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Another thing is player input. Feedback from players is vital for the game; I'd like to give players good ways to give admins and coders/maintainers their thoughts and opinions on things like new features, rules, admin conduct, and events.
Another thing is player input. Feedback from players is vital for the game; I'd like to give players good ways to give admins and coders/maintainers their thoughts and opinions on things like new features, rules, admin conduct, and events.
Super Aggro Crag wrote:This is what u get when u let people into your community
Vekter wrote:pissy shitties
Jaredfogle wrote:Another thing is player input. Feedback from players is vital for the game; I'd like to give players good ways to give admins and coders/maintainers their thoughts and opinions on things like new features, rules, admin conduct, and events.
How do you plan on doing this? As a headmin, you have no more influence over the code repo. We already let players give their thoughts on new features, all our communication is done on GitHub and public Discord channels.
Player polls is one way I'd do it. As fellow candidate Dezupher said, player polls are underutilized, and I agree with them on using it to collect feedback.
Malkraz wrote:Can you elaborate on what you consider "toxicity" and how you distinguish it from words and actions?
Omega_DarkPotato wrote:What do you mean when you say you'd like to "scrub out toxicity"? How do you plan on going about this? What do you define as toxic? Can you give examples of what you currently see for toxicity?
Jaredfogle wrote:I'm skeptical on their requesting of player polls as well (I posted in their thread earlier about this).
Would you make player polls for features without maintainer's request? I would very much not recommend that, as it is not guaranteed to leave a big enough impact on us at best, and at worst would lead to a "the maintainers polled us and completely ignored our feedback" mentality. This also doesn't let players provide *detailed* feedback--just a choice of a few options. We already don't really care about the emoji (👍/👎) reactions that people give on posts for precisely this reason--we not only need concrete feedback but also a dialogue with the commenter.
EOBGames wrote:So, lets say you collect feedback on a new code change from an ingame poll. What do you plan to actually do with it, given that you won't have the ability to block PRs or mandate reverts of controversial features?
Omega_DarkPotato wrote:He thinks PC-98 touhou games are better than Windows touhou games get him hes a nerd
TheFinalPotato wrote:To be as clear as possible:
I (I'm dragging the other two maintainers in this thread down with me here) don't want more direct feedback in the manner you're describing from the playerbase. For a multitude of reasons, partially because players tend to know what they don't like, but are very bad at identifying solutions past removal, partially because direct contact with the playerbase tends to burn out both coders and maintainers, and partially because polls are a poor format for getting feedback in the first place.
TheFinalPotato wrote:Are you suggesting something in the same vein as Dezu? The "If they ask they'll get one" sort of thing? Or are you planning on forcing this on us.
TheFinalPotato wrote:Thank you for clarifying. While I am personally not interested in gathering further feedback from the playerbase, I am glad it's not being forced on us.
Not-Dorsidarf wrote:What, in your opinion, makes you a better representative of the players to the admins than any other choice?
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