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Gimmics...

Posted: Tue Nov 04, 2014 9:07 am
by MrGlasses
Going along with my previous topic here, what gimmicks do you like to see?
What gimmicks would you like to see more often?
What gimmicks don't you like?
What gimmicks do you want to see less often?

Where events generally effect man players and characters, potentially the entire station, gimmicks only effect very few to one characters and players. For example, giving the chaplain a divine quest. These can, of course, later effect multiple characters and players.

Please stay on topic.

*If your post is changed or removed, it's most likely me doing so.

Re: Gimmics...

Posted: Tue Nov 04, 2014 11:37 am
by Stickymayhem
I like to add unique things to science departments:
-Telescience get new coords to neat loot.
-Xenobiology get specimens of course. Other than aliens. Generally some varedit magic.
-Toxins get a mini asteroid near the station to detonate for loot and minerals
-R&D get shit to research from the above three for unique stuff. Also SG's famous Cyberlathe.

Anything that freaks out miners is also good.

Re: Gimmics...

Posted: Sun Dec 28, 2014 2:13 pm
by Whoisthere
Cyberlathe was pretty great.
Was that player controlled?

Re: Gimmics...

Posted: Sun Dec 28, 2014 2:22 pm
by Stickymayhem
Whoisthere wrote:Cyberlathe was pretty great.
Was that player controlled?
That was an excellent event by subtlegraces