Long rounds aren't open season
Posted: Thu Mar 26, 2015 12:43 pm
- My byond account:
- GeEom
- Karlie Keplar
- [Do not recall, too long]
- Oildrum
- Basil, 26/03/15, ~11:40 GMT
- [None]
- Setting: I joined an empty server, spawning as solo player antag. Call me weird but I then played for an hour and a half. I set up the engine, finished research, mined, upgraded the cloner to auto, caught four(!) anomalies, and killed 20-30 vending machines (brand intel is a nightmare for ~no crew). I planned fun for new arrivals, and set up various kit for this purpose.
Enter Oildrum: This player did not announce their arrival. They saw the round length, joined as CMO, went straight to the bridge and called the shuttle. I tried to talk to them over radio a few times before recalling. They did not say a word. I found them in chemistry, and said three or four lines through the windows, warning them of the ongoing vending machine crisis. Still no text. No RP. I entered medbay (not chemistry where they were) and shot down the break room vendors, patching the floor. On my way back up through medbay their character fired a syringe gun at me. I dodged this and tried once more to communicate. I dodged two more syringes trying to discern a motive before the improvised stun prod came out. When I was buckle cuff dragged out of play, and the shuttle was called without cause again, they said their first words.
- This player had no IC motive to end the round, and little meta motive (They had not had five minutes to claim boredom.) My disruption of their call lead them to attack me. This is evidenced by their first actions on station: preparing a handful of (presumably malicious) syringes and a stunprod, despite never seeing me or responding to me.