Remove Wizard?
- Ahammer18
- Joined: Sat Jul 26, 2014 5:49 am
- Byond Username: Ahammer18
- Location: Nothern USA
Remove Wizard?
Okay, so basically wizard creates a huge and unnecessary clusterfuck of murder and it is a pain in the ass for players who get dunked and a pain in the ass for admins who have to deal with it.
EDIT: Fuck I had a lot of in me at the time, I'm sorry for making this buttbaby topic.
EDIT: Fuck I had a lot of in me at the time, I'm sorry for making this buttbaby topic.
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Remove
the real issue with wizard is how abusable and stackable the escape spells are
if you just made wizard a master of CC with icewalls/firewalls/fireball/whatever spells it would be ok, but as it is most of them spam escape spells and it's just 30 minutes of chasing around some asshole with 3 teleports until someone lands a lucky baton and he dies.
it's fucking tiring man
if you just made wizard a master of CC with icewalls/firewalls/fireball/whatever spells it would be ok, but as it is most of them spam escape spells and it's just 30 minutes of chasing around some asshole with 3 teleports until someone lands a lucky baton and he dies.
it's fucking tiring man
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Remove Wizard?
It diverges from the bland base mechanics that rule things like traitor and can be chaotic or fun. It is a good mode compared to overly conservative designs like the lings.
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Re: Remove Wizard?
It's supposed to be chaotic
It's supposed to be hard to kill him
It's supposed to sometimes devolve into a clusterfuck
You are literally describing the intended function of the round.
All I can say is that if this was brought on by a multidimensional sword round, I agree that thing is crazy bananas and probably is a nightmare to administrate. Beyond that however I can't even parse what the problem is here.
The biggest no of my ss13 career on this one!
Edit: to be clear here are some wizard things maybe overly strong? Sure! But you don't throw the wizard baby out with the enchanted bathwater! If you think specific things are OP horseshit or impossible to administrate, just say so!
It's supposed to be hard to kill him
It's supposed to sometimes devolve into a clusterfuck
You are literally describing the intended function of the round.
All I can say is that if this was brought on by a multidimensional sword round, I agree that thing is crazy bananas and probably is a nightmare to administrate. Beyond that however I can't even parse what the problem is here.
The biggest no of my ss13 career on this one!
Edit: to be clear here are some wizard things maybe overly strong? Sure! But you don't throw the wizard baby out with the enchanted bathwater! If you think specific things are OP horseshit or impossible to administrate, just say so!
Developer - Datum Antags: Feburary 2016
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Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
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- Location: cooler than thou
Re: Remove Wizard?
wizard is cancer but its a friendly silly laughable kind of cancer
plplplplp WOOOOooo hahahhaha
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- Joined: Wed Jun 10, 2015 9:43 am
- Byond Username: OneSevenOne
Re: Remove Wizard?
I agree with incoming.
It's fun because it's chaotic.
It's a pain in everyone's ass because it's chaotic.
I would hate to see wizard get removed but maybe we do need some changes to his abilities, just to bring some in line/make them a little more forgiving for both wizards and non-wizards.
It's fun because it's chaotic.
It's a pain in everyone's ass because it's chaotic.
I would hate to see wizard get removed but maybe we do need some changes to his abilities, just to bring some in line/make them a little more forgiving for both wizards and non-wizards.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Remove Wizard?
Tell players crying they got dunked by a wizard to deal with it.
Although Cik has the right idea here.
Although Cik has the right idea here.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Joined: Thu Mar 26, 2015 12:06 am
- Byond Username: Amnestik
Re: Remove Wizard?
here's an idea i just ass-pulled that's probably poor thought-out:
1. wizard dies
2. instead of round ending, crew are given a warning from Centcom that another wizard will arrive shortly
3. new wizard chosen from pool of dead ghosts
4. x minute grace period during which ghosts are allowed to respawn as randomised crewmembers (you can choose between your old job or a new one, which would free your old job slot for someone else)
5. wizard spends the grace period prepping/waiting in the den
6. wizard arrives
7. rinse and repeat until crew call the shuttle
this gives more people a chance to play a wizard, and means job progress isn't lost after wizard death, which means wizard rounds aren't considered "forfeit job, validhunt" rounds by the crew
1. wizard dies
2. instead of round ending, crew are given a warning from Centcom that another wizard will arrive shortly
3. new wizard chosen from pool of dead ghosts
4. x minute grace period during which ghosts are allowed to respawn as randomised crewmembers (you can choose between your old job or a new one, which would free your old job slot for someone else)
5. wizard spends the grace period prepping/waiting in the den
6. wizard arrives
7. rinse and repeat until crew call the shuttle
this gives more people a chance to play a wizard, and means job progress isn't lost after wizard death, which means wizard rounds aren't considered "forfeit job, validhunt" rounds by the crew
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Re: Remove Wizard?
I can tell you based on mulligan experiences and ragin mages experiences that the crew will just call the shuttle the moment they can and run away.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
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Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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- Joined: Thu Mar 26, 2015 12:06 am
- Byond Username: Amnestik
Re: Remove Wizard?
Neither respawns the crew, though.
- lollerderby
- Joined: Sat Aug 09, 2014 4:24 pm
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Re: Remove Wizard?
Don't think it needs to be removed, but holy hell is it over-weighted on Sybil. At a whopping 12.8%, it's second only to traitor, which makes it wayyy too common for such a memey roundtype.
DEAD: Tim Ebow says, ">rylie talking shit and not actually doing anything again"
DEAD: Tim Ebow says, "What a twist"
DEAD: Tim Ebow says, "What a twist"
- oranges
- Code Maintainer
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- Steelpoint
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Re: Remove Wizard?
Did I accidentally go to the Baystation forum by mistake?
I personally think Wizard is one of our good game modes. The only problems with it are new players fireballing themselves 30 seconds into the round and "stealth" wizards that spend one hour screwing around with mindswap.
I personally think Wizard is one of our good game modes. The only problems with it are new players fireballing themselves 30 seconds into the round and "stealth" wizards that spend one hour screwing around with mindswap.
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Re: Remove Wizard?
I am currently writing the mother of all git gud wizard documents. This may be helpful to the newbies.Steelpoint wrote:Did I accidentally go to the Baystation forum by mistake?
I personally think Wizard is one of our good game modes. The only problems with it are new players fireballing themselves 30 seconds into the round and "stealth" wizards that spend one hour screwing around with mindswap.
Though I maintain watching wizard die to the unrestrained use of fireballs is hilarious.
Developer - Datum Antags: Feburary 2016
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
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- Joined: Sat Aug 30, 2014 2:21 pm
- Byond Username: QuartzCrystal
Re: Remove Wizard?
Why is this thread a real thing?
- iamgoofball
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Re: Remove Wizard?
Are you fucking kidding me?
Is your argument really just "b-b-but people die and its chaotic!!1!"
fucking get over yourself, and alt-tab until you hear the revival sounds
Is your argument really just "b-b-but people die and its chaotic!!1!"
fucking get over yourself, and alt-tab until you hear the revival sounds
- Cheridan
- Joined: Tue Apr 15, 2014 6:04 am
- Byond Username: Cheridan
Re: Remove Wizard?
The mode people should be griping about is Double Agent, which is pretty much just Summon Guns but with less fun for the crew
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- Joined: Sat Jul 25, 2015 7:44 am
- Byond Username: Helios345
Re: Remove Wizard?
>this is the type of person who administrates your server.
I can see why /tg/ is a lifeless husk now.
I can see why /tg/ is a lifeless husk now.
- oranges
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Re: Remove Wizard?
Did you sign up to post that
kek
kek
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Remove Wizard?
Even funnier because that ckey has zero connections to the server.oranges wrote:Did you sign up to post that
kek
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- DemonFiren
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- Steelpoint
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Re: Remove Wizard?
Being serious I hope this is not a sign of a slowly changing trend on the server of people, both players and those in a position of power, want to move away from chaotic and more exciting rounds into mundane 'controlled' rounds.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Remove Wizard?
lolno wizard is staying close to as is while I'm around
I don't want to move away from chaos at all. I'm trying to get us back there. Kor is mostly of the same mind there too.
I don't want to move away from chaos at all. I'm trying to get us back there. Kor is mostly of the same mind there too.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: Remove Wizard?
I dunno, some of the escape methods maybe could use work, they haven't changed much from the old ways, and back then you could pspray their clothes off to force them to stay in place and get wrecked, and now they got swap mind and all that.
and that cultist knockoff one I've seen around is pretty bogus. Not OP, but confusing at least.
And I'm still not a fan of the possessed grilles and vending machines being so spammable, though it's apparently a costly affair.
Though keep in mind I might be way off base here as I haven't been a wizard in a disgusting amount of time (Sec just got antag role rolls recentlyish)
and that cultist knockoff one I've seen around is pretty bogus. Not OP, but confusing at least.
And I'm still not a fan of the possessed grilles and vending machines being so spammable, though it's apparently a costly affair.
Though keep in mind I might be way off base here as I haven't been a wizard in a disgusting amount of time (Sec just got antag role rolls recentlyish)
Ham Sammich, beating a dead horse since 2010.
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Re: Remove Wizard?
All you have to do is remove summon guns and summon magic.
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- Joined: Thu Apr 17, 2014 10:36 pm
- Byond Username: ColonicAcid
Re: Remove Wizard?
>it's a pain to administrate.
did you think being an admin is a fucking easy job? lmao sonny jim you got a whole new thing coming. Quit complaining about having to do your job, if you don't want to deal with hardships, you shouldn't have become an admin.
Wizards are what make ss13, well ss13.
That and the horrible controls, shitty sprites and gay drama.
did you think being an admin is a fucking easy job? lmao sonny jim you got a whole new thing coming. Quit complaining about having to do your job, if you don't want to deal with hardships, you shouldn't have become an admin.
Wizards are what make ss13, well ss13.
That and the horrible controls, shitty sprites and gay drama.
crack is whack but smacks got your back
- Doritos
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- THE MIGHTY GALVATRON
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Re: Remove Wizard?
Doritos wrote:TG 2015.QuartzCrystal wrote:Why is this thread a real thing?
Next update will cover all sharp corners and objects with bubble wrap. Stun batons will be made of rubber and squeak when you hit someone with them. Everything else will be made of styrofoam.
Perfectly. Saaaaaafe. Forever.
- ThanatosRa
- Rarely plays
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- Location: Las Vegas, Nevada, USA
Re: Remove Wizard?
Leave it in., Get Wrecked.
A good wizard is unstoppable, but a bad wizard is hilariously laughable.
A good wizard is unstoppable, but a bad wizard is hilariously laughable.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
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gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
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- Location: We're all going on an, admin holiday
Re: Remove Wizard?
The funniest kind of wizard is the one who fucks up but doesn't die, and keeps coming back, getting his shit pushed in, then scampering off to somewhere else to try again, over and over, until he either gets worn down or succeeds against the odds.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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- Joined: Thu Apr 17, 2014 10:36 pm
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Re: Remove Wizard?
lets be honest the best wizard duo was me and sawrge.
i, the master grand wizard, ordered a bluespace apprentice, i told him to do my objective whilst i went to deal with the crew.
i teleported into the morgue, grabbed the captain, began to strangle her whilst the horrified crew looked in dispair and tried to break into the chaplains office. As they opened the door I blink STRAIGHT INTO THE WALL, THEY TASE ME AND HARM BATTON ME TO DEATH.
ROUND FUCKING OVER SAWRGE HAD MY OBJECTIVE. I WAS BESTED BY MY OWN APPRENTICE.
i still cry about this to this day.
i, the master grand wizard, ordered a bluespace apprentice, i told him to do my objective whilst i went to deal with the crew.
i teleported into the morgue, grabbed the captain, began to strangle her whilst the horrified crew looked in dispair and tried to break into the chaplains office. As they opened the door I blink STRAIGHT INTO THE WALL, THEY TASE ME AND HARM BATTON ME TO DEATH.
ROUND FUCKING OVER SAWRGE HAD MY OBJECTIVE. I WAS BESTED BY MY OWN APPRENTICE.
i still cry about this to this day.
crack is whack but smacks got your back
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- Joined: Fri May 02, 2014 3:01 am
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Re: Remove Wizard?
Wizard has OP abilities a few of them solo antag kinda needs em. A lot of lack luster choices you could make too many of the spells are pretty weak.
- Sometinyprick
- In-Game Game Master
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Re: Remove Wizard?
this is dumb and you should feel bad ahammer
i play leo bonhart, feel free to grief me
- tedward1337
- Joined: Thu May 15, 2014 12:54 am
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- Location: Ontario, Canada
Re: Remove Wizard?
Better yet, force all wizards to be friendly and force them to RP :^)
Major T on Steam/IRC/Twitch/everything else.
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- Steelpoint
- Github User
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- Github Username: Steelpoint
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Re: Remove Wizard?
Someone on singulo posted a suggestion that if a wizard round lasts longer than 45 minutes then the game creates a new antag called the wizard hunter. This guy has gear that is designed to specfically win in a 1 v 1 fight against a wizard and their objective is to hunt down the wizard, of which the hunter has a tracker that points to the wizard, and kill them. Thus incentivsing wizards to not drag things on forever.
- Hibbles
- Joined: Fri Apr 18, 2014 4:33 pm
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- Location: United States
Re: Remove Wizard?
This is precisely like proposing the removal of the clown. Actually Goon did that and they're still SS13... this is like proposing we remove the act of murdering other players itself, or the ability to change the pre-set architecture or destroy it.
Also, >People pulling out the H u g box rhetoric as though ahammer is going to influence policy more than the two headmins who have stated openly they want to bring us back to the fucking awful wild west city
If your fear is we're going to be more h u g b o y s, you needn't worry right now.
Also, >People pulling out the H u g box rhetoric as though ahammer is going to influence policy more than the two headmins who have stated openly they want to bring us back to the fucking awful wild west city
If your fear is we're going to be more h u g b o y s, you needn't worry right now.
RIP
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- invisty
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Re: Remove Wizard?
Its even better when you consider that only one of them was really there for it as far as I remember.Hibbles wrote:People pulling out the H u g box rhetoric as though ahammer is going to influence policy more than the two headmins who have stated openly they want to bring us back to the fucking awful wild west city
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Remove Wizard?
I'm just bored of Wizard because it's so damn common.
You see wizard at least 3-4x as much as you would see a cult or rev round.
You see wizard at least 3-4x as much as you would see a cult or rev round.
- ThanatosRa
- Rarely plays
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- Location: Las Vegas, Nevada, USA
Re: Remove Wizard?
im ded plz rstrtinvisty wrote:I'm dead please restart.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Re: Remove Wizard?
Do you even back to back wizard rounds with the same person as the wizard?Tornadium wrote:I'm just bored of Wizard because it's so damn common.
You see wizard at least 3-4x as much as you would see a cult or rev round.
Cult is cult and rev is being phased out for gang because fun is not allowed.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
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- Location: UK
Re: Remove Wizard?
I think the community has pretty much spoken on this (83%).
Anything else to discuss or shall I lock this?
Anything else to discuss or shall I lock this?
Whatever
Spoiler:
- ThanatosRa
- Rarely plays
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- Location: Las Vegas, Nevada, USA
Re: Remove Wizard?
Lower the frequency of it, but keep it?
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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Re: Remove Wizard?
Up the frequency.ThanatosRa wrote:Lower the frequency of it, but keep it?
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Remove Wizard?
The host likes their wizards I guess.
The frequency that needs to go down is traitor types if anything.
The frequency that needs to go down is traitor types if anything.
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Remove Wizard?
Traitor's should show up in other gamemodes that don't end when the main antag dies.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
- Ikarrus
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Re: Remove Wizard?
What's the rush in locking this topic? Just leave it.peoplearestrange wrote:I think the community has pretty much spoken on this (83%).
Anything else to discuss or shall I lock this?
Former Dev/Headmin
Who is this guy?
Who is this guy?
- invisty
- Joined: Tue May 26, 2015 12:02 am
- Byond Username: Invisty
Re: Remove Wizard?
Forum admins gotta click all the buttons.Ikarrus wrote:What's the rush in locking this topic? Just leave it.peoplearestrange wrote:I think the community has pretty much spoken on this (83%).
Anything else to discuss or shall I lock this?
Mime: Depresso
- peoplearestrange
- Joined: Tue Apr 22, 2014 12:02 pm
- Byond Username: Peoplearestrange
- Location: UK
Re: Remove Wizard?
I just felt the poll was fairly clear on the original question. But was unsure, hence why I asked and didn't just do it.
Whatever
Spoiler:
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