Stickymayhem

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Sometinyprick
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Re: Stickymayhem

Postby Sometinyprick » Tue Mar 27, 2018 12:05 am #394549

stupid bug, bad at dota and tries to make me feel bad for killing cows


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Re: Stickymayhem

Postby NikNakFlak » Tue Mar 27, 2018 2:16 am #394576

Passive aggressive and mean. Citrus deleted the old feedback so I guess I'll post it again
REDACTED
pm for deets

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Re: Stickymayhem

Postby Armhulen » Tue Mar 27, 2018 3:44 am #394589

he's a great guy and i really do like him, fun with events (npcs??? uh ok) and i really appreciate when he's there to give his opinion and guide us head admins in tgsleads. thanks

wait he's a vegetarian? we've decided to let this admin go
Go to bed bro, she's not thinking about you.

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Re: Stickymayhem

Postby Rustledjimm » Wed Mar 28, 2018 12:47 am #394801

Sticky is such a good admin all we can do in his feedback is shitpost because we all feel inadequate next to him.


Edit: also he's a vegan.
So uhh, I'm an admin. Please leave feedback! Oops took me a while to strike that through.

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Re: Stickymayhem

Postby Ayy Lemoh » Sun Apr 01, 2018 11:47 am #396269

Despite the fact he can do some really annoying annoying or bad events, he can also do amazing fucking events like when the station had to evacuate to the derelict and rebuild because the old station was destroyed after twenty minutes of getting supplies for derelict.

Despite me serving as a minor character in the event where I was a russian survivor, it was clear that alot of people, including me, liked it. I had great roleplay too however that wasn't the case for everyone because most were busy rebuilding or dealing with the syndicate in the area.

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Re: Stickymayhem

Postby peoplearestrange » Sun Apr 01, 2018 4:41 pm #396325

Doesn't like me anymore, so I guess that might be a good thing? Or a bad thing? I dunno
Whatever
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Re: Stickymayhem

Postby Denton » Sun Apr 01, 2018 7:25 pm #396372

Ayy Lemoh wrote:Despite me serving as a minor character in the event where I was a russian survivor, it was clear that alot of people, including me, liked it. I had great roleplay too however that wasn't the case for everyone because most were busy rebuilding or dealing with the syndicate in the area.

That event was a ton of fun, probably the first time in a while that I've seen people band together and fix things instead of thirsting for valids.
Sticky did not pay me $20 to write this.
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Stickymayhem
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Re: Stickymayhem

Postby Stickymayhem » Sun Apr 01, 2018 7:47 pm #396380

Denton wrote:
Ayy Lemoh wrote:Despite me serving as a minor character in the event where I was a russian survivor, it was clear that alot of people, including me, liked it. I had great roleplay too however that wasn't the case for everyone because most were busy rebuilding or dealing with the syndicate in the area.

That event was a ton of fun, probably the first time in a while that I've seen people band together and fix things instead of thirsting for valids.
Sticky did not pay me $20 to write this.


I did however, pay him $20 to stay quiet about the $20 bribe.
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Re: Stickymayhem

Postby Bluespace » Mon Apr 02, 2018 12:28 am #396421

i'd eat this man's ass
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Re: Stickymayhem

Postby Shadowflame909 » Mon Apr 02, 2018 1:33 pm #396485

holy shit look at all those deletes, a page full of them (oh no) actual comment: With all of those deletes. Sticky knows how to press the buttons to get what he wants.

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Re: Stickymayhem

Postby Nabski » Sat Jun 09, 2018 3:34 pm #416948

Apparently nuking the station on extended is an event now.

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Re: Stickymayhem

Postby Armhulen » Sat Jun 09, 2018 3:47 pm #416951

Nabski wrote:Apparently nuking the station on extended is an event now.

should probably not be adminning while high
Go to bed bro, she's not thinking about you.

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Stickymayhem
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Re: Stickymayhem

Postby Stickymayhem » Sat Jun 09, 2018 9:59 pm #417018

Nabski wrote:Apparently nuking the station on extended is an event now.


It was a bug or a typo or something. The timer doesn't trigger. I typed in 600 seconds and it went off instantly.

You're deliberately being a dummy if you think that was intentional
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Re: Stickymayhem

Postby DemonFiren » Sun Jun 10, 2018 8:52 am #417129

Stickymayhem wrote:
Nabski wrote:Apparently nuking the station on extended is an event now.


It was a bug or a typo or something. The timer doesn't trigger. I typed in 600 seconds and it went off instantly.

You're deliberately being a dummy if you think that was intentional

Logs or gtfo
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Re: Stickymayhem

Postby Stickymayhem » Sun Jun 10, 2018 9:11 am #417133

DemonFiren wrote:
Stickymayhem wrote:
Nabski wrote:Apparently nuking the station on extended is an event now.


It was a bug or a typo or something. The timer doesn't trigger. I typed in 600 seconds and it went off instantly.

You're deliberately being a dummy if you think that was intentional

Logs or gtfo


I did check the logs and the logs never include a timer apparently.

It just says "Stickymayhem triggered the nuke (coords)" with no additional info.
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Re: Stickymayhem

Postby Bluespace » Sun Jun 10, 2018 9:28 am #417134

going off the rails the same way i did
will shortly ascend to a higher state of being and self antag himself until he gets deadminned
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Re: Stickymayhem

Postby SpaceManiac » Sun Jun 10, 2018 10:03 am #417137

Stickymayhem wrote:
DemonFiren wrote:
Stickymayhem wrote:
Nabski wrote:Apparently nuking the station on extended is an event now.


It was a bug or a typo or something. The timer doesn't trigger. I typed in 600 seconds and it went off instantly.

You're deliberately being a dummy if you think that was intentional

Logs or gtfo


I did check the logs and the logs never include a timer apparently.

It just says "Stickymayhem triggered the nuke (coords)" with no additional info.


Got a round ID and timestamp? No promises but I can look into it.

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Re: Stickymayhem

Postby Anuv » Sun Jun 10, 2018 5:01 pm #417199

Stickymayhem wrote:
Nabski wrote:Apparently nuking the station on extended is an event now.


It was a bug or a typo or something. The timer doesn't trigger. I typed in 600 seconds and it went off instantly.

You're deliberately being a dummy if you think that was intentional


Same thing happened on a different round when it was manually armed by crew, codes entered and vault was set to 200 and armed, instantly went off without tanything else. No idea what caused it.
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Re: Stickymayhem

Postby Atlanta-Ned » Sun Jun 10, 2018 5:09 pm #417202

Bagil - 89201

For context, Sticky was running a drill event, but the captain announced it to the crew, so Sticky decided to give them the real thing:
[2018-06-09 14:01:42.035] ADMIN: Stickymayhem/(Dr Plutonium VI) has created a command report: Attention command staff,
[2018-06-09 14:01:42.035]
[2018-06-09 14:01:42.035] We are currently running drills on all Nanotrasen stations to ensure coordination in the event of emergencies. We have multiple drills to run, but we are giving you the option of which. They include a nuclear emergency, catastrophic venting failure and an artificial, but quite realistic, meteor swarm. We expect your response as soon as possible.

(oh my god there is no way i'll be able to parse a line like this on statbus mso pls fix)

[2018-06-09 14:02:58.245] ADMIN: Stickymayhem/(Dr Plutonium VI) has created a command report: Did you seriously just announce a secret fake drill to the entire crew Captain.
[2018-06-09 14:02:58.245]
[2018-06-09 14:02:58.245] You realize this is meant to be a realistic test of your crews ability to operate under pressure.


[2018-06-09 14:03:37.218] ADMIN: Stickymayhem/(Dr Plutonium VI) has created a command report: Well, given that the crew is not going to be convinced by a fake emergency as planned, we'll have to make it a real one.
[2018-06-09 14:03:37.218]
[2018-06-09 14:03:37.218] Begin the test.


Definitely looks like a bug from what I can see:

[2018-06-09 14:03:54.013] ADMIN: Stickymayhem/(Dr Plutonium VI) activated a nuke at (84,163,2).


They tried to stop it:
[2018-06-09 14:04:06.022] ADMIN: Stickymayhem/(Dr Plutonium VI) deactivated a nuke at (84,163,2).


[2018-06-09 14:04:53.085] OOC: Stickymayhem/(Dr Plutonium VI) : It was meant to be the real nuke but on a ten minute timer (108,137,2)


[2018-06-09 14:04:56.861] OOC: Stickymayhem/(Dr Plutonium VI) : Apparently we have a new bug (108,137,2)
[2018-06-09 14:05:01.310] OOC: Stickymayhem/(Dr Plutonium VI) : where the timer doesnt trigger (108,137,2)
[2018-06-09 14:05:04.230] OOC: Stickymayhem/(Dr Plutonium VI) : and it just goes off (108,137,2)
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Re: Stickymayhem

Postby Nabski » Sun Jun 10, 2018 8:59 pm #417232

The amount that people are looking into this makes me feel back, when he did it it was clearly an honest mistake.

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Re: Stickymayhem

Postby Stickymayhem » Sun Jun 10, 2018 10:02 pm #417240

I get it

I do enough weird borderline shit that you could make two admin complaints a day with shit taken out of context.

For example, earlier today I hit the station with Steel Rain full of syndiemobs and nuke ops, maxcapped it, then hit catastrophic meteors three times.

In context it all made sense and made for a decent round. Out of context I look like a fucking lunatic.

Or maybe I'm just a fucking lunatic
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Re: Stickymayhem

Postby SpaceManiac » Mon Jun 11, 2018 12:22 am #417280

Sorry, I didn't mean it to reflect on Stickymayhem. I wanted to look into it from a code perspective, see if the bug could be identified and fixed, and if not, the logging improved.

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Re: Stickymayhem

Postby Shadowflame909 » Tue Jun 12, 2018 9:04 am #417552

You should of done the clown-honk version sticky.

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ThanatosRa wrote:My biggest problem is that I can't fix any of this.


Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.


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Re: Stickymayhem

Postby barbedwireqtip » Mon Jul 09, 2018 1:02 pm #425057

the ninja vr event he ran was really fucking fun

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Re: Stickymayhem

Postby Nabski » Mon Jul 09, 2018 2:26 pm #425068

He's recently learned how to do mapping templates and that you can load maps! I'm expecting great things.

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Re: Stickymayhem

Postby gum disease » Tue Jul 10, 2018 9:24 am #425203

He makes fun events that facilitate RP/give rounds more structure and interesting narratives.

Very kind and funny admin who clearly cares about the community. All of my interactions with him have been pleasant. c:
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Re: Stickymayhem

Postby oranges » Wed Jul 11, 2018 2:43 am #425330

Nabski wrote:He's recently learned how to do mapping templates and that you can load maps! I'm expecting great things.

I'm expecting a lot more server crashes from map loading

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Re: Stickymayhem

Postby Zack » Wed Jul 11, 2018 12:46 pm #425394

On discord, joined a voice channel I was alone in while my headphones were turned up high. It scared the shit out of me.

0/10 demote now who cares if he does legitimately interesting things, he made me fear for my life :(
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Re: Stickymayhem

Postby Ayy Lemoh » Fri Jul 13, 2018 10:30 pm #426112

Doesn't know about wands of death. Just ban him already.

In all seriousness, I really liked that complaint and hope no one takes it personally or seriously as I think it was just light-hearted

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Re: Stickymayhem

Postby Shezza » Sat Jul 21, 2018 7:01 pm #428071

let me blow up the station with nuke as nonantag hop when i tricked him to get the code

10/10

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Re: Stickymayhem

Postby Stickymayhem » Sat Jul 21, 2018 10:29 pm #428151

Shezza wrote:let me blow up the station with nuke as nonantag hop when i tricked him to get the code

10/10


you tricked centcom make the admin complaint about centcom
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Re: Stickymayhem

Postby BeeSting12 » Wed Aug 08, 2018 9:17 pm #431969

We lost one of the good ones. You'll be missed.
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Re: Stickymayhem

Postby CitrusGender » Wed Aug 08, 2018 9:29 pm #431971

we'll miss you sticky
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Re: Stickymayhem

Postby Pizzatiger » Sat Aug 18, 2018 7:50 pm #433600

He is a really cool admin and i'm glad he is back

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Stickymayhem
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Re: Stickymayhem

Postby Stickymayhem » Sun Aug 19, 2018 6:53 am #433681

CosmicScientist wrote:Damn it. This means he'll outrank me on DMCA but intentionally.


Don't forget to salute MARINE
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