But don't take my word for it, here's what the community has been saying about me.
Hello once again, friends. I'm RaveRadbury, I play characters such as Heart Emoji the Mime and Mister President the Clown. I took second in the player vote during the last election, and in this election I plan to take first in your heart.
I come before you now to request your vote.
A lot has changed since the last election. In the time since then I was promoted to admin and then later to admintrainer. I'm currently overseeing three trialmins on Manuel. I've been doing some coding.
We've also been going through a global pandemic that has left a lot of us with way more time on their hands.
As one of these people I think that now would be an opportune time for me to devote my attention to improving /tg/station in a headmin position.
But what would you do Rave?
I'm so glad you asked.
As headmin I would have two main goals: improving administrative decision speed and tinkering with configs to freshen things up, introducing a bit of novelty. I think that too many suggestions and toggles go by without a test, and I think that long-time players would appreciate the opportunity to experience a more varied and potentially better config. There are all sorts of things that we could toggle for a day or a weekend. Movespeed might be fun to tinker with, speeding up LRP and slowing down MRP would prove interesting regardless of if it seemed like a viable long-term change.
There's ghost interactions, near-death experiences, various maint access toggles (sec, assistants, everyone). I'd like to see away missions come back but that would require the community coming together to come up with new stuff/fix up our old away missions. There are also a few settings within the roundstart laws config so there's room to try (standard vs quirky)
I'd also like to focus on growing our playerbase. My hope is that providing frequent light novel experiences for the community will spark discussion and also encourage spikes in server pop that will cause more players to meet. Not all of these have to be config-based events, but as headmin I would be in a position where I could make things happen more easily and faster.
More work needs to be done in MRP
I have been directly involved with our MRP servers from the beginning. I have contributed to the development of the Manuel admin team and our MRP community. I look forward to working with the MRP admins as well as the MRP players to improve the ruleset further.
My model of ideal MRP hinges on three core values: sportsmanship, pacing, and style. Seeing as our current rules are still 75% goon and cause confusion for players about expectations, I believe that this virtue framework is a way to go forward that everyone can easily understand. If elected headmin I'd like to see these values reflected in our MRP ruleset.
Sportsmanship
Concerns itself specifically with gameplay experience. One of the big issues in our current MRP meta is the escalation and acceleration between sec and antags. We can point to sportsmanship as a value we are trying to uphold when we make rulings about players not giving antags/sec a chance. We will be able to solve the prisoner's dilemma here through rulings and examples.
Pacing
Manuel rounds are too long, and players feel confused and without confidence on how to move forwards with their antag rounds. Pacing is a value that warns us against things like bombing medbay 10 minutes in as well as being unable to escalate the chaos of the round for fear of getting bwoinked. Developing some idea of what constitutes the beginning, middle, and end of a round can help players to understand when a level of force is appropriate to a circumstance. We have an example of this from our current headmins in the form of the doomsday authorization for AI's in late game. Antags should be able to ruin the station, if its appropriate to pacing.
Style
Style is a way to powergame without the risk of getting in trouble. Doing things with flourish demonstrates a high level of skill, it's also more entertaining. Players should play with style, players should kill with style. Style can be more easily achieved with good pacing and sportsmanship.
I'm a candidate of change. Vote for me if you'd like to see more things happen, if you'd like to see more community events or config experiments. I like to see things happen and I'm not afraid to put the work in.