminal to limit their mobility without hurting them at all. AI friendly and should be taken out of armory and put in locker room for all sec to be able to access but this is not the time or place
Even if you look at the "sum" of all the items I had and how i used them in the context of the round, I still wasnt breaking rule 12 or 10 because throughout the round I didnt go out of my way to find antagonists other than obvious cases like here(someone reporting a crime / name / location and all of it still happening by the time i showed up). I had arguably less gear overall than the average HOS or even warden.
Another case of rule 12 being tip toed that im sure will be mentioned as it was brought up in the bwoink is the turrets that i used to build every round. However, I dont believe it can be used here because.
- I was ahelped in a previous round for the turrets, and agreed to stop after the admin told me that it was enough tip toeing of rule 12 to be a note. Since then I havent done anything resembling building turrets.
- I didnt build turrets in order to "win" I built turrets because i found it fun to create defenses in my office. Turrets are incredibly inefficient except for specific round types, and take trips to engineering (welding fuel tank / welders, tools, prox sesnsors, mats) / security (guns) / cargo (guns) / science (prox sensors) which will keep you occupied for 10-20 minutes just to start making meaningful progress on turret construction. All of which is easily stopped by anyone breaking in and stealing mats before finishing, an ion rifle, or a mech that wawa (i believe?) built that solo'd my entire turret farm in under 2 minutes after i spent 25-35 minutes redesigning my office into a farm on a rev round. Any tide with decent mechanics and a wrench + big thing they can anchor to block laser shots can make it through the farm or anyone working in a team with some tools or a gun w recharger. I also never cared if nobody went into the turret farm, as I wasnt building it with the intention of "winning" but instead to create a cool defense. (I was studying which turret locations worked the best in order to minimize materials used to make the best farms before i was bwoinked for it). Logs would be deep but I would even leave security work to people i trusted such as maskanery instead of doing it myself which couldnt be further from rule 12.
Rule 0 (Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.) is a very tricky rule.I know the legacy of using this rule and the type of players this rule gets used on and why. It is very hard to argue against this rule without it turning into a massive peanut gallery of he said/she said so it is used very sparingly.(of course admins are free to correct me as i am only speaking from assumptions of an old player) I will instead use this to talk about the other situation that occured throughout the round, including the medkits and Ryder Cowper. As shown previously, Ryder was arrested for creating n2o grenades, when Ed Dee comes with the intention to ? (as he never speaks). I try to understand what Ed Dee is saying but just decide to take the guy to brig and then try to ask ed dee what he means which is when Ed Dee grabs soap and grabs the chemist that im trying to arrest. Having no flashbangs at this time and not wanting to use teargas (even if i had it) I opted to use lethals on Ed Dee (as i didnt know if Ed dee would be able to react to me using disablers on the Cowper just to start disabling him, and I didnt know if he had anything dangerous on him.) I shoot at Ed Dee who uses Cowper as a human shield (while still silently interfering with the arrest for no reason). I this is the lowest i got Cowper to before i realized that it was impossible to hurt Ed and i needed to just go with baton even if i lose the guy / my baton. After Ed Dee decides to fuck off (im guessing because he knew he wasnt antag and didnt want to actually go too far to tide) and hearing about about heretics in medical, I teleport 5 medkits to brig just in case. I can admit I panicked after earlier and the bwoink had already started while the arrest was going on (shortly after the confrontation with Ed dee but i could be wrong again). And I even returned most of the medkits and wouldve returned even more if anyone requested.
The last point in the ban reason that I would like to mention is "a refusal to redirect when prompted to after every request. I couldnt disagree with this more. Whenever I am bwoinked about the decisions I make as a captain I give a reason, explain why i do it and why i believe it doesnt break any rules. If the admin hears all this and still tells me to not do this I will concede and stop the behavior that i was bwoinked about. I do not have a screenshot readily available but my bwoink over my turrets went in that exact way, and I didnt build a turret at all since then (disclaimer : the turret note was REALLY recent and i dont mean to imply that i had it for a while, but its still a good example). Another big example was my previous ban due to this (with the reason being Rule 12, Extremely self centered style of play round to round, has been noted about this before. Went out of their way to make traitor objective items inaccessible unprovoked. Roundstart takes the antique gun out of its case. Provides no meaningful interaction with anyone throughout the course of the captain rounds, spending their time hunting antagonists and spot executing them. Your playstyle is a detriment to the fun of the server you play on, reflect on this and improve it.). I wont go too far into this as there is an entire thread about it but looking at the ban reason we can see much change
- I dont put hand tele in captains safe (stopped as soon as this ban was lifted and not post-nerf of safe)
- I changed my entire philosophy around executing antags (stated multiple times in discord and OOC and stated / shown multiple rounds ingame) unless i need to execute them (revhead or nukies)
-To add to the last point, I leave security work to my officers unless the situation requires more hands than available, or is dire (which can be often during certain periods of the day when nobody is rolling for sec)
- I atleast try to take captains gun later (a bit of a reach but captains gun belongs to the captain and ive never seen it as too big of an issue for captain players to do it on LRP (as ive never been bwoinked and no other captain player i know has been bwoinked for it).
- Other than items like the nuke disk or the captains personal hand teleporter, I also completely stopped hiding traitor objectives unless you count putting the teleporter room hand tele in the bridge for any head to come get as making traitor items inaccessible roundstart
- Providing no meaningful interaction in the round is very subjective but i made even more attempts to rp with people after this ban (again a reach as i cant just jump into logs for a here it is! moment but I do interact with my quite a bit, especially with engineering every single round to make sure SM is up and my security, along with cargo medical and sci if i need to talk to them.
With all that out of the way I would like to make sure i formally apologize to Thedragmeme, as I had my reasons mixed up for initially getting the biohood and they may have gotten mixed up by logs (i always grab multiver pills for myself just in case i or another crew need it and we are too far from medbay and that mightve come up before the situation with the chemist in logs but I didnt lie in bad faith and I shouldve double checked before saying it. However, on that same note, I dont agree at all with the ban length or reason, and I dont think him being upset at a miscommunication is an excuse to slap me with a rule 0 12 and 10 ban after a round where i had minimal interaction with crew while giving me no chance to explain or defend myself after accusing me of lying. I would want this to be pushed to a note but once again I dont see how my actions are noteworthy (in the context of the round) as I was just walking around in a mostly uneventful shift. I only sent ~15 messages looking at tcomm logs
disclaimer : most of this is from a very faded memory, especially with the exact words used in bwoinks. helpful admins can help give context and if i got anything wrong im happy to explain.
I would like to be unbanned of course if possible , but I would be content with a note alteration and the ban length being lowered significantly, as even if you agree the ban should stick, the length is absurd for the admittably flimsy reasoning.
will be looking over this to proofread over the coming hours