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Rex9001: ITS OVER 9000!!!
Posted: Tue Feb 13, 2024 6:37 am
by TheRex9001
Some stuff about me
► Show Spoiler
Hi there! I'm Rex9001, and I've been playing this game for a few years at this point. My reason for running is simply that I really just love this community and the ss13 community in general and I wanna see how I can improve it.
What have I done?
My list of accomplishments isn't very long but I got admin which was pretty neat, ran some events, made some maps and my most recent addition was coding+spriting the path of moon for heretic over several months and getting everyone to comment "2 many paffs!!!".
What do I enjoy in this game?
I fucking love when stuff spirals into sheer chaos. Some of my favorite rounds ever start with something as harmless as the captain not wanting to wear pants and end in a bloody and hard fought battle over centcom for the right to not bear jeans. The amount of fun gameplay and roleplay I've had from shit going sideways is uncountable.
Favorite role?
If I had to pick I'd say AI, it's like watching an ant colony whilst you open doors and do other menial tasks. You are at the front lines of reporting when dumbshit goes down and you have the best seats in the theater for when stuff spirals out of your control.
Some fun facts:
My pfp is from hearthstone and not world of warcraft despite common belief.
All the moon heretic sprites except for one are made by me, same with the music which might explain their quality.
My favorite soda is pepsi max mango or Trocadero, they both slap despite what anyone else says.
My favorite cider is Rekorderlig skogsbär.
Da rules/big headmin stuff
► Show Spoiler
Push for clarity, announce new rule changes in a dedicated channel on the discord. Maintain announcement of large rule rewrites in newsbus, I've loved that about this term and I'd like to continue it. I'd wanna clean up some precedents, though this term has done a good job of that I still think some of it is a tad too wordy. On the admin side of things, try to wikify some more stuff from the admin forums just so its easier for newer admins to see what we recommend on the conduct side and other helpful guides.
example:
► Show Spoiler
rule 0: Roleplay is king, and admins can disregard other rules to this end should it prove beneficial for the experience of the shift. Admins are also allowed to intervene in rounds when it is in the best interest of the playerbase.
I think this can go down to
Admins can disregard other rules and interfere should it prove beneficial for the experience of the shift.
From rule 7 I think the "Baiting people into situations where you can report them to admins will be dealt with harshly." could just be moved to a rule 1 precedent.
"Spamming any channel is not allowed unless granted explicit permission from an admin as part of a gimmick." could be condensed into "Do not spam any channel OOC or IC without permission from an admin"
Appeals, push for some level of early response from the headmin team (like we currently have with tickets) just a quick little "Hey, we are looking into this." or similar. I'd also like this for admins, telling them something like "we are looking into your appeal" and for them not to worry.
Tickets, try to encourage ahelping stuff some more. A lot of grief can fly under the radar because people are afraid to ahelp! I'd like to curb this by telling players more of the outcome (ex: "I've told them to tone it down") and trying to end tickets off on a positive note, just like a "thanks for ahelping!" or similar.
Admin mental health, this is more on the administrative side but I've heard a common sentiment among retired admins that they quit due to feeling like they "felt useless" and I feel like this is something we could move to stop through just checking in with people, A simple greeting in asay when someone logs in goes along way to just make sure someone feels valued. When it comes to stuff like feeling useless if you don't admin I think we can accomplish this by having a thread/wiki where older admins can share some mental health wisdom in regards to adminning.
MRP and LRP, don't drive a wedge. I wanna discourage dividing these two servers even more especially within the administrative team. Both LRP and MRP can learn stuff from each other and we are stronger united than apart. Though they provide different experiences and I still very much want to keep them separated rules wise, I do not wish to further encourage or foster animosity between the two. Banter is fine up to a point but we should not be harassing a player because they have an "MRP" or "LRP" playstyle.
Da fun stuff
► Show Spoiler
Events, they can be really fun and I'd like players to get in more on the fun. I'd like to create a space on the discord for them (not the events workshop as that is for larger events) instead something akin to either player-dev or help-tickets depending on if players want their event plans to be more public or secretive. I'd collect feedback on this before coming to a decision. Also I'd like to award players who try to run these kinds of events with a positive note and maybe a minor token (ex: Hat Token).
Cross-server cooperation, shamelessly stolen from last year. I'd like to reach out to other servers and see if we can't exchange admins for an event. I'd like to try to diminish hate between servers and I think this is a good idea for it, we aren't so different after all.
Config schmomfig, I'd like to maybe mess around a bit and see what I can change. Lower pop cap on birdshot to 0-40 players would be a main one. Raising dynamic injectors would also be good I think so that dynamic doesnt just stop spawning stuff.
I'd like to host some TG gaming nights, that might be some fun.
I ain’t reading all that I’m happy for you though or sorry that happened
For you who dislike long posts (I fuggin get it) here is the simple stuff:
- Be available on the discord
- Player run events are dope
- Run events with admins from other servers
- Rule channel on the discord for new rules
Thanks for reading my ramblings. Yeah, just a thanks for reading my silly stuff. Best of luck to you if you are running!
PS: Don't forget to grab a complementary t-shirt on the way out:
Re: Rex9001: ITS OVER 9000!!!
Posted: Thu Feb 15, 2024 10:47 am
by TheRex9001
Platform has been updated according to some feedback I received
Re: Rex9001: ITS OVER 9000!!!
Posted: Sat Feb 17, 2024 2:16 am
by dragomagol
Rex is an excellent admin, very active and helpful. If they want to, I bet they would be a great admin trainer.
EDIT: I woke up and was worried this sounded like a neg, Rex would make an excellent headmin but especially a good influence on the new generations of admins.
Re: Rex9001: ITS OVER 9000!!!
Posted: Sat Feb 17, 2024 10:05 am
by TheRex9001
Thank you for the kind words!
Re: Rex9001: ITS OVER 9000!!!
Posted: Sat Feb 17, 2024 8:16 pm
by iansdoor
I will vote my Yog. Random good fresh blood!
I would be interested to see how more cross server interaction would play out as the communities are very gated.
Also, I would be curious to know for admin mental health side if you would do Nameless did for Riggle years ago as Riggle was non-stop to take care of the servers. So they had a month break off.
Re: Rex9001: ITS OVER 9000!!!
Posted: Sat Feb 17, 2024 9:16 pm
by TheRex9001
iansdoor wrote: ↑Sat Feb 17, 2024 8:16 pm
I will vote my Yog. Random good fresh blood!
I would be interested to see how more cross server interaction would play out as the communities are very gated.
Also, I would be curious to know for admin mental health side if you would do Nameless did for Riggle years ago as Riggle was non-stop to take care of the servers. So they had a month break off.
I think the other servers arent as gated as we think, and if we reach out I think they will reach back. All of them might not, but we only need some. SS13 is better if we all work together to make it a better place and other communities are a part of that. I'm not aware of the Nameless Riggle incident mentioned, but it is very important to take breaks to keep enjoying the game, burnout is real and it sucks.
Re: Rex9001: ITS OVER 9000!!!
Posted: Sat Feb 17, 2024 11:18 pm
by iansdoor
TheRex9001 wrote: ↑Sat Feb 17, 2024 9:16 pm
iansdoor wrote: ↑Sat Feb 17, 2024 8:16 pm
I will vote my Yog. Random good fresh blood!
I would be interested to see how more cross server interaction would play out as the communities are very gated.
Also, I would be curious to know for admin mental health side if you would do Nameless did for Riggle years ago as Riggle was non-stop to take care of the servers. So they had a month break off.
I think the other servers arent as gated as we think, and if we reach out I think they will reach back. All of them might not, but we only need some. SS13 is better if we all work together to make it a better place and other communities are a part of that. I'm not aware of the Nameless Riggle incident mentioned, but it is very important to take breaks to keep enjoying the game, burnout is real and it sucks.
The Nameless "Riggle" break, not incident, seeing someone burnout or just do too many hours over a long time.
Re: Rex9001: ITS OVER 9000!!!
Posted: Sat Feb 17, 2024 11:23 pm
by TheRex9001
iansdoor wrote: ↑Sat Feb 17, 2024 11:18 pm
TheRex9001 wrote: ↑Sat Feb 17, 2024 9:16 pm
iansdoor wrote: ↑Sat Feb 17, 2024 8:16 pm
I will vote my Yog. Random good fresh blood!
I would be interested to see how more cross server interaction would play out as the communities are very gated.
Also, I would be curious to know for admin mental health side if you would do Nameless did for Riggle years ago as Riggle was non-stop to take care of the servers. So they had a month break off.
I think the other servers arent as gated as we think, and if we reach out I think they will reach back. All of them might not, but we only need some. SS13 is better if we all work together to make it a better place and other communities are a part of that. I'm not aware of the Nameless Riggle incident mentioned, but it is very important to take breaks to keep enjoying the game, burnout is real and it sucks.
The Nameless "Riggle" break, not incident, seeing someone burnout or just do too many hours over a long time.
Mhm. I don't think we should force a break on someone unless its clear they are suffering burnout, having mental health resources to recognise burnout and knowing when to take breaks is a great skill that we should be teaching admins. If a forced break does this it is a necessary evil. I can't comment on the specifics of the situation but I'm sure Nameless saw symptoms of burnout and not just "they play too much", because playing too much isnt something I think an admin should be put on a forced break over UNLESS they are showing signs of burnout.
Re: Rex9001: ITS OVER 9000!!!
Posted: Sun Feb 18, 2024 10:55 pm
by conrad
Hi Rex,
I got a couple of questions regarding your platform.
- From what I gathered on the headmin player's club thread, you seem to be pretty enthusiastic about the events role that allows someone to request being essentially adminned for a round to run an event.
(For those that don't know, usually, but not always, there's another admin when an admin runs an event so they can provide support on tickets. This isn't planned out, it kinda just naturally happens.)
So this is already kinda organic and I dig it. However, ahelps and asay become visible to a non-staff members in the event runner role for that round. How would you propose managing leaks originating from that? (i.e.: John McTide gets month banned for something and the event runner drops that on the discord)
- How would you deal with the inevitable sharing of player and staff IPs, CIDs, and a ton of other stuff that would happen on cross-server cooperation? A new role? Something on the txt? And how would you liason that with another server? (since their data also becomes vulnerable to our staff)
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 7:55 am
by TheRex9001
conrad wrote: ↑Sun Feb 18, 2024 10:55 pm
Hi Rex,
I got a couple of questions regarding your platform.
- From what I gathered on the headmin player's club thread, you seem to be pretty enthusiastic about the events role that allows someone to request being essentially adminned for a round to run an event.
(For those that don't know, usually, but not always, there's another admin when an admin runs an event so they can provide support on tickets. This isn't planned out, it kinda just naturally happens.)
So this is already kinda organic and I dig it. However, ahelps and asay become visible to a non-staff members in the event runner role for that round. How would you propose managing leaks originating from that? (i.e.: John McTide gets month banned for something and the event runner drops that on the discord)
- How would you deal with the inevitable sharing of player and staff IPs, CIDs, and a ton of other stuff that would happen on cross-server cooperation? A new role? Something on the txt? And how would you liason that with another server? (since their data also becomes vulnerable to our staff)
I am pretty enthusiastic about events since I've seen event runners to great things. Ideally I would like a role for event running that does not come with +ban though I realise this might be impossible. Assuming it is in fact impossible to have a specialised role without this +ban I would handle leaks harshly, leak shit and you get the boot, if you make it clear to an event runner that if they leak anything they will get a month ban for ban details and perma for anything ip or cid related I believe few people will do it, and if anyone does we can use these ban guidelines.
The issue of sharing player and staff IPs, CIDs etc can also be solved using a no +ban role. Assuming that is impossible I would set up these admin swaps with the hosts/headadmins of the server we are swapping with and come to an agreement on punishment for abusing the power they are granted from event running. Personally I would put this as an instant de-admin and month/perma if our admins break these rules, and if an admin from another server breaks them they would receive a month/perma and I would inform the host/headmin of the other server about their conduct which most likely violates their own admin conducts. I trust this to not happen since they are already entrusted with a lot of power by default. If you cannot be trusted with ips, cids etc on one server why would you be on another.
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 7:36 pm
by TheFinalPotato
JSYK +ban really doesn't fully gate ips/cids (or admin chat). Anyone with VV can get ip/cid (at least off connected players unsure about generally) and I'm pretty sure anyone with perms of any kind gets achat.
Related, anyone with VV needs to be either trusted or monitored since we cannot make the permissions system robust enough to withstand a committed adversary with debug perms
Off that topic, you talk just a bit about events in platform but it seems to be a strong part of how you talk/are talked about outside of it. Do you consider it a key part of your platform or are you just trying to promote a more positive vibe.
If yes, how do you think we should go about motivating ADMINS to facilitate the running of events (or run them on their own)?
The perms required to hand out temp access like this are restricted, and the people who have them seem to be not strongly motivated to watch over events (at least from what I've seen in the past).
Headmins have tried to farm players for event ideas before, and while there's been not a ton of reception it seems like the real bottleneck is interested trainers/GMs.
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 9:08 pm
by TheRex9001
TheFinalPotato wrote: ↑Mon Feb 19, 2024 7:36 pm
JSYK +ban really hide ips/cids (or admin chat). Anyone with VV can get ip/cid (at least off connected players unsure about generally) and I'm pretty sure anyone with perms of any kind gets achat.
Related, anyone with VV needs to be either trusted or monitored since we cannot make the permissions system robust enough to withstand a committed adversary with debug perms
Off that topic, you talk just a bit about events in platform but it seems to be a strong part of how you talk/are talked about outside of it. Do you consider it a key part of your platform or are you just trying to promote a more positive vibe.
If yes, how do you think we should go about motivating ADMINS to facilitate the running of events (or run them on their own)?
The perms required to hand out temp access like this are restricted, and the people who have them seem to be not strongly motivated to watch over events (at least from what I've seen in the past).
Headmins have tried to farm players for event ideas before, and while there's been not a ton of reception it seems like the real bottleneck is interested trainers/GMs.
They will be monitored, I'm not planning on sending them out solo and I'm sorry if that is the idea that has come across.
Events seem to be a key takeaway for people since its something I've argued about a lot, I like them because they give the game positive vibes and are in my opinion very good shakeups to the formula and like the rest of my platform it promotes good vibes. I would be doing my part as an interested headmin in getting these events ran but I really do think trainers/GM's are interested in the event runner role. I haven't seen a lot of people ask for event runner in my time (just 1 case off the top of my head in which it was granted) but then again I do not have access to trainerbus or any other such tools to check in on the trainers general beliefs surrounding this role.
When it comes to actually motivating admins for running these events or allowing players to run said events I think positive reinforcement will be key, thanking an admin or just pinging them to say their event was cool/thanking them for giving someone a role is something I want to encourage within our community and I believe it all starts with us admins. If we are nice and supportive of other admins events and are vocal about it in places like the general chat on discord it will trickle down to the community. This is of course all based on the idea that said admin responds beneficially to positive reinforcement but in my experience most people do. Ultimately admins are here to make sure everyone has fun, and if players say they had fun its gonna motivate the admins to do that thing more (like running events).
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 9:08 pm
by TheRex9001
Thanks for all the questions guys! I like when people ask me stuff so keep em coming.
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 9:19 pm
by kinnebian
Hey Rex, bit of an odd question but bare with me;
What was your favourite or a favourite event in TG that you helped create, run or that you participated in? Do you know what you want to look for in events?
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 9:38 pm
by Timberpoes
TheRex9001 wrote: ↑Mon Feb 19, 2024 9:08 pm
...
I would be doing my part as an interested headmin in getting these events ran but I really do think trainers/GM's are interested in the event runner role. I haven't seen a lot of people ask for event runner in my time (just 1 case off the top of my head in which it was granted) but then again I do not have access to trainerbus or any other such tools to check in on the trainers general beliefs surrounding this role.
...
I've dragged you into a discussion thread in the admin channels and asked the trainers and GMs to give their input/experiences on this platform point.
It hopefully gives you some of that context you're missing about the two teams and what we do with player-events and the Event Runner role far better than the rest of us could.
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 10:01 pm
by TheRex9001
Timberpoes wrote: ↑Mon Feb 19, 2024 9:38 pm
TheRex9001 wrote: ↑Mon Feb 19, 2024 9:08 pm
...
I would be doing my part as an interested headmin in getting these events ran but I really do think trainers/GM's are interested in the event runner role. I haven't seen a lot of people ask for event runner in my time (just 1 case off the top of my head in which it was granted) but then again I do not have access to trainerbus or any other such tools to check in on the trainers general beliefs surrounding this role.
...
I've dragged you into a discussion thread in the admin channels and asked the trainers and GMs to give their input/experiences on this platform point.
It hopefully gives you some of that context you're missing about the two teams and what we do with player-events and the Event Runner role far better than the rest of us could.
Thanks for this one chief, I hope the conversation lead to some revelations about the event runner role.
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 10:18 pm
by TheRex9001
kinnebian wrote: ↑Mon Feb 19, 2024 9:19 pm
Hey Rex, bit of an odd question but bare with me;
What was your favourite or a favourite event in TG that you helped create, run or that you participated in? Do you know what you want to look for in events?
Glad you asked! The favorite event I created was a prisoner thing were I sent down a few prisoners from syndicate factions who would recieve a special ability on breaking out like a battlecruiser summon card or romerol. To this end sec were informed and armed up to protect them whilst I sent in syndicate specific teams to help them out (m13 agents, a weakened nukie etc) it ended when a lone man managed to break the Windows and saved their prisoner with a suit. It was just dumb fun and everyone seems to have enjoyed it.
Assuming I can’t say the former for events I ran, I would say my favorite was one of my smaller IC events. Basically a player wearing a frog mask prayed something about a frog lord whilst on a heretic rune, so I made them into a special frog lords servant antagonist and gave them a task to bring Bodies and they would recieve more frog powers, they got a special cleaver that made frog sounds but ended up dying quickly. Despite this the players involved had a ton of fun and I myself had a lot of it by just creating stuff like the frog cleaver and some of the spells (off the top of my head one was like an aoe projectile fan of meathooks like a frog tongue thing).
For participated in some that come to mind are me being the mime lawyer for a wizard suing NT, invading CC for the rights to not bear pants, adminning on deltastation but awesome made by WalterTruck. Participated is the one where I don’t have a favorite, like 96% of events I have been in have been some of the most fun I’ve had.
When I look for an event I want there to be depth and lower amounts of handholding, leaving room for the players themselves to have agency in an event is very important to me and I like it when they have options. Like that prisoner event I mentioned, sec were not given a task beyond protecting the prisoners and the prisoners had no directions except to try to get out. How they did either of those things was fully up to them and it ended up in some really good roleplay and combat which lead to people leaving satisfied. That is the ideal event to me, one which is not fully railroaded but lets players explore their options.
Re: Rex9001: ITS OVER 9000!!!
Posted: Mon Feb 19, 2024 10:33 pm
by TheRex9001
Fuck that got kinda Wall of texty, tldr me no like events that are just railroaded
Re: Rex9001: ITS OVER 9000!!!
Posted: Tue Feb 27, 2024 3:49 am
by Jezzared
TheRex9001 wrote: ↑Tue Feb 13, 2024 6:37 am
it's like watching an ant colony whilst you open doors and do other menial tasks.
I concur.
Re: Rex9001: ITS OVER 9000!!!
Posted: Wed Feb 28, 2024 4:04 pm
by TheRex9001
Jezzared wrote: ↑Tue Feb 27, 2024 3:49 am
TheRex9001 wrote: ↑Tue Feb 13, 2024 6:37 am
it's like watching an ant colony whilst you open doors and do other menial tasks.
I concur.
Truth
Re: Rex9001: ITS OVER 9000!!!
Posted: Sun Mar 03, 2024 10:04 am
by TheRex9001
Thanks anyone who voted for me! I'll still move forward with these ideas in mind and try to get an actual draft of the even system.